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Touch Light's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #100 | 4.000 | 4.000 |
Artistic Style | #109 | 4.000 | 4.000 |
Cleverness | #401 | 3.500 | 3.500 |
Theme | #415 | 3.500 | 3.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I had a lot of fun with this one! Also really enjoyed the the beat that would come in when I'd complete a level *bobs head to beat* My only feedback would be in how Level 12's new puzzle mechanic is introduced. Both level 7 and 12 introduce new mechanics, but the way that 7 handles it is much better. In level 7, the addition of the kinked rod/stick gives the player visual feedback that something is different and that new tactics need to be implemented. Level 12, however, is a different story. The new mechanic here is invisible. I spent a while on this level trying to figure out how to beat it utilizing previously-learned skills. It wasn't until I accidentally pressed down+right (diagonal) at the start did I realize I could dig under the starting position. After collecting all the water in lvl 12, I was able to loop under the starting position to get around myself and reach the end. However, I'm not even sure if this is the intended solution because through this new strategy, I'm able to go completely outside of the map if I wiggle down and right enough. So, not sure if a bug, or if it's the intended solution. Other than that, it was really fun!
- Very fun to play. I got caught up with it for a moment, trying to beat one of the harder levels. Definitely want to see more from you and this game
Did you include your Game Design Document in your downloadable files?
Yes
Tell us about your game!
You play as a plant that needs to exit a cave!
Use the arrow keys to move, and navigate the cave. Moving consumes water though, and when you run out of water you can't move anymore.
If you get stuck, you can always reset a level with X.
Have fun!
Did you remember to include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Extra Notes
I did the game design document after the game was already done because I didn't read the instructions properly before I started development.
I'm really sorry for this.
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Comments
This was a lovely game. I liked the aesthetic of it a lot and the music was such a banger. It feels SO great to finish a level, to see everything bloom and to hear. Some criticism I have for the game is: if you move diagonally you consume the same amount of water as moving straight. At first it felt a bit like an exploit, but I noticed later on that it was intentional, as some levels couldn't be completed without doing that. The whole diagonal movement is actually a very nice mechanic, making you feel smart for using it.
For example, the execution for the 'vine' elements which appear in later levels (the lines with one pixel to the left or to the right which allow only diagonal movement through them) is wonderful. However, especially for the level that introduces them, I would make the movement area a little smaller. I found myself restarting a few times, trying to uncover some mystical mechanic if I filled the space before the vine, when actually, what I was supposed to do was to simply go through it. If the level had been tighter I would've found that much easier. While trying to wiggle around that level I found that you could go back underground from where you start from. That could also be a cute mechanic, to have a bunch of open soil spots through which you could go.
The last thing I felt like it could be improved was the difficulty. This might be unexpected, but I'd make the game easier. Having just a bit more water so you can go faster through the level without worrying too much about perfect pixel precision would be great and would probably eliminate the need for a slow mode. The game feels great when you can be fast.
Thanks a lot for making this game. That was quite a long review, but despite some criticism I had, I actually enjoyed it quite a lot and I'd love to see it bigger and better!
Thank you for your feedback! I'm glad you liked it.
For the game being easier, that's the reason I implemented the casual difficulty option. Maybe I should have named the other one "challenge" instead of "intended". I may change it after the game jam ends.
I loved the music and vibes this game has, and I liked some of the choices I had to make to make tight corners, but after a while it felt a bit like a solved puzzle, and I was just inputting the most optimal commands. It might be a different vibe with slow mode inaccessible, as you'd have to perform each growth carefully. It's still a lot of fun, just a bit not for me.
Very nice and chill puzzle game. Loved the flowering at the end of the levels makes it feel super polished. Great work, keep it up!
(also, did moving diagonally save water? because in pixels it’s the same as 2 straight lines but it seemed to work better in levels.)
Thank you for playing! And yeah, moving diagonally helps saving water
Great game!
Honestly my favorite submission I've played so far!
Thank you so much! I'm glad you liked it!
Clean, pixelated, tricky and clever. Just the way I like it. Great job!
thank you!!
Simple and lovely :)
thank you!
It's a simple and fun concept that was very well executed. I don's know how hard is it to write code for Pico-8, but almost everything that comes out of it is great. Thumbs up for this game!
It's not that hard really, its very good for making simple ideas without advanced physics and stuff (you have to code those if you want to use them). Personally I love the restrictions.
That seems really cool! What other popular programming language would you consider is pretty close to Pico-8?
Pico8 uses the Lua programming language, personally I don't know a lot of languages similar to lua. The closest thing I can think of is python.
Oh, I know Lua! I've heard about this language when I was watching Source Engine videos I think. Either way, you've made a really cool game and I hope to see you in the next gamejam!
love pico-8, played tons of games on it and this one is super original and gorgeous, love everything about it. looks great, plays great, sounds great, be super proud of yourself, such a gem this game is.
The effect of the leaves growing is just too cool!! Kept me hooked for a good while.
You got a good one, nice art style, great ambient simple music, more puzzles more levels wanted......
Cool puzzle game, I liked it a lot.
Thank you so much!
Love the floral patterns and the aesthetic. Really satisfying!
You some how made beautiful floral patterns with just a few pixels. I love the dynamic transition in the music as well, I'm always a sucker for that stuff.
Really clever idea for the theme, and i love what you were able to do with the colors despite the small pixel count. Nice work!
This was super cool! The music change and the growing plant is a great payoff that works time and again.
The puzzle mechanics work well, but as others have mentioned, the precision required can become more frustrating than satisfying. I got to level 16 before stepping away.
Overall very polished, and nice combination of aesthetics with theme!
awesome game
Beautiful, fun, great use of sound with movement!!!
My first time playing a pico8 game and seems really cool. I could totally see myself playing this on a handheld on road trips or at the airport. Plus the little jingle at the end of every level is a nice victory jam too. Had to take a moment and appreciate it at the end of each level. Great job!
Simplistic art work, but yet beautiful.
These were the notes I jotted down while playing:
Thank you so much for the feedback! I'm glad you enjoyed it!
Very cool game!
thank you!