Play game
Through The Fire's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #29 | 3.667 | 3.667 |
Technical Implementation | #39 | 3.433 | 3.433 |
Fun/Design | #47 | 3.467 | 3.467 |
Overall | #48 | 3.360 | 3.360 |
Music/Sound | #64 | 3.100 | 3.100 |
Graphics/Animation | #82 | 3.133 | 3.133 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
At the beginning of every level, you have a certain number of points that can be used to upgrade multiple things, such as jump height, time, and the number of crates you can break.
Team Size
Completeness
What tools did your team use to construct the game?
Unity, Aseprite, and FL Studio
Which art and audio did you / your team NOT create?
The font (https://www.dafont.com/gunplay.font)
the "thump" sound effect (https://freesound.org/people/bareform/sounds/218717/)
the crate breaking sound effect (https://freesound.org/people/kevinkace/sounds/66777/)
the "error" sound effect (https://freesound.org/people/lluiset7/sounds/141334/)
the fire sound that plays on death (https://freesound.org/people/florianreichelt/sounds/563765/)
Which art & audio did you / your team create BEFORE the jam started?
The sound effect that plays when you click a button
Leave a comment
Log in with itch.io to leave a comment.
Comments
I like your game and it has a very good implementation of the teme/limitation. I just felt that in one of the levels you don't quite touch the fire and still burn, and the jump height is defined my block which is not that clear how high a block is.
Neat concept for a game, slotting stats for the perfect run through the stage. I would have liked to see some freedom in creating a different build to go through the level in a different way as it seems you can only complete stages with one specific setup. The one game this reminds me of is Neon White in which you collect single use abilities to speed through a stage as quickly as possible. The genre doesn't quite match with yours as its much more action oriented but it's fun to think what could be adapted onto your project to make it flow smoother.
Some small nitpicks:
Thanks for the feedback! What middle path are you talking about though? I don't think it was the intended path, right? Also, for the clicking to destroy crates I mentioned that in the tutorial.
I really like the limitation you placed on the player itself.
I even had to use my touchscreen because my mousepad was too slow for the last level. (The exit button doesn’t work on the web tho)
Overall, a pretty great complete game for this jam!
What do you mean by your mousepad was too slow? Sorry if I’m just misunderstanding something but every level can be beat with time to spare with a mouse. I made sure of that so it wasn’t too tight.
Mousepad sensitivity, it’s not your fault though.
I would usually set my mousepad to be slower than average for pixel-perfect accuracy.
I played your game when I decided to take some rest from a project that requires just that.
Ah I see I was confused at first lol.
It's an okay puzzle game. And the fake out paths were well made.
Restarting is tedious. If you make one mistake, you have to re-select the same abilities, then wait the explosion before being able to try again.
Some of the time limits are very tight.
Yeah I agree that I should’ve made the animation shorter. I hope you enjoyed it anyway though.
The concept of your game is nice. Spending to increase different stats that help you solve puzzle rooms is a nice idea, but I'm not sure if the points really make a difference or even give me a choice.
The first time you have to smash a crate I didn't know I HAVE to spend a point in strength, but ok, I invested it and could break it. Later I reached this room:
I really struggled. First I spend 1 point for strength, because I need to break the crate. The I though 10 seconds are really not a lot so I spend 2 point in time and hit Start. I couldn't even jump up the first edge. Then I found the correct distribution of stats, 1 in each category and even then I hat a split second left before I finished the level. Even the tiniest mistake would have led to a failed level.
I think the idea is really great. You give the player tools to get across the room and if the level design would utilize this and offer the player multiple ways (like do I take the easy path and increase my time or do I take the risky path that needs some high jumps so I spend points in jump height instead of time) it could be really great. Of course doing awesome level design in this short amount of time is super difficult.
The visual and the music are nice. The minimalistic art style works pretty well and makes the level super easy to read.
Good job!
Thanks so much for the feedback! Actually on that level there’s more forgiveness than you might think. For every level, I made sure I could complete it with a little delay between every jump, so as long as you’re not totally missing jumps you have plenty of time. I also wanted the game to not just be puzzles, but have a skill aspect to that, although it is quite tough to balance.
I tried the level again and when I finish it there is a 0 on the clock :D But I finally managed to escape the building. In think level 4 worked the best for me, the one with the 3 fires. There it felt like I really decide how I want to approach it. Do it take more time but jump less high and risk of getting burned or do I jump higher and be safe but need to hurry. I liked that.
Yeah, there's supposed to be 0 on the clock, but keep in mind you have a whole second with 0 on the clock to complete it, so although it feels really close (which I like how close it feels; makes it more intense) you still have like a half second to spare.
Addicting game! I liked the trading of points but sometimes the controls didn’t response to my keys (maybe my keyboard?).
But it seems too bland, what I mean is that the points systems could keep me going for minutes but maybe add enemies, perma points? And at first, the upgrades didn’t look clickable to me I thought it was just stats on the side so you can work on that tio :).
Well I mean it is a jam game so adding more things to spice the game up wasn’t really in my scope, but if I ever upgrade this game that’s definitely something I’d consider. Thanks!
Fun game! I like the upgrading trade off, at first I was just spamming the upgrades but then I realized I actually had to think which is the needed upgrade for the following level.
I do advise to have a way to reach the controls of the game after the start, or at the game page. By the time I got to the 2nd level I forgot how to break crates, and I had to refresh the page to restart the game for the controls.
But besides that, it was a good time. Good job! :)
Thanks for the feedback! Maybe I’ll try using help menus in my future games, could be a good idea.
