Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Suggestion Box Sticky

A topic by Dasius created Jan 19, 2017 Views: 83,622 Replies: 1,108
Viewing posts 201 to 400 of 635 · Next page · Previous page · First page · Last page
(+1)

If anyone wants to check out interesting customer interaction in a video game, please play Dragon Quest IV (aka Dragon Warrior 4) on the original Nintendo. Chapter 3 focuses on a merchant named Taloon. As Taloon, you go out and get items by fighting monsters, which are the items that stock your shop. Then you stand behind the counter while people come in and browse what you currently have to offer. Sometimes they'll offer you extra money for an item, sometimes they'll offer less (and you can always deny their purchase). Some people will come in, view your items for sale, decide you have nothing they want and leave. It might be interesting in MLBS if sometimes the customers weren't requesting something, but just came to browse through what you already have in stock.

Here's a guide on GameFAQs.com that details some of the gameplay mechanics: https://www.gamefaqs.com/nes/563409-dragon-warrior-iv/faqs/21473

I am suggesting to add magical weapons. Like wooden staffs, staffs with crystal at the tip etc.

Hi! I got a suggestion. It would be really cool if you could make armour and shields. And if you could add some sort of co-op feature. What i mean by the co-op feature is that maybe 1 or 2 friends could join and have their own shop on the other side of the road or something. Maybe it would be cool if you could purchase material to expand you shop with better ovens, more shelves, mannequins, better hammers and other equipment to use. Maybe add some co-workers as well? They would have to cost a bit of money though. Adding different stores to choose from, let's say you want to make armour, so you get an armour and shield shop. It would be so amazing!

I love this game so much and i really want to see you guys succeed!

Here's some suggestions I thought up while playing your game [BTW it was pretty gewd]

+Have costumers ask for a certain material [Which you could use a list to control what they buy such as you can make it so you are only selling pikes, or hammers of a certain material]

+Day shouldn't go by if the shop is closed unless a customer is inside the shop

+Add a bit more time between customers so players can take a breather

+The ability to set prices on items [If the price is 20 above cost price customers wont buy]

+Have people order things and pick them up at certain times [Set time by using a board]

+The option to expand and upgrade your shop [Two anvils, faster furnace, etc]

+An easier to use item system [You pick it up into a slot and can place/rotate it when putting it down]

+Better DOF

That's about it, I'd love to see some of these implemented. Thanks for reading!

I had a few more things I wanted to say, but I didn't come up with them until I read some of the comments...

+Third person

+Decor upgrades [More decor = more impress customers, decor could be windows, or a plant, maybe a bench or a sign, etc]

+A skill which allows you to carry multiple things at once [Heaving lifting]

+More weapons like war axe, throwing stars, bows [using a bending machine purchased in the shop upgrades]

+To do list

+Smaller ingots

+Industrial furnace [Has a more flat surface and heats things up faster, purchasable in shop upgrades and adds decor]

+Ingot price adjustment

+The ability to make siege weapons

Excellent idea to be able to hold more items as a character upgrade (one extra item per upgrade, let's say max 3 or 4). Check out how Hello Neighbor handles carrying multiple items without the need for a separate inventory screen. I feel like that system could work well with this game.

Everyone seems excited for the possibility of forging new item types. While I agree that the item selection is currently limited, it also fits well with a game still in development. I'd suggest focusing more on the core mechanisms such as customer interaction, facilitating ease of ordering and fabricating items, and how your shop/character develop or upgrade as you play. More item types won't add much to the play time or experience currently. They'll just make it harder to create a stock of prepared items. Of course, adding items will be a necessary part of polishing the game before release. Keep up the good work, Dasius!

Some other ideas

+Conversations [Make conversation dialog with customers to improve price, waiting time, or just for some friendly chatter]

+Make customer archetypes such as a browser, questions asker, time waster, early shopper, pateint, etc

+Have multiple customers in a line up

+Customers having certain quality expectations [Such as one that wants a fancy handle or fancy blade]

+Have a hammer system that using QTE, or something like that. [Look at the papa Louie series of shop sims, or jack smiths hammer system.]

