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A jam submission

RootboundView game page

Defend the Forest!
Submitted by Devinoir (@DevinoirDev) — 1 day, 17 hours before the deadline
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Rootbound's itch.io page

Judge feedback

Judge feedback is anonymous.

  • I really enjoy the time and effort put into balancing this type of game. My overall gameplay experience was nice until I was utterly overran and my forest lost which happened in a few minutes of starting. My favorite tower was the squirrel in a tree because of how cute it looked. The overall pixel art was well done and very detailed. Suggestions: - I would love to see a tutorial of some kind just because it is very hard to know what to do right when you are first starting. - Maybe add enemies in a wave based format and add a endless mode with how it is now for a no delay challenge type.

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1jy-SodlfvBd4ZLJrNCidL6gP4NRcG1Fr/edit?usp=sharing&ouid=109222867123679532280&rtpof=true&sd=true

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
A strategy game where you grow a forrest in order to close corruption portals while fending of enemies that try to eliminate the forrest.

Please explain how your game fits the theme:
The forrest is the weapon and uses its spirit essence to summon plants and animals to aid.

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Comments

Viewing comments 20 to 1 of 26 · Previous page · First page
Submitted(+1)

The font in the intro/tutorial is very hard to read for me. But the game is solid. I wish for on-hover-tooltips explaining structures in detail.

Developer

Yeah I wanted to change the font but didn’t get to it in time. There actually are tooltips but the delay when showing them may be too long. Thanks for playing :)

Submitted(+1)

Cozy relaxing game. Nice.

Submitted(+1)

Great game!  I played it all the way through and I loved it!  Wolves were my favorite unit I would just place tens of caves

Submitted(+1)

Beautiful game with some really nicely thought out gameplay. Figuring out the building combos while spreading the forest is really fun, excellent work!

Submitted(+1)

Nice tower defense game! I liked your enemy sprites. It was easy to beat—spamming mushrooms gave me a really high amount of resources quickly.

Developer

It’s funny seeing how some people really struggle and some find a good tactic and blast through the game. Thanks for playing! :)

Submitted(+1)

What a clever take on tower defense! And a clever take on the theme, too! I'm really bad at tower defense games so I failed almost immediately, but I really love the concept and the art is great! Sound design as well :)

Submitted(+1)

The gameplay is very fun, love the concept and how its executed. The environment and atmosphere is really well made too. Best of luck on the jam, this was a very fun game to play!

Submitted(+1)

Loved the art work... Good luck with the Jam!

Submitted(+1)

Love the idea of the game :)

Submitted(+1)

Enjoyed the game! I also had problems with reading the font at the beginning 😅 Also I didn't really realize how the collecting works and just accepted that it works in mysterious ways :P I know there is an audio cue but maybe some visual feedback would be nice? (or maybe I just haven't noticed 😅)

Developer

I wanted to change the font but I napped through the submission window xd 

I got particle feedback, should be like pvz but I understand that it may be not enough. Thank you for playing! :)

Submitted(+1)

Fun game. Only thing I have to note is that I didn't realise what it was when I started, so I just placed trees everywhere, and so I had no defence. Oh, and also the descriptive text was very hard to read, I assume it is to do with scaling, but should look into it.

Developer(+1)

I wanted to change the font but I napped through the submission window xd 

Thanks for playing :)

Submitted(+1)

haha I feel that! I had updates I wanted to squeeze in before the deadlines after feedback comments but missed it unfortunately!

Submitted(+1)

Its nice to see a strategy game entry.

It was quite fun overall, 2 notes however:

  • Theme font is nice for the overall theme of the game  but hard to read , maybe it was scaled too much or something.
  • Having to collect the essence was the least fun part to me, camera and controls over all make it hard to navigate and the portals and very far from each other, that means you have to navigate to the corners all the time while also focusing on the core battle that you engage in
Developer

I wanted to change the font but I napped through the submission window xd 


thank you for playing and commenting :)

Submitted(+1)

It was really fun! 

Submitted(+1)

Nice game! I like the art style. 

Developer

Thank you! It's Frankensteins monster, some edited assets from packs, some made by myself. Glad you like it! :)

Submitted(+1)

Nice little game! I think that the open landscape without any walls takes away a bit of the strategy you see in a lot of tower defense / rts. I don't have a way to funnel enemies where i want them to go. However, I still think you did a great job!!!

Developer

Sadly I didn't have time to implement building walls and implement better navigation AI. 

Thanks for playing and your feedback! :)

Submitted(+1)

Great game! I don't play games in this genre much but I did spent descent amount of time on it!! Needless to say i couldn't beat it after multiple tries lol

Developer

I struggled a lot with balancing. Some people still beat it with crazy tactics instantly and some people think it's way to hard. I'll to my best to improve this aspect further. 

Thanks for playing and for your feedback :)

Submitted(+1)

I think that's the nature of the game. I imagine people more familiar with the genre would have a better chance of clearing it. I have tried a couple defense game before and I just suck at it lol

Submitted(+1)

Fun little experience, I see the implementation of the theme even though its not a direct game mechanic (I have the same so..).

The text in the beginning is almost unreadable for me. I did like the music and the art, the vibe of it was nice. As someone else mentioned, with a bit of building placement obstruction and some other enemy types it could greatly improve!

Developer

Hey, thanks for playing!

I may have to fold and change the font...

As for building placement obstruction, that should be implemented, but maybe you started playing just before i published the patch :D

Submitted(+1)

Fun game - I think you should add building placement obstruction though. I just stacked a million trees and used the blast ability to take out the portals and win. :)

Developer

I’m implementing the  building obstruction  today. I initially thought it would be incentive enough to try to close the portals as the blast ability shouldn’t be able to damage the portals haha Thanks for your feedback and finding that bug :D

Submitted

Very mysterious atmosphere and great aesthetics, the initial screen font was a bit blurry, but everything else is purfect! Neat game-play & effects! ^^ 

Developer(+1)

I will probably go over the text again sharpening it up, thank you for playing and your feedback :)

Submitted(+1)

Absolutely gorgeous

Developer

Thanks for the kind words :)

Viewing comments 20 to 1 of 26 · Previous page · First page