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A jam submission

You are [UN] Dead, Enjoy Your StayView game page

Pseudo rogue-lite horror dungeon crawler
Submitted by DrManatee — 2 days, 20 hours before the deadline
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You are [UN] Dead, Enjoy Your Stay's itch.io page

Results

CriteriaRankScore*Raw Score
Engagement#354.0194.019
Overall polish#424.0004.000
Overall#543.8333.833
Creative use of art assets#1573.4813.481

Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 24 to 5 of 44 · Next page · Previous page · First page · Last page
Submitted

Very fun, made me play until the end. 

Submitted

This is a cool game :) I loved the concept and really good job on all the polish! I also liked how it was well-taught: There was no need for a hand-holdy tutorial because every mechanic got introduced gradually. I was also impressed with the ammount of content, quite a lot for a jam game! In terms of things to improve: I found the font a little difficult to read and perhaps you get a little too powerful towards the end with all the upgrades. Really good job overall though :)

Developer

Thank you for playing the game, I'm glad you enjoyed it! Thanks for the feedback about the game, I spent nearly no time balancing so I could spend time on other things, and it shows LMAO

Submitted

This game is so well designed , well done . 

the way you manage your own flesh as a resource is genius , you lose it if you walk on the ground , but as soon it is covered in blood you don't loose blood anymore , this in addition with the spell that detonates the blood on the floor but deals a lot of damage creates a interesting choice. 

the fact that you use every part of the bodies of the enemies is very creative .

The art is also incredible , the way red gets hidden in the dark and the gory visuals create this fantastic atmosphere. 

I also love the shop system  , even if I think that you get way to strong when you have all the upgrades .  The boss at the end got obliterated by my machine gun spell in seconds. 

Level design is also very well done especially the way the level loops into itself with the shortcut at the and.


Seriously , make this into a full game , maybe as a very difficult RPG metroidvania or something like that , a few more spells that interact with the environment , some interesting bosses and different looking areas and I would totally buy that.

by far the best game I have played today

Developer(+1)

Thanks so much for the high praise! Makes my day to hear that people want this game to be developed further! I actually have plans on using this concept to make a new game from the ground up as I have a lot of ideas with this concept. Right now I am at the planning stage where I'm writing down all of my ideas into a design notebook and also looking at tutorials to try and learn the more complex tools I would need to develop this further. Let me know if you want to hear about my plans/ give feedback, don't want to talk (type) your ear off!

Submitted

Oh I would love to hear more about the game and your future plans .

Developer

Ok I'll type it up after I finish your game!

Developer(+1)

So I was planning on making it into a Metroidvania but another commenter pointed out that the health draining mechanic discourages explorating for secrets so it would be hard to make it into a Metroidvania and I agree with them.

Instead, I plan to go in the direction of more of a rogue-lite game with a randomized map. However, so the player can take advantage of the blood they placed on the floor, instead of the map being randomized on each death the player can respawn in the same map a certain number of times to explore it further. Either I will make this a stat you can upgrade or make it so you can buy something that increases the amount of times you can go back to the map. I don't have the specifics down yet but I want it to be some sort of risk-reward design.

When playing on a fresh map, I was thinking that you could only start with one spell that you choose, and the rest you would find scattered throughout the map. More spells would be added to the drop pool as you level up. 

I was planning on adding more movement spells and spells that interact with blood on the floor. For instance, I was planning on having the blood explosion knock the player around too, and have a spell that allows players to swim quickly through dried blood and damage enemies, and a spell that allows you to teleport to a blood spot and appear in an explosion of blood. Additionally, I was planning on allowing you to paint the walls with blood, by wall-sliding or by using spells that can do so, so you have more options on using these blood abilities.

I am still thinking about how I will handle overall progression but that is what I have thought of so far.

Let me know your thoughts, I would love feedback on these ideas!

Submitted

first of : sorry for not replying sooner , I just overlooked this 


personally I find the idea of it being a rogue lite slightly less appealing than it being a metroidvania , this is to a big part just my preference , because when I played games like dead cells or enter the gungeon , I played through them once fairly quickly ( dead cells took me just two tries to kill the final boss , there was a lot of luck involved ) and after I finished them I just couldnt bring myself to playing these things anymore because I knew , all I would find would be useless because the final boss is already beaten once , most times developers add more secret bosses to the game after its realiese but thats the same thing over again , 

In metroidvanias I spend usually way more time not only because they are longer , but also because I replay them very often , the key difference is that a game like hollow knight , dark souls or super metroid is so well designed and allowes for different strategies every time while the level architecture stays the same . after beating a rouge lite I always feel like there less variance in level design , because it feels very samey all the do to its random generation .


However especially in the case of your game I feel like the mechanics lend them self perfectly to a metroidvania and a rouge lite would harm them . 

as you sad the idea of spilling blood all over the place to better move around is a perfect fit for exploring , every time you enter a new area you have to push against the boundaries of your domain so it gets somewhat like the ink mechanics of splatoon . I would double down on this aspect of the game , because its something I've never seen in this context and it impressed me a lot . 