+Customer emotions [Angry when quality is bad, happy when made right or fast, upset when order denied]

+A shop rating system [The more happy your customers are, the more people will pay and more customers]

+A door ringer [Purchased in shop upgrades, would allow you to hear customers walking in while you are restocking or smelting ingots]

+Night time shoppers [Shoppers who will pay a little more, but only come at night, making sleeping not as forced as it is]

+Fatigue [The larger weapons you make the more tired you are, being more tired makes production of weaponry slower making customers upset that weapons are taking longer.]

+Passing out [Staying up too late will make you pass out, loosing daylight hours the next day]

+The ability to deny orders [I don't want to wait 120 seconds before they leave ;-;]

What about adding a clock, could be an actual clock on the wall to add immersion or a simple timer clock at the bottom/top right/left so that you know how much time theres left so you don't get confused wheter or not the day is over.

(+2)

Hi there, I have a few suggestions for small Quality of Life improvements which I'll list first and some more ambitious upgrade features which I'll list later.

Quality of Life Improvements:

  • On the anvil, LMB alone should cycle through designs for ONE type of weapon (blades or hammers) while you can switch weapon types quickly with Shift or Ctrl + LMB so that each hammer doesn't require cycling through blades first.
  • On the anvil, all designs for 2 ingot blades should appear in the same orientation when produced. Presently, the first 2-ingot blade is 90 degrees rotated and all the other designs are consistent with each other.
  • Include specific stats on the "P" character level up screen regarding current bonuses from each skill and the increase that one point would give in each skill.
  • Either force polearm grips to be a separate order if any other item is in the "shopping cart" already or sort out a solution for 2+ polearm grips flinging delivery contents all over.
More ambitious features:
  • Allow 3 ingots to be hammered into a block of that metal which can be sold back to the shop at a 33% loss (so you can sacrifice 1 ingot's worth to gain 2 fresh ingots from what might have been a greatsword blade/greathammer hammer)
  • Allow for nearly every part of the shop to be upgraded, from the furnace (size/side-guards/speed?) to shelf size/number, to workbench size/utility (maybe high level work benches can disassemble like an anvil?) to the actual size of the shop so more customers can queue and more shelves/racks can be included. Decorations/attractions outside or fancier display cases would be great too.
  • Economy: Different weapons/metals should be more/less valuable to customers on different days. Perhaps these fluctuations could be multiple day-long trends which affect the purchase price for ingots (with a few days' lag).
  • Multiple item orders placed ahead of time. This is similar to a feature I love in Recettear, where a customer comes in, says they want a specific weapon/item in a specific number of days and you can accept/reject the offer. This would offer a relief from the total random chaos that is in the game now.
  • Similar to the point above, have customers come in with a weapon they bought at the shop previously and they request the same weapon of a higher quality metal.
  • Option to restart or skip a day (pop up menu upon clicking the bed?), especially in the alpha state due to game-breaking bugs that force you to wait out the whole day due to a stuck customer or restart a save file due to some bug.
(1 edit) (+2)

hey i have 1 idea you can do a coop game with 1 armour shop and a weapon shop and in the final of the day the money will be divided with the 2 players sorry my english isnt very good

(+1)

Multiplayer.

I really like this game, but I feel a little lonely and sometimes can't make the weapon in time, if there will be a multiplayer, I got a few suggestion:

PVP: player have to make the weapon that the system want in time, if one of the player lost a customer, then he/she is the loser.

PVE: players have to work together.

I would really want to see multiplayer will be added into the game! :D love your game bro.

(3 edits) (+1)

This game is really cool so far! What I would suggest is the ability to make your shop better. As an example, your shop could start out with dirt floors and a small, not as nice area. Like a makeshift forge, and a dingy counter and shelves. I think it would be great if you could, for example, change your dirt floor to wood, along with expanding the shop, making a better forge, a better counter, and more and nicer shelves. I also think it would be cool if you could go into a grid mode and put shelves where you want. I generally think customization will be a good addition. (given that the customization isn't too hard to do) And, with moving shelves, (and possibly other things) you could switch between modes of it snapping into place, and when you can move it freely. I think that it should be pretty expensive for any upgrades in the shop, to make each upgrade seem more significant. With the floors, it would be cool to have different types of wood, (like oak, birch, and mahogany) and different types of stone floor options. (granite, cobblestone, etc.)

These are a few of my ideas, thanks for reading them 🙂

P.S. I also think it would be cool to have events going on outside your shop, like two "people" getting into a fight, and having the "people" interact with each other. It would be awesome to be able to move your shop to different locations, like in the mountains or the forest. It would also be cool to have multiple races, like elves and dwarves (races might not work well) One final idea is to add wildlife that you could see going by your shop, or interacting with other A.I.

