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Feed the kind's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment (Best Game) | #13 | 4.111 | 4.111 |
Sound Design | #13 | 4.000 | 4.000 |
Horror | #25 | 3.704 | 3.704 |
Aesthetics | #39 | 4.148 | 4.148 |
Story | #56 | 3.519 | 3.519 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- An well-designed farming simulator with a morbid twist. The game strikes a crafty balance between the costs of the harvest, the slowly decaying body and the turn limits. I found this shaped into a game that was genuinely challenging but also quite addictive. That I was farming blood from a dying body added to the charm! Great experience.
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Comments
Game design is awesome! I have understand fastly how the game works, and it is satisfying in terms of management. Great job!
Thanks for trying it out!
Hi! I wrote a post mortem for the game, reflecting a bit about stuff like cutting things from an idea, prioritizing what to do and in general staying sane. Thought it might interest you since you played the game. If it does, it's avaliable on the games page :3
Hey Isabelle!
I HAVE FED THE KIND! This was honestly one of the coolest games I have played so far. I have never played a game made in pico 8 and I was blown away. I knew you could do some pretty cool stuff in it, but had never really experienced anything made with it.
A couple notes after playing:
I NEED MORE OF THIS GAME! Honestly I got nothing to say. Everything was super straightforward, I understood how things worked from the get-go with the tutorial, and I was able to finish the game.
What I liked:
ALL OF IT! Honestly, this game really like stimulated a part of my brain that I didn't know I needed to be stimulated.
Whoa thank you for the kind words!
You can actually change the controls, just press P! Didn't really think about advertising that it existed, but you are actually able to remap buttons.
Super happy to hear the game managed to scratch that management itch! You sound like you would enjoy factory or similar games a lot. Might be worth checking out? Anyhows, thanks for trying the game!
Oh cool! Well I will definitely check out your other games and drop you a follow because I had a blast with this game. Really great job again on your submission :D
Thank you so much! I'll do my best to keep them coming :3
Oh and if you like what I do, I highly recommend checking out abhimonk, he creates some really really cool stuff. Quite a few are in pico8 and I think he's made a strategy / management game or two. He's one of my biggest inspirations!
Hi! I wrote a post mortem for the game, reflecting a bit about stuff like cutting things from an idea, prioritizing what to do and in general staying sane. Thought it might interest you since you played the game. If it does, it's avaliable on the games page :3
Fantastic! I'll be sure to read through it :D
A very well done tutorial, didn't manage to break it! :P Though it seems you can prep a little bit before the creature is revealed but I guess it's intended.
The game mechanics and the gameplay are well explained and easy to understand.
One thing to improve the game: Have an icon other than "O" displayed when the game is started so the player understands which key it actually is because I had to go in the itch page to figure out the controls and not everyone has this patience and can quit the game with all its potential.
Other than this small things it seems you have good game design foundations, I truly enjoyed the game!
Yea prepping before the end of the tutorial was a thing I did notice was possible. I did a guess that most players would just do as instructed and not use the moment, but you can absolutely! I was on edge about removing it, it would be very odd for the player if what they had made just disappeared, so I prioritized immersion. So it's not really intended, but it was definitely something I consciously let slip. I think you are one of the few to notice, I'm kind of impressed!
Explaining buttons is definitely a thing, if I'd slapped on a start menu I would have put it in there. That does get a bit funky though, as you can play pico8 games on mobile (it's super cute, try it!), and it would be just a lil odd for those players. Anyways that's probably like one person, I'm just making up excuses at this point. Prioritized other stuff didn't do it ¯\_(ツ)_/¯.
Thank you so much for trying the game, appreciate it very much!
Hi! I wrote a post mortem for the game, reflecting a bit about stuff like cutting things from an idea, prioritizing what to do and in general staying sane. Thought it might interest you since you played the game. If it does, it's avaliable on the games page :3
I loved it ! It's amazing how you managed to make such a great game on your own ! It was really spooky while fun to play. It really is the kind of game that manage to both be good on their own and which you could picture as a longer/bigger game !
Thanks you so much for trying the game! Pico8 saved my ass, without it I wouldn't had a chance to pull it off. What usually would take me half an hour I can do in a minute or two in pico8, especially when it comes to visuals and audio. That together with agressively keeping scope down. Again, thanks for trying!
I wrote a post mortem for the game, reflecting a bit about stuff like cutting things from an idea, prioritizing what to do and in general staying sane. Thought it might interest you since you played the game. If it does, it's avaliable on the games page :3
Disturbing atmosphere, Good job! :)
Thank you so much for trying!
