it felt a bit weird having to controle both of the players at ones, but it was fun, and looked realy good nice postprocesing :)
well done
Criteria | Rank | Score* | Raw Score |
Theme | #39 | 4.044 | 4.044 |
Overall | #116 | 3.360 | 3.360 |
Innovation | #131 | 3.244 | 3.244 |
Fun | #167 | 3.111 | 3.111 |
Game Design | #168 | 3.156 | 3.156 |
Art Direction | #188 | 3.244 | 3.244 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
it felt a bit weird having to controle both of the players at ones, but it was fun, and looked realy good nice postprocesing :)
well done
Fun, interesting, creative. A few others have noted it's a bit hard to play by yourself, but I suppose that's where the challenge lies. (I'm imagining Small Ant playing this with his feet for some reason.)
I think one thing that might have made it more accessible would be to have the option to use dual joystick controls on a gamepad instead of WASD and arrows - or even a mouse. I'm guessing you made this in Unity, in which case the new Input System should render that a simple addition.
Its hard to play solo but with 2 player can be more easy. I need to test it again with my brother for see full potential of this game ^^ nice work
Super hard game but fun concept! Think it could be easier if I could use a controller (or a friend :D)
Tough controls. Very much the ghost hotel game from GMTK '21. The effect visuals are very readable.
Nice idea!! But man, what a hard game!! The Dark souls of the Jam :P For me it's almost imposible to predict enemies movement. Maybe different patterns of movement and introduce them one by one so you can recognize different enemies with different movements and then you can try to avoid them?
Love the idea of controlling a "player" with each hand, makes it different from other games (and a challenge!). Congrats!
I like the game. I really like the inclusion of style / multiplier system. Not enough games in jams have systems like that. I played a game similar to this in the GMTK game jam with the theme "Joined Together" but I like this version more because of the multiplier.
I did get a little confused whenever my characters would freeze momentarily - is that because they went too far apart?
I feel that this game would be a blast with two players. I played by myself so controlling both characters was a little hard. I wonder if using the mouse for one character and WASD for the other character would feel any different?
I feel like you could keep expanding this game by adding things like different types of enemy, some level design with walls, obstacles, traversal mechanisms and what not.
I played too back in that time, when i have the idea for this that game comes to my mind haha
I want to do some feedbak for the stunt mechanics but when the build with that finish compressing , the game jam ended ( my computer is a toaster and it took 30 min for every build hahaha).
Ireally like doing this game and i think i will improve it further, thanks for the ideas!
thank you so much for playing it!
the difficulty is pretty hard up front but once i got the hang of it it's a fun game. I like the graphics style and sound design.
Cool game! The difficulty is pretty hard, by introducing enemies firing bullets early on. Keep it up!
Great effort, really enjoyed playing this game. I think it could be amazing as a twin stick controls with a controller. I definitely enjoyed a few runs.
Great concept and you have executed it really well! My brain nearly melted trying to move both dots a the same time haha I think it would be great to play with a friend, like it suggests! Well done great game
Really cool concept. I like how it can be played by one person multitasking or two players cooperating.
Cool game !
The blooming looks very nice.
I like the idea of bonus/risk that you implemented on the link duration.
The bullets looked a bit big compared to the ships & ennemies.
Also a bit hard to predict when a ennemy is going to shoot. maybe add an anticipation animation (blinking, change of color,/size).
Appart from that, pretty fun entry. Good job :)
Nice entry! I got 1400 points on my best try and it was quite fun. A little difficult to manage both circles at the same but I guess that also provided a bit of a welcomed challenge.
I also liked the Main Menu music, nicely paced and fitted to the game.
I thought it was a bit difficult to understand the mechanics of when the circles break the connection and the bullets looked a bit too much like the squares - perhaps they could have a significantly different color and a smaller size?
I overall enjoyed the experience!
If you have the time, please check out our game as well:
Lawn & Order
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