Thanks again 🙃

(+2)

Customizing the shop layout to fit your own work style with would be awesome. I've noticed that Dasius and I have very different organization methods. Hopefully the implementation of this idea is feasible given that he's working alone on this project.

(+1)

1. Multiplayer - for the competitive players:

  • Few people per town.
  • Compete against each other for the title of the best blacksmith.
  • The shop that sell the best weapons for the smallest amount of time gets the most customers.
  • Try earn the most money.

2. Shields & Armour.

3. Fancy pole arm.

(+1)

I posted almost the same post as you did but only 2 days before you lol

(1 edit) (+1)

I love this game it gives me pretty much what I want in a blacksmith game. I love as well I can custom make spears with a great blade and a hand guard. Other then more stuff to craft the only ideas i can give are in stead of right click and hold it is right click and you hold it in your hand then right click puts it where your curser is pointing (so you can hold more then one of that item as well i think about 3 would be the max but str would give you more carry. Maybe +1 every 5 levels.) and sell bins. Like after you make the item you could right click it (if you add that.) into a selling bin that is one for each or a bin that just holds all and if the item is in there they will "see" it and buy it. You could even have it set up so at start it holds 2 or 3 of each and every 2 levels in agi will give you more slots. or both of these can have their own stats. And letting us pick what we want to sell. Like if right now we can only sell daggers or want to sell only swords we can X out the other stuff and no one will come in asking for the things you X out. (I get into a spot a lot I put a ton of money into a dagger that no one wants to buy and can not make anything else.) The only other idea I can think of is a weapon rack where if we make a weapon we really like the look of we can have it as display.


just thought of this. item bins that let you put in bars handles and so on.

(+1)

MOre of a technical suggestion
For rotating things try to use one jkey per one axis

For example "ALT" Key For x Axis

"Ctrl" for y axis

and "shift" For z Axis

This would be fantastic

Remember to Check New content From 0.0.7 Version BEFORE posting a new suggestion here

i'm a bit late with that tough lol

(+1)

Might want to change the pictures in the preview for the game since the actual layout and gameplay has changed since the last update?

(+1)

Dasius, does the game update by itself or not

PS you should really put this game on steam

(+1)

Hey Dasius. In first this game is really great, and really fun. Thanks for this game ^-^ and what about letting NPCs have pets ? And letting us to make some small accesories, like collars for dogs (or wolves) or some bags for bigger animals like bears etc... i think that would be really nice :) ^-^

(3 edits)

Great idea for pets! I think it would be cool if there were bandits that would try to raid your shop, (both at night and day) and you could get a wolf that would protect your shop.

It's so cool when a developer asks for ideas and listens. It really makes me feel like a part of the community

What about a little exploration?Where you can craft ypur own weapon and earn money extrs by killing mobs or others things?

Amazing game y like it so far I realland I'll donate you extra money as soon as possible!

Add bow

(+1)

Hey dude, Amazing look in 0.7 much improvement many awesome... so just a suggestion... the chest placement and the placement of the reccent transactions scribe thing ( the thing above the chest) is in kinda a bad spot as it is mostly obstucted by the furnace door i would suggest moving it to either the bedroom or somewhere where it had more space to view thanks

(+1)

I'd say in between the door to the furnace and your bedroom.

So I can't help but notice that the water and fire crystals are unnamed. Could they be named Wisdom and Rage? or do you have other plans for them?

i couldn't find the fire crystal. where is it?

(+2)

Maybe (if you interesting) New weapons style like Scythe, Morning Star, Staff, Axe.
And for the crystals perhaps they can be like magical gems each color a different element

maybe every night you have dreams of the people you sold weapons to and you fight trolls,goblins,witches,etc. so instead of just building you can fight as well!!

Upgrades for the Shop.

I'm 100% certain this is going to be implemented, since there is a design for a better shop in the current map, and he went through the trouble of designing the shop shop you're currently using too. If he wanted a completely new shop he'd just make one new one, but he made two, you can probably upgrade shops soon :).