Hi! I wrote a post mortem for the game, reflecting a bit about stuff like cutting things from an idea, prioritizing what to do and in general staying sane. Thought it might interest you since you played the game. If it does, it's avaliable on the games page :3
I am so blown away by this style, rather simple but it got me hooked! Great job!
Happy to hear! I'm very much a fan of easy to understand gamemechanics that become complex from their interactions with each other. Check out "emergence", really interesting concept. Thanks a ton for playing!
Hi! I wrote a post mortem for the game, reflecting a bit about stuff like cutting things from an idea, prioritizing what to do and in general staying sane. Thought it might interest you since you played the game. If it does, it's avaliable on the games page :3
I really really loved it, so simple but so satisfying! Amazing job on the visuals and the SFX.
Thank you so much for playing!
Hi! I wrote a post mortem for the game, reflecting a bit about stuff like cutting things from an idea, prioritizing what to do and in general staying sane. Thought it might interest you since you played the game. If it does, it's avaliable on the games page :3
i love this! i didnt realize i was planting on my literal body so i got jumpscared at the end :'')) this is awesome, i love the color palette and the animation on the eyes
Multiple persons who didn't notice that it was a body, should have put a lil more time into make it more. bodylike?
Glad that you liked the eye animation! It's something I feel really happy with but also a bit silly for implementing. Took wayyy too many hours to write a noise function that I was happy with.
Thank you so much for playing the game, really appreciated getting to play yours as well :D
Hi! I wrote a post mortem for the game, reflecting a bit about stuff like cutting things from an idea, prioritizing what to do and in general staying sane. Thought it might interest you since you played the game. If it does, it's avaliable on the games page :3
This was really fun, loved the gameplay loop! I only wish it was longer. ;)
Is that a wish for a post jam update that I hear?
Absolutely, as I said the gameplay loop is really satisfying to me, it'd be fun to play more of it!
Hi! I wrote a post mortem for the game, reflecting a bit about stuff like cutting things from an idea, prioritizing what to do and in general staying sane. Thought it might interest you since you played the game. If it does, it's avaliable on the games page :3
It does, thank you!
I loved this one, really felt dire with the atmospheric sound design and minimal aesthetics. The gameplay is quite satisfying once you get in a groove and get the ball rolling. Great work!
Thank you for trying it out!
Hi! I wrote a post mortem for the game, reflecting a bit about stuff like cutting things from an idea, prioritizing what to do and in general staying sane. Thought it might interest you since you played the game. If it does, it's avaliable on the games page :3
This was a great game! Spooked me a lot when I finally reached the end
Haha thanks! I think endings (and intros for that matter) is something I miss in most jam games, so I'm really glad it worked well on you. Thanks for trying the game!
Hi! I wrote a post mortem for the game, reflecting a bit about stuff like cutting things from an idea, prioritizing what to do and in general staying sane. Thought it might interest you since you played the game. If it does, it's avaliable on the games page :3
nice! really loved that. it was cute, spooky, and those eyes genuinely creeped me out. the mechanics are simple, elegant, and dont take much to get your head around but I was still finding myself having to think and plan to get the outcome I wanted. good job!
YES, that is exactly what I was trying to go for with the mechanics. Easy to get into, but becomes complex as you really start to think about it. Thanks for giving my game a shot!
Hi! I wrote a post mortem for the game, reflecting a bit about stuff like cutting things from an idea, prioritizing what to do and in general staying sane. Thought it might interest you since you played the game. If it does, it's avaliable on the games page :3
Always surprised by how good Pico games can be!
It was a fun and creepy experience, good job.
Pico8 can be ridiculously powerful when you get to know it, since you can just slam pretty much anything into it. Sprites and audio is super fast to make, and it's overall very fun to work with! So definitely recommend to try it sometime.
Thanks for playing!
Hi! I wrote a post mortem for the game, reflecting a bit about how things went. Thought it might interest you since you played the game. If it does, it's avaliable on the games page :3
One of my favourites so far. Very unique concept under "horror", loved it. The pixel art was simple and cool, the sounds were correct. Very nice submition, GG!
Happy that you liked it, thanks for trying!
Hi! I wrote a post mortem for the game, reflecting a bit about how things went. Thought it might interest you since you played the game. If it does, it's avaliable on the games page :3
oh nice, thanks the effort!
Finally, Death is no more.
Very fun game! Controls were simple and intuitive and the tutorial really made the game easy to understand. Great job :)
Ah made it to the end (or not end maybe?) I see. Impressive!
Thanks for giving it a try!