This is an interesting puzzle platformer. I found the timing to be quite tight (some levels I had <1sec left), but I managed to finish all of the levels. I like the challenge of working out what combination of upgrades you need to use. I would have liked a couple more levels to further explore the concept. The hitboxes on the fire are a little too big I think, as they extend out from the tiles below, but overall I didn't have too much trouble with the controls. Nice music and sound effects. Good work!
Yea the timing is tight but it’s supposed to be. I did make sure that other people could beat the game without too much trouble though, and I kind of like having levels be really close to be honest. Also I wanted to have the game be a balance between skill and puzzles, not just entirely puzzles, so that was another reason for making the levels a little tight.
Very well done! Fun game! Difficulty is a bit high though. Had to play a while to get used to it.
Glad you enjoyed it!
The graphics are pretty simple, but there's plenty of good game juice (particle effects, animation, etc.). The music isn't bad, but gets repetitive before long.
The overall design is very clever, and leads to interesting decisions. I do, however, think that the game should force the player to spend all upgrade points before each level can begin. I accidentally failed to spend all my points more than once, and that just meant an instant restart. :)
Thanks for the feedback!
Very interesting and clever mechanics! The graphics is simple but nice to look at anyway. The music is good, but gets a bit repetitive. Probably a bit of work on the variety of sprites would make the game look even better.
Thanks for playing! Unfortunately art isn’t my strong suit, although I’ll take the fact that you didn’t see much else to complain about as a compliment lol.
Interesting puzzle game !
Sometimes very tough unforgiving platfoming , but overall nice game.
Thanks for playing! I hope the platforming wasn’t too unforgiving, although my playtesters didn’t seem to have a problem with it.
Maybe I used wrong strategy on level ? And we always forgot that we are masters of our own game )
Yeah I tried to make it so that you had to go quick, but also so it wasn't too hard where it would become frustrating. Balancing the skill aspect and the puzzle aspect of the game was probably the hardest part of making it to be honest.
This was really fun! I loved the puzzles. Balancing puzzle platformers can be difficult because you are trying to balance both skill and thinking. I found that I needed more time because if I missed a jump I would have to restart to test a combination of points. I think providing an extra 2-3 seconds on those difficult levels would provide the player a little more forgiveness in case they miss a jump. The only other thing I found was that the fire hitboxes seemed a bit big. They are probably accurate to the fire, but making them a bit smaller would lower the skill level necessary just a bit and give the player that tiny amount of forgiveness.
Other than those two things, this was an awesome entry! I had a lot of fun playing. Spreading out the points each level was a really good idea. The music matched the tone of the game really well and the puzzles definitely made me want to keep trying when I failed. This is a game I would definitely like to play more of if you decided to continue working on it beyond the jam. Awesome job!
I’m glad you enjoyed the game! And as for your first point, I tried to make sure there was enough lenience in each level, but you still definitely have to go quick, although my playtesters didn’t seem to have a problem. And for the fire hit boxes, there’s really only one level that it affects (the one with the pillars) and that level isn’t too hard anyway, though I do agree that the hitboxes could be a little smaller.
This is a really well made puzzle game. The idea of distributing points like that was very unique.
I found some of the puzzles near the end almost impossible. They don't leave any room for error in your timing, because you don't even have a fraction of a second to spare.
I'm pretty sure the zoom issue you are having is that the aspect ratio is wrong on your Itch page. You can change it in the settings.
Thanks for the feedback! Also I did make sure that there was some lenience in the levels, and my playtesters agreed that they were balanced. You still have to be quick, but that’s also part of the game. And as for the zoom issue, I have tried multiple aspect ratios, and it’s just a bug between unity webgl and itch.io unfortunately.
This is a solid entry! I thought I was going into a platform and got 100% puzzle game. It's a good idea, there's got to be a way to improve the messaging, or maybe just let me play it. I totally misunderstood the instructions (thinking it was more like a rogue like or something that gives you an upgrade and you spend it wherever you want, rather than spending the upgrades being the actual game). Cool idea
Thanks for the feedback! I hope you still enjoyed it at least.
For sure, I thought it was a cool puzzle game once I got what was going on
That’s great to hear
I like the overall idea and implementation, the graphics are really cute too :)
Overall a really solid entry for the Jam, congratulations !
Some feedback:
Overall a really solid entry for the Jam, congratulations
Thanks for the feedback!
I like your game! The theme and focus is realy visible in this one. I was stuck at level 3 (or 4?) where you had to jump over 3 fires. After a while I found out that I could distibute the points diffrently and then the level became very easy.
I think that the distibution of the points could be a bit more user-friendly. I had situations where I changed my mind, but I could not undo my choises. I had to start the level and press R.
The Graphics are cute and I like that there is music in this game. That is somnething my games is missing a lot of the time
Thanks! I'll make sure to check out your game too.
Wowie, What A Cool Game, Never Expect Something Like That From This Theme And Focus, I More Expected Cooking Games ;P
I'm glad you liked it! I'll check out your game too when I have the time.
Nice work on getting some interesting puzzles done! Solid game overall once I figured out how to spend points
Thanks!
I liked lots of the ideas in this. it was interesting to contemplate the levels and try to find the right mix. The loop between death and going again felt too restrictive, I was ready to go again when I died but the wait to get going was enough to invite me to stop playing after a while. Good game though, just in need of refinement
Yeah the animation every time the level starts is a bit long, but I hope you enjoyed the game anyway.