Developer(+1)

leather wrapping grips, players possibly can purchase different types of leather to wrap around handles

jewels in guards, players can possibly choose from, ruby, sapphire, emerald, etc to embedded into the guard for aesthetic purposes

engravings in sword blades, possible purchasable tool to engrave whatever the player pleases into whichever sword

I think if you add multiplayer to this game would be amazing and more peopole would give more attention

PS:your game is amazing

When I download the game it says that it is in version 0.71 or I type but when I install it in version 0.0.7 how to fix it

help me please
(+1)

https://www.youtube.com/watch?v=A2SRQ_B5s4s Puts with legend and ve has ideas at the end

(1 edit) (+1)

Hey man ! About the crystals, what do you think about use them to help us to make some enchantments? And, for this, you can creat a new option to use our Xp, like wisdom? That would be very cool. Anyways, sorry for the bad english...still learning... And...your game is just wonderful!!

will be really funny if we just burn all the papers!!

Monsteeersss at night

I have lot to advise so stay with me here. Like if you want to see one of these implemented.

1. You could add monster raids. how i think this could work is that after you sleep, there would be a 20% or 25% chance of an attack occurring. 2-5 green-skinned bad guys or thieves would spawn. words would pop up on the screen that say something like "monsters are attacking!" or "defend your shop from the monsters". then you would have to make a sword or other weapon for your own use to deal damage and kill the monsters. You would get more money from the people you sell items to for only the day of the attack as a thank-you note for killing the monsters. However you shouldn't be able to hurt the civilians. And if you don't kill the monsters in time before they knock you out(not kill you. you would respawn at your bed if you decided that monsters could kill)or reach your shop then you would lose a percent of your money. please also make the monsters have orcish sounding names and the thiefs have more human sounding names.(if you decide to implement this in the game could you make one of the thief's names be "Nick". thank you)

2. I think you could add bows. you could use the logs behind the shop to make short sticks or long sticks. One log makes 3-5 short sticks and 2 long sticks. you could hit a patch of grass to get grass then put the grass on the anvil and hit it to make string or twine. put 1 long stick and 1 string/twine to make the bow itself. the short sticks would make the wooden part of the arrows. you could hit 1 ingot on the anvil to make 3 or so arrow tips. you could just leave it there or you could make it more realistic with feathers. little chickens could be in the land around the shop or in a pen behind the shop(or in a pen by a different house). you could right click them not to move them but to harvest a feather then you could put a short stick, a feather, and an arrow tip together to make 2-3 arrows(if it was 1 arrow it would be a pain in the butt to make and it would take a long time to make too). i have no advise on aiming and shooting a bow tho :(.

3. Please make a better tutorial. I personally got really confused when i started the game. i could hardly read the notes scattered around the shop. i think you could make a step by step tutorial to teach you how to properly do everything. or you could just have your first customer talk you through the step by step process without a time limit(he can say that you keep the weapon he asked for but doesn't pay). keep in mind some people might already know how to play and would like to skip the tutorial. Or you could add a story-line(objective goal) where you have to make a certain amount of money before your manager or boss comes back from vacation. he could be the one to teach you step by step how to play the game before he leaves. or if you don't want the game to end like this you could add the ability to keep going on your own after he comes back from vacation.

Thank you if you read the whole and please like if you want to see any of these implemented.

I personally didn't find anything wrong with the tutorial.

if there were any raids it would be bandits. The game so far (besides the giant rock golem statue thing) is slowly becoming more realistic, so if Dasius were to add a raid to the game, it probably wouldn't be with monsters.

but, the way that the npcs walk around and enter portals, it seems we're inside an mmo game so i don't see the problem with monsters

I would reccommend an element for people to ask for a certain style for their weapons down the line like it shows a picture of how they want it exactly.

(1 edit)

It be great if we can hire workers like ones that can do the selling of items while we prepare it, and add like a cool thing in which a boss comes and players are killing it that would be awesome to see and give us a way to like upgrade stuff, expand house and all sort of other stuff and allow us to craft axes too

AXES!!!!!!!!!!!

So, I have a semi detailed idea here. You should be able to build axes. there would be 5 types of axes you can make customers.

  • 1 ingot makes hatchet head
  • 2 ingots makes axe head
  • 3 ingots makes great axe head
Axes you could make:
  • Hatchet: 1 Hatchet Head + 1 One Handed Handle
  • Axe: 1 Axe Head + 1 Two Handed Handle
  • Great Axe: 1 Great Axe Head + 1 Two Handed Handle
  • Double Sided Axe: 2 Axe Heads + 1 Two Handed Handle
  • Double Sided Great Axe: 2 Great Axe Heads + 1 Two Handed Handle
This would be a great feature since it includes weapons that take 4-6 ingots to make. The customers would give you more time for these. Maybe some sort of throwing axe could be implemented too, but I'm not certain.

