thank you.
Coglestop
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I'll admit I'm a sucker for old-school shmups despite my reflexes being horrible. This one was fun. I like the use of indicators showing where the enemies were to appear to help alleviate the limited resolution. Great job. Only improvement I can possibly see is leveling out the sound volume on the SFX vs the music and maybe making the player ship a little more nimble.
Amazing, simply amazing. The animation, the sounds almost everything is on point. Only thing I didn't really like was the jumping mechanics, but that's minor compared to how well the rest of the game is. This is probably the most polished and complete game I've seen so far on this game jam. Good job.
Interesting concept and has potential. I also liked the graphics, overall and the intro music was nice. There are some issues that greatly interfered with my enjoyment, however. The walking speed was inconsistent for me, slowing down and speeding up seemingly at random and there were several places where there were invisible barriers in what looked like a valid path. Fixing those two issues alone would go a long way to increasing the fun factor.
Nah, I just suck at managing my resources, I have the same problem in a LOT of games. Only real suggestion I have is some sort of indicator showing what other veggies you happen to have in your inventory, though I know the resolution makes that a bit hard to pull off without cluttering up the limited screen real-estate.
After some further testing, it wasn't your upload that was the problem, it was the user(me). Wine wasn't setting the right working directory when I ran it from KDE's file manager(dolphin). Ran it from a terminal window and everything worked perfectly. Sorry for the inconvenience. Fun little maze game, BTW. I especially liked the way you implemented the countdown timer.