But of course its your game and you decide what to do with it and I have no right to tell you how it's done .

I can clearly see that you are a very skilled game designer and even if it would become a rouge like or rouge lite it will most certainly be a great one and I will keep follow the development of it .

  

Developer(+1)

thanks for taking the time to respond, I really appreciate your feedback! You are right that the hand crafted aspect of the map is diminished when it is a rogue-lite, it trades quality for quantity I suppose. 

The blood mechanic does work well for the common Metroidvania trope of backtracking, and it would make it fun to backtrack if you get to use your movement abilities to do so.

I'm still on the fence between the two, and I'll have to ask more people on what their thoughts are for this. Regardless, thanks for your input, I will keep it in consideration!

Submitted

Cool roguelite, I caught myself always calculating the jumps to save health haha

Developer(+1)

That's the way, save health like it's a precious resource! Glad you enjoyed my game!

Submitted

Such fun game, font is confusing and hard to read but gameplay was interesting i like how you made multiple enemies

great game

Developer

thank you for the feedback, in hindsight I agree, the menu design sucked and is one of the things I need to work on. I thought the font was cool and didn't think much else past that. Thanks for playing and I'm glad you enjoyed!

Submitted

Really nice game. Very innovative and fun. Well done:)

Developer

I'm glad you enjoyed it!

Submitted

Very polished and a lot of fun

Developer

Thank you, glad I made something people could enjoy!

Submitted

The game is solidly great. I think you could've gotten more creative with the use of the assets, but that's okay to me.

Developer

thank you I'm glad you enjoyed it! You're right I totally could've done more with the assets but I ended up running out of time before I could really spice up the tile set or add some gruesome hybrid enemies. That's just a part of game jams though. Thanks for playing!

Submitted

Very well made that was super fun  to play. 

Developer(+1)

thanks for the high praise!

Submitted

This was really fun to play, the blood/flesh concept was great and I also love the stats and spells upgrade system! Overall a great game!

Developer

I'm glad you enjoyed it thanks for playing! I had a lot of fun making it

Submitted

Design wise this is great, art wise this is great, and overall it's great. Great!

Developer

Thank you so much, I'm glad you enjoyed it!

Submitted

I liked the concept of loosing energy at every step and restarting every time. It was very interesting and the power ramp up was really engaging.

I broke out of the cycle in 10 deaths!

Developer

Congrats on breaking the cycle! I'm glad you enjoyed my game, it's really encouraging for me to make more

Submitted

You did such a great job with the artwork, this is probably the most polished submission I've seen!

Developer

Wow, thanks for the high praise! I am surprised and flattered!

Submitted

games with a upgrades are always a lot of fun. And this one is as well.
I love the dark theme it worked really well.

The combat didn't always work for me. The fact that shooting hurts the player caused that I killed myself by shooting more then once. But that could be just me.

overall a very polished and well done game.

Developer

Thanks for your feedback! Perhaps in hindsight I just could've made it so you couldn't shoot when at low health instead of being able to kill yourself. Glad you enjoyed it though!

Submitted

Really neat concept. A bit larger world and I could see myself lose many hours a day playing.

Developer(+1)

Thanks for playing! I'm going to try to learn procedural generation so I can make it a rogue-lite with some persistent elements

Submitted

I love the aspect that everything stays the same even when you die. The overall look and feel of the game also fit very well. The only thing that is missing is some spooky, eerie music. Besides that amazing entry and well done :D.

Developer

There was music but apparently my headphones are significantly louder than everyone else's so I accidentally made all the sound in the game way too quiet LMAO glad you enjoyed though!

Submitted

It's an awesome concept, your flesh falling off as you go. Dig it. Also, I absolutely love that your blood trail is left behind and you can follow that back to where you were. If it was just a regular line or trail guiding you back I think I'd say that'd be weird and possibly too hand-holdy but because it fits so well thematically I just love that as a mechanic. Outstanding game, even if I suck at it. 

Developer

I really liked the blood trail mechanic too so I'll probably continue developing the concept into a larger game. I'm really glad you enjoyed it! 

Submitted

I loved the game man :D

Developer

Thanks, glad you enjoyed it!

Submitted

I really enjoyed it. So cool game but actually saving player progres would be nice.

Developer

I'm glad you enjoyed it! The not saving your progress was intentional so that the player would track through their own blood again, but after discussing it with people I've gotten suggestions of much better ways it could have been handled. Oh well, shows the importance of brainstorming with other people

Submitted

Enjoyed it! The starting text I thought was funny and set the tone well. Got the final boss with Explosion which was satisfying. Like the bleeding as you move idea, especially with explosion - definitely the coolest skill I think.

Good job!

Developer(+1)

Glad you enjoyed it! I might have slightly overtuned the explosion because I liked the concept so much, don't tell anyone

Viewing comments 24 to 5 of 44 · Next page · Previous page · First page · Last page