Hi! I wrote a post mortem for the game, reflecting a bit about how things went. Thought it might interest you since you played the game. If it does, it's avaliable on the games page :3
Wonderful/creepy little experience, loved the aesthetics, felt like a decrepit tamagotchi. Only complain would maybe be to add a timer to add to the stress because it felt more confusing than scary when your body would decompose(?) but that's just a personal preference
Timer? There is the progress bar on top of the screen ticking down, isn't that something like that? Otherwise what would you want instead?
I was actually trying to come up with a way to make the decomposing feel more natural. Couldn't come up with anything I liked though. But you do very much have a point.
Thanks for giving it a try!
Might have just been a visual error on my browser because I couldn't see anything
That's very odd, do you think you can send me a screenshot of the entire game window?
*looking at the comments*
Ooooh, that's a BODY! Well, if it were a little bit more graphic that would of been wonderful. I thought "oh well that's a weirdly shaped garden we have here but you know them rich ppl" :D
And a little bit more of a progression for a player to feel, like new flowers sometimes or smth (yes yes, person in gamejam wants more content :D). But I liked the game. It looks polished and well thought out. Idea I loved too!
OUCH. Yea, it being a body should really have been clarified, it's intended to be one of the central horror elements. So that's a whoopsie. More learnt for next time.
You are absolutely right about progression. Right now it's just "tutorial, heres all the toys, go have fun". I think I could have waited with bringing in the flower for a bit, and made it a bit more powerful. Then the player would be seed-starved for part of the game, and it would feel like a real addition. Adding a new kind of flower would not have been very difficult, but it would have been a bit messy fitting it into the ecosystem. Maybe it could work together with the body getting damaged by the bloodbells, and then a flower could heal that damage.
I'm actually going to write a post mortem for this in a few days, going over what the process was for coming up with all the systems in the game. And probably talking a bit about the shit I had to cut to make the game reasonable in scope, but most importantly, more fun to play. So if that something you are interested in then stay tuned :3
"it's weird but you know them rich people" - Eli Smolha 2023
Thanks for the feedback, very much appreciate it! <3
Hi! I wrote a post mortem for the game, reflecting a bit about how things went. Thought it might interest you since you played the game. If it does, it's avaliable at the bottom of the games page :3
Great game, I really enjoy the look and feel of the game. The art and sound design is really good. The gameplay is also really fun. Honestly, there isn't anything negative I can think of about this game. Just a really solid game!
Awesome game, Keep it up♥
Thanks for trying it! Pico8 is my beloved when it comes to art and music (art is NOT a strong suit of mine) because it makes it so flippety flopping easy to just pump stuff out. Time for a sprite? Yea let me just click the screen a few times. Done. And I can do a lot of stuff programatically, like flashes, wiggles (the eyes for example) and just a ton of different stuff. Anyways that's me rambling.
Again, thanks a lot for giving it a try! I'll give yours a shot to while I'm at it :3
Hi! I wrote a post mortem for the game, reflecting a bit about how things went. It's avaliable on the games page if you are interested :3
Hell yeah I'm interested!
Thank you very much :D
Really nice aesthetics man and love the gardening element, super neat game! Great job!
Thank you for trying it out! Appreciate it a lot <3
Hi! I wrote a post mortem for the game, reflecting a bit about how things went. It's avaliable on the games page :3
Highly recommend ! Strategic and intense. Well balances, but should encourage the player to use more of the body fields. With some tweaks to framing and art it would be visually more clear that the body is being farmed.
Thanks for taking the time to check this out!
About encouraging more use of the fields, did you use very few of them in the start of the game, and then more later?
And yea the art, I can totally see that. Maybe something a lil more gorey with the plants actually growing into the body could work? So parts of the organs would show and stuff?
Maybe a system where the tile / body actually gets damaged after a bloodbell has been harvested could solve both those. The player would have to use different tiles, since the ones used already had to heal, and it would look way more like it really was in it.
Thanks a ton for the feedback!
I stayed on about 6 fields most of the time, in the next play through I would be more bold.
Overall I loved the art. Adding fingers to the hands or more details in a slightly higher resolution pixel style would for sure enable more gorey details. Eliminated body parts could be "ripped"off/decompose/ turn to barren bones. I´d be happy support you, if you need an artist.
Tile use for the blood parts would increase difficulty. If the game becomes longer it could be balanced with regeneration while moss covers it.
Good points, I'll keep it in mind if I make a post jam version. Same with your offer!
Again, thanks for trying the game, and for giving feedback as well :3
Hi! I wrote a post mortem for the game, reflecting a bit about how things went. It's avaliable on the games page :3