You could add something like thiefs or sometihng like that and are you planning on adding armour?

Hey Dasius,

First of all i really like your game, It's amazing how much work you put in it.

I've updated the game today to the version 0.0.71 and i saw the new wheel where you can choose the type of things you want to craft on the anvil. Everytime you need to press z to choose the type. Maybe it would be easier when you just hold the right mouse button before you can start the process on the anvil, or just have an indicator on it. I'm suggesting it because i've made many times the wrong part and over time it's a little bit frustrating.

What i mean is hold the right mouse button on the anvil and the wheel pops up so you can choose the type you want to create

The output selection still could use some tweaking, I agree. The Z-Menu is a huge improvement over the previous version where you had to cycle through all the swords to get a hammer, though. I'm sure he'll keep working on this until it's fluid and intuitive.

(+1)

Sorry if this has already been said but I think it would be cool if you added a co-op mode to the game.

(+1)

I think that the wait time should be increased. Having 30 seconds it to short i can never get the weapon done in time.

i'd suggest you implemment weapons such as maces, war axes, bows, maybe later even magic staffs

makes sence because there are crystals

Now that I think about it, I don't want bows in the game. And magic staffs just doesn't make sense because we are a blacksmith, not a mage.

well, someone has to make the magic staffs, right?

(3 edits) (+3)

Some suggestion:

1- Let the town a little richer! Put more houses, more terrain, more people, other shops. Let us actually feel like in a town. And fix the skie's realism, the night just chance the sky, but the sun stills there like mid day.

2- Put some more complicated request, maybe a client enter, ask for something like 3 greatswords at least of iron, and he comes back in 2 days to get it.

3- Put more diversity on the weapons, put some armor option, add an use to the wood logs! Put secret paterns, unlocked with level, that make the weapons more expensive.

4- Put carpentry too! It would me really great. Maybe you can choose if you to be an carpenter, or an blacksmith, or both!

5- Make harder to get new ingots, make the progression harder! Its too easy, In 1-2 hours you can go copper to Titanium. And make craftable ingots, maybe with a melting cauldron. The prices could something like: 10, 200, 500, 2000, 15000, 100000.

6- Put a Temper System, basically is: the more you heat, and abruply cold a metal, the more resistence it will be, and you can make it more expensive

7- Add more grip and guard Styles, more option, maybe not just buying, but crafting it.

8- I really like the graphics of this game, but I think that the caracters design is too much poor. Make them prettier, and with more context, and with more of them. You can also put a description, and their order can be something like a quest, you recive it, and they tell you why they need it, who they are. And another suggestion, a little more of graphic realism would be great.

9- Employees would be really great

10- Relocation, buying new bigger places.

11- Options of buying new better furnaces, anvils, workin' tables.

12- If you haven't yet assume a medieval thematic, you can allow the creation of a factory!

Okey, now just a note: Sugestions 1 to half 8 and 11 are really important for me. Everything that is not that, are some fantasy kind suggestions, maybe too out of the box. IDK if you are doin' this all alone, but if you are, just focus on the ones that i mentioned.

(+1)

I was thinking about the crystals I think they should apear every few in game days and you could forge them into weopons.

(+1)

Man you can do Random customers With orders to make legendary weapons or magic weapons using crystals for exemple: a wizard request a ice sword and you need To use a white crystal to enchant it PS: If there is any grammar error, I'm sorry, I do not speak English, I'm Brazilian.

eyyyyyy i'm brazilian too!

como descobriu o jogo? Eu descobri no canal do felps.

eu descobri em um canal norte americano

LOL EU TBM,FELIZ ; - ;

(+3)

would be nice to see this game with a co-op / multiplayer mode play with a friend in the same shop or up to 4 friends in a world and see who gets the most money in a short time.

i agree

(+1)

you should add a battle axe and a two hand war axe

let us have a body

DASIUS YOU SHOULD UPDATE THE 32 BIT TO MAKE IT SIMILAR TO THE 64 BIT

(+1)

multiplayer!!!!!!!!!!!!!

