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A jam submission

Expanding Sizes and FeelingsView game page

Confessing massive feelings doesn't always go how you expect.
Submitted by Hollow — 21 hours, 10 minutes before the deadline
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Expanding Sizes and Feelings's itch.io page

Results

CriteriaRankScore*Raw Score
Implementation of Theme#34.4864.486
Presentation#253.0863.086
Story#282.9712.971
Creativity#323.0573.057

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Name of Wolf/Wolves
Nico

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Comments

Submitted (2 edits) (+1)

31th VN I will read and rate, here we go!

Edit 1: A bit rushed. Liked the special effects.

Submitted(+1)

Ok, this one is a fun read. The writing is pretty good. Sure it's not flashy and all, but I also don't really have anything bad caught in my eyes. Well, maybe just one. I'm not a fan of floating sprites, but given the fact that it's a game jam entry, it's pretty understandable.

Submitted (1 edit) (+1)

ESaF was pretty enjoyable: asy to read from start to finish and it did have its little comical moments (I appreciate the shoutout to the previous year's game jam).

The story didn't leave much of an impression though: I am definitely more of a fan of Night | Time Dreading | Fever by the same dev, it felt more adventurous! The story can summarized in a single sentence and there aren't really any "twists" to spice up the simple premise.

The presentation does suffer a bit too. The position of the sprites is pretty strange when superimposed on the backgrounds. Even more importantly, I don't feel like the size change that is the main plot point of the story really comes through visually: it would have probably required to experiment with the sprites a bit more, as it is, Nico at the end comes across as just being a bit closer to the reader.

Like I said, pretty enjoyable overall, but it does feel like the dev probably didn't have enough time to fully flesh out their vision.

Submitted(+1)

Expanding Sizes and Feelings was just okay. The prose and dialogue, though simple, are pretty effective and natural, byt what kills this one is the pacing. It starts in an odd place and ends before anything thematically interesting happens making for a very middle of the road experience.

Submitted(+1)

Short and sweet, I think this VN accomplishes what it wants to do with the time it has :] 

I don't really have much to nitpick here, it's very direct in it's presentation and everything flows together pretty seemlessly. Congrats! A solid entry in the Jam, you should be very proud! ♡

Submitted(+1)

The story was short, sweet, and to the point.  I think it is the most literal interpretation of the 14 I've read so far.  The music seemed to fit quite well.  

Two things did stand out to me graphically.  These may be due to playing the android version instead of the pc.  

The first was the wolf sprite on the title screen being behind the line that seperates the menu from the rest of the screen seemed a bit odd, especially with the menu text being in the middle of the screen, unless it was an intended effect.  It may be that the menu overlay was still enabled in mobile if it isn't in the PC version.

Second, and again this may just be on android, the kitchen scene before the expansion has the wolf look as if he were standing on the countertop.  I do understand waiting to make the sprite larger later during the expansion, but it looks a little odd since the countertop is near the bottom of the screen instead of the kitchen floor when the positioning is correct for the store and living room backgrounds.

I do like how you represented the green glow on the backgrounds and sprite.  

I would have liked to have seen a little stronger connection to how the expansion paved the way for the admission of feelings, or how feelings trigger the expansion rather than just two events that happened to occur at the same time.

The only other thing I can add is how I would like just a bit of resolution to the story.  Not everything needs to be wrapped up, but it felt like a bit too much was unconcluded.  That, or lean more heavily in the other direction, and have the ending sound more like a cheesy, episodic soap opera that intentionally leaves everything as a cliffhanger so viewers will tune back in!

Submitted(+1)

The prose is functional; I think the biggest nitpick I have is the repetition of some phrases and words. In terms of pacing, the game patient but not slow, taking its time to set up properly and managing to imply enough history to make the developments feel earned. I also like that the comedy inherent to the premise goes so understated – it's all pleasantly mundane in spite of involving a wacky magic gem with inexplicable powers.

That being said... given that there's a not-insignificant amount of words to read and that the plot leans towards thin, with the mechanics and the mysteries of the whole thing being so vague, I feel like Expanding Sizes and Feelings could have safely ended on a more conclusive note. I'm not even necessarily talking about resolving every plot thread; just something more satisfying as an emotional ending would be enough.

The jam theme is applied in a bluntly literal but effective way. The only thing I'm not quite sure about is the "and" in the title – I feel like the metaphorical link between physical and mental expansion would be the most interesting thing for a story like this to explore, and there's not necessarily a lot of that in here.

Submitted(+1)

Spoilers you know the drill.

Theme: You were one of the few who went literal, and in that regard, you've currently stood out (comparatively), so props for that. A very literal interpretation, but one that is obvious on sight.

Story: Short tale of relationship angst and third party facilitating confession, with some silly fourth wall breaks. I think you hit what you were aiming for.

Presentation: I think you did pretty good with your filtering and manipulation of the sprites for your goal, well done. Your music choices felt pretty appropriate, as I noted them all.

Creativity: Not as experimental as last year, but still an exercise in creativity all the same.

Overall thoughts: It's a short snack, and overall well constructed. You hit what you set out to do.  Good job. I definitely snorted at the May Human and related content.

Submitted(+1)

A nice, cozy story that (smartly, imo) uses the theme in a very literal way. 

Short and silly but fun. Sure, there aren't any big twists or crazy reveals, but there's nothing bad here. In fact, I'd say that it was pretty good. The dialogue is good, and the art and music fit well with the whimsical tone that it was going for.

A solid entry.

Submitted(+1)

Leon and Nico are so sweet, cautious yet still comfortable/eager with each other. I feel the descriptions are effective, especially when they move furniture, or become engulfed in fur/breaths. I was half-expecting Leon to accidentally walk into a growing wall of fur in the dark, or Nico’s green tint to be illuminating. I’m hoping for a fun, future foreshadowing description of Nico’s shadow growing on the wall as he gets closer to the light. Like the pacing, and the slight tease as Nico’s sprite moves to show a bit more, bit less, and back to the reveal.