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A jam submission

Super Game Dev ClickerView game page

Make some games!
Submitted by nekropants (@nekropants), Rich Bolly — 2 hours, 35 minutes before the deadline
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Play Super Game Dev Clicker

Super Game Dev Clicker's itch.io page

Names and Email Addresses of ALL Team Members
Richard Pieterse - Richard.l.pieterse@gmail.com
Richard Bolland - richard@studiobolland.com

Categories Your Team is Eligible For
Best Art: R5 000 Best Audio: R5 000 Technical Excellence: R5 000 Best Narrative: R5 000 Best Humour: R5 000 **The Rohun Ranjith Prize: R5 (Open To Anyone)

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Comments

Viewing comments 28 to 9 of 28 · Next page · Last page
Submitted

I am in love with the art of this game, super clean.

Submitted

A great art style and a simple concept. It's great to start out with and has some interesting aspects to it's game loop, but it can get stale over longer periods of time.

Submitted

I was confused at first as I just clicked forever and ever, until I realised you can publish your games and gain a perk out of it. You can just submit early games and spam perks, but playing the long game was worth more since you get more money out of it. It would be cool if you experienced bugs through development or burnout etc., and had to either retire the project, like going on hiatus, or spend time fixing bugs. And then you could hire a developer to focus either on projects or just bugs. The game is cool overall though, like a break from development to make your fantasies of shipping a game come true elsewhere.

Submitted

Really like the chill art style u went with. The game does what it does but does get stale but idk clicking games arent my type. Overall good and polished game.

Submitted

Super fun clicker with a very neat ui design. Makes me wish IRL game dev was just as easy XD.

Submitted (1 edit)

The animations and artwork are top notch and the UI is really well thought out and structured. The game matches the theme very well in terms of no risk, no reward, and there's lots of room for expanding the game which is very cool. All in all a very cool game!

Submitted

I got super invested in this gameplay loop! The names were so charming (I'd absolutely love to play some of these) and I loved the resource management loop! The fact that Life's Work is unreleasable frustrated me endlessly but you could definitely argue that's a feature and not a bug :D

There's a sleek minimalist design to this that feels quite charmingly emblematic of the Studio Bolland aesthetic, and tbh this game is making me want to get good at Notion and Excel lol. My personal suggestion for a future, polished, non-Jam version of this game could be an option for random event generation (developers leaving, recession, etc) that tanks the money to incentivise you to make smaller, cheaper games to regain resources - as it stands, the risk is kind of lost once you make a really good 5 year game, since thereafter you can take as long as you want. That said, the risk reward system is such an excellent use of the theme!

Time to go rest my carpal tunnel.

Submitted

Clicker games are always fun, took some getting used to controls before really getting into it, managed to land at 4M$ after like 10 mins, solid game XD.

Although I couldn't publish lifetime goal game for some reason, might be a bug.

Submitted

Very smooth and clean art, visually satisfying to play

Submitted

I enjoy the consistency of theme throughout the game and there is a good use of color theory and design in here.

Looking forward to what Richard and Richard do next.

Submitted

I love the amount of charm and character that everything has, a great reminder that flat colours and designs can go very far! It really made me want to release games when they go all green and “shiny”!

I kept finding myself wanting to click -> to release games, as they all end up on the right as their final resting place.➡️ Up felt like “upping the stakes” or increasing work/scope.⬆️

The little devs at the bottom went unnoticed for so long, and then when I did see them, their stats seem to not yet be implemented or linked up w.r.t. individual productivity and skill?

Perhaps one of the risks that could be considered is also to decide to “reduce/remove” scope from a game, which could halve (or worse!) the quality of the game, but allow you to bring a game out regardless (maybe because of money or escaping dev hell)?🤔

I did enjoy putting myself in the shoes of someone making the scope and release decisions, as I think apart from jam games, my projects never make it anywhere near that far down the pipeline!🤣🙈

Submitted(+1)

My hand legitimately got sore playing this.

MUST KEEP CLICKING

i love that you can start as many projects as you want and not touch them, its just like real life.

Some of the stats improvements were a little confusing, but once you played a while you see what it changes.

Good job <3

Submitted

Clean and simple. I enjoyed the gameplay and seeing the random game name XD

Submitted

That was most excellent and smoothly executed!

Submitted(+1)

Excellent game, makes you feel like a game studio manager, owner or CEO.

My favorite part of the game is the rewards system that rewards according to the time and effort it took to publish a game, its more of a reality that dedication to hard work should be met with similar level of payoff.

Submitted(+2)
  • Oversimplifies game dev and makes it seem too easy. Highly insulting /s Honestly the truth is we all wish it was this easy ;)
  • Art and polish is really slick!
  • Some of the text is a bit small to read in the web view, and it didn't fullscreen properly.
  • The devs didn't always reassign themselves properly and I had some sitting idle. I guess a realistic scenario
  • When the 5 year column opened up, I had to hold back a tear
  • I enjoyed being the one to prototype and then handing it off to a team to produce
  • There doesn't seem to be much difficulty/downside. When I got to $1.4M I retired
  • Waiting to cash out my $1.4M any day now...
Submitted

Fun clicker with a super cute and clean art style. Great use of the theme to make an incremental game :D

Submitted

Very cool game, fun art style and animations and I released a few games too I just wish it was that easy in real life lol

Submitted

I got pretty invested! 
I really liked the level of animation used for everything - the people, transitions, even the buttons!
With some music this could be a really nice idle game. 

Submitted

I finally know what it feels like to run a game studio, although I don't know how I feel about having a game called "Sausage Slingers" be my life's work...

Viewing comments 28 to 9 of 28 · Next page · Last page