Combat, that would be fun, and enemy could posibbly drop money or their weopon for your own use??

but it's a blacksmith simulator not a warrior simulator

but still they had to fight too

I'm pretty sure Blacksmiths didn't fight...

Blacksmiths didn't know how to fight, they were just selling. But maybe he could add thieves.

(+3)

Hey Dasius,

I Have some ideas for the future

1. Waggons: Their like big customers from the king or like a lord with a private army or just a weapon seller. They come over to your shop from time to time and ask you for a special delivery. Like 10 great hammer 10 one handed swords and 10 pole arms. You can decline it if youre to bussy or running out of money. If you accept the wagon will stand in your yard until the customer comes back. If you throw a weapon in there it will snap in place so it will not glitch somwhere. On the waggon is a list which says 8/10 one handed swords 1/10 polearms....


2. Streets: Im sure its already in your to do list but i just want to mention it.


3. The Tavern: You can go in there in the evening to find some really nice jobs while youre drinking with some other dudes. Like i need a Titanium Great sword with a fire rune it should look like that ..... and then a window pops up and shows you for a short time a picture of the weapon. You have to remember it but it will be also on your to do list on the wall.


4. To do List / Job list: Let's say you have some long term jobs, like the big job for the king and 2 from the tavern. There should be a list (like the last sold weapon list) on the wall somwhere.


5. Trainee: In the midd / Endgame it would be nicer to find a trainee which will do the junk work for you like a customer will come in and want a bronze dagger or you send him with your own waggon to the forrest to chop some wood for you or go to the mine to get iron. It will take some time depending on the material you want. You also need to train him to be a Blacksmith. You have to show him 10 - 30 times ( depends on the difficulty lvl ) how to do a dagger or some other weapons.


6.difficulty lvl: If you choose easy you will get more money from the customers on hard less. The Time from a customer will be shorter or longer the jobs from the king bigger or smaler, the times you have to show your trainee how to do a weapon higher or lower.

(+1)

also maybe you could hire adventurers to go fetch some very rare not craftable materials for you

(1 edit)

Or, you can hire an adventurer to go with you, I think it'll make the game a lot more fun

(+1)

Hey man, i've got a simple idea, just add more Ingots, and make some new weapons with it, and maybe you can mix different ingots for the same weapon and stuff, and make the ingots more expensive, in 7 days i've got 20k

(+2)

When it comes to profit margins and how fast you can make money, it seems like everyone has a different expectation of how fast they should progress. I'd recommend using some kind of difficulty setting that would slow down or speed up the accumulation of money. This way everyone could enjoy the game at their own pace.

(+1)

Hi, I'm Brazilian, I wanted the game in Portuguese, or an easier way to translate, like a .txt this game is coming in Brazil and it's conquering all

(+1)

As fun as making titanium weapons by day 7 without adding points to charisma is, I feel the profit margins need to be reduced a bit. There should be a sense of progression. I skipped whole tiers of ingots during my "work week", and I wasn't even min/maxxing. I could probably make titanium by day 5 if I tried.

(+1)

Ya know those rocks in the sandbox mode can u add them in shop mode? PS I might come up with more ideas

(+1)

they're not in shop mode yet because they are not stable enough and are not 100% finished.

(+1)

I would very much enjoy being able to re-heat unused weapons heads and use turn them into the alternative form(blades to blunts to shields etc). Also, I would like to clarify that warriors weren't the only ones to make use of a blacksmith... for example, farmers need equipment from somewhere, eh?

Quest in the game will be nice, like kill some monster.

(+1)

I have a few ideas that would make the whole thing even more fun! Include a grindstone (like skyrim) to make the weapons a higher quality, and they don't necessarily have to cost resources to sharpen, just time. And at some point it would be cool if we could add jewels to the guards on the weapons. The big empty circles look like they could use a nice ruby piece. And maybe enchanting! Like one of the skills you can spend your points on is enchanting (higher level 'casting') and you can buy even stronger better spells! And certain metals might take take to enchantments better. I hope in the coming updates, with all the new weapons, armor is also added! Then you could have an armor stand and display the coolest looking stuff. One last, okay few last things and ill shut up, is it would be nice to be able to deny making weapons for a customer, or have multiple customers at a time. And just give the whole game more of a business shop running feel. With the new town coming up, it would be cool to see carts you could rent out or caravans you could arm/hire to transport goods to foreign lands, and too the kings army or something. Sorry, im done, for now, but i just love where this game could go!

(+1)

Add More Grips And Guards,Shields,New Material:Bronze (Cannot Be Buyed,To Creat He You Have To Creat A Weapon With Copper And Tin),Ultility To The 4 Crystals.

(+1)

Everything with a metallic texture seems to be reflecting green light. Not sure if it's just things that are silver or what, but the shop is filled with an eerie green glow at night, despite the torches clearly emitting red/orange light. I assume green is the default for static reflections, so if nothing else, changing it to the same color as the torch light would at least make night time less creepy. If that's something you can do.

I think, rather than putting 'heated' or 'cooled' at the front of metal items' names, it would be better to add '(Workable)' or '(Hot)' to the end of its name when it's hot enough to use on the anvil and just not add anything to its name when it's not. Some item names are long enough already, and only looking to get longer as more model variants are added, so I think we should avoid making them longer if it's not necessary.

Deleted 6 years ago

Try the latest update, version 0.0.72. The pricing has been overhauled.

(+1)

Here's what I think you should add:

  • Implement magic weapons and an altar to craft them on into the game.
  • Put a rod tab and a crystal tab in the order list to use them for these. (The rod would act as a grip and the crystal would act as a ingot, the crystal tab would have a large variety like the ingot tab)
  • Be able to put crafted regular weapons onto the altar and slot crystals into them to make them better and sell for more.
  • Add a variation of every weapon that has a hole in it for a crystal to be slotted into them (Except for the especially small weaopns that would be unable to fit them like the short blade

Add random encounters, for example a bandit stealing a weapon or money and also add a combat mechanic so you can chase after them and get what they stole.

Finally, I think you could add a questline to the game so that you always have something to aim for. E.g.

Gaining - gold, completing - requests, making - weapons

Thanks for taking the time to read this and a much bigger thanks if you would even consider adding this to the game.

Could you please make a mac os version of the game

(+2)

Can you add fancy polearm ( but you already added in the forest ) and fancy gards please

Is there ever going to be a Mac version of the game? I really want to play this! :D

(+1)

Sorry from some error I do Im Portuguese

When you hit the delivery box it is completely destroyed and if only the face where it hits was destroyed and then hit the remaining faces to destroy.

(1 edit)

My idea is : we can buy expansion for the shop , hire assistents( like you click in the assistent and have the option make a large cooper blade and if the shop has the ingots he makes the blade, will be interesting if the assistent organize the thinks to,if a ingot is in the ground he go and put in a place for ingots,another for grips,guards etc...), guards to protect your shop of bandits !

(+1)

Please make the crafting table be the dismantling table as well instead of the anvil. Please, please, please. Every time my weapons glitch on the crafting table and the customer leaving in a huff, I'd rather be punching myself in the face.

It sounds like a convenience in theory, but it would have to be handled very carefully. Otherwise, you'd struggle with assembly since an accidental click might undo the work you just completed. If the shop were bigger, I'd say there could be another table that is just for disassembly. As it stands, though, the anvil works well for me. And try not to store extra parts on the table. If the only things on the table are the ones you are assembling right now, the glitching isn't an issue.

Wow, wrong place to reply. *facepalm* I am so stupid.

Anyway, as it's the right mouse button you usually work on with assembling your parts (to hold them and stick them together) you're not really that much in danger of making a mistake of hitting your sword (with the left mouse button) and disassembling it mistakenly. So for me, I don't think it'd be that much of a nuisance to have the crafting table as the disassembling table.

I'd like to have your blacksmith increase abilities by spending money instead of experience. It would provide you with goals to work towards. Also, you'd have to balance buying upgrades and saving enough money to afford the ingots you need.

People who try and raid the shop for money (also to equip swords you make!

You should add a quest system and have blueprints, gold, etc as the rewards, also add blueprints and a station for them to learn to make certain items in the station and get matierials for craftables such as using an axe to cut down a tree :

Custom Weapons like maybe combining different ores (when mining is released) / ingots to make different new items, be able to sell own designs like being able to come up with unique combinations and then have a chance to sell them, (also PS: love the way your teasing us about the crystals in the new update...specificly the Dark Crystal :3)

can you make a butten that spawn random custemers in sandbox mode please?

Hey please add an option to invert the axis

Maybe there is a better way to report the bugs. Sometimes i figgure out a new bug and read the same later here in the forum. Maybe it would be easier to make for every version a separate bug thread. Sometime people posting bugs from pervious versions and the bug has allready been fixed in the newer one.

Fancy Polearm grip?

(1 edit)

I know this is a blacksmith shop, but I would love to craft some armor too. And of course new weapons, maybe projectiles like javelin, bow/arrows, crossbow etc. The rest of the town looks dull, you can arrange some trade caravans arrival at some specific date like every 10th day a caravan arrives, you sell items and even buy some. More tools would be great, using the same tool for everything looks simple. This game has so much potential, but I'm afraid its a little repetative now. If you can fix the bugs and add more content like these, I will be grateful.

I would love to see this game on steam with achievements! Thank you.

It is in alpha

The dev has said there is a lot he'd like to implement and fix before putting it on steam. I imagine it's hard enough for him to keep up with the bug reports and suggestions he's getting from this relatively small community. Putting it on steam would open it up to a huge audience, and he's expressed that the game is not ready for that yet. Expect it eventually, though. It's clear that he's working hard to make this game great.

(1 edit)

Alpha 0.0.72

I would like to suggest to make fancy polearms and guards (if possible). I would also like to suggest a fix to a problem- when you make a sword and it gets stuck in the table. make it so whenever adding a piece onto a weapon, it will set it into a 90 degree angle.

You can tilt the weapon when it stucks in the table.

More guards and grips are allready planed some are already made but not in the game.
You can see it when you go to the protection crystal in 0.0.72.

(2 edits)

1) I think that polearm orders should be more specific. For ex; the customer comes in and asks for a blunt polearm.

2) Fancy polearm grip and fancy one/two hand guard.

3) Furnace cost. It can be like a daily bill for ex; at the end of each day, you pay ~10$ for each time you turn on the furnace OR fueling system which would be like you have to keep the furnace fueled with wood, and woods can be ordered from the shop for a price. (Or chopped down from the trees around the shop)

4) Weapon repairing. The customer comes in and gives you his/her broken weapon, and you simply re-create it and give it back. This idea can be improved though, the main purpose is to make customers ask for different tasks.

5) Daily quests. For ex; you have to earn a specific amount of money each day and as a prize, you earn experience or some blueprints to craft some more items.

6) More attributes to spend your skill points on.

These are all coming to my mind right now, thanks for the awesome work!

Is there going to be a MAC version of this game. Because it looks like so much fun but I cant play it.

If you're interested in discussing a version of MLBS for Mac, there's an open thread about it here: Mac and Linux

Thanks!

(1 edit) (+1)

Hey Dasius.

Already made a post on some bugs that I found, however, here to give some ideas that I had during play.

Something that I thought that would be a nice addition to the game is an oil container, just like the water one, so the blades could be tempered.

Some other things that I think would be nice to have on game are some more specific orders, for example, a customer would come to the shop and ask for a Tin One Hand Sword. This would be nice to see. And of course, if we're working with specific metals, the metals itself could be unlocked by gaining experience instead of just money. By the way, a exp meter would bem nice too.

One last thing. Customers could place an "hard to do order" (for example, a blade with some crests on it, which could be a nice add to the game) and come pick it after some time, or you could just send someone to give them the blade and bring you the money. In fact, there could be something like a story behind it, when your "deliverer" betrays you and rob your money, and open up a shop by himself. Some sales competition would be nice xD

I think that's it by now, dunno if you think there are some good or usable ideas here, but those are some things that I would like to see on the game.

By the way, thanks for that awesome game. As soon as I get my credit card, I will pay for it, I swear xD!

(2 edits)

Dasius, The time that customers expect for your product should not change over the course of days, because the day I am in 45 seconds the customers leave, and that is a bit annoying, because I am worried about making the weapons in time and I do not think that's very cool. Please, if you can always keep time in 160 seconds.
I would appreciate it and I would have more time to enjoy this beautiful art. Sorry for the horrible English (I used google translator)

(+2)

Yeah, I've thought about the timers a bit too. I'm not sure how I feel about decreasing the allotted time with the passing of days. On the one hand, it gives you more grace in the beginning when you're learning how to operate and ramps up the difficulty in the later days when you should have a good grasp on the operation. However, I agree that in the later days it becomes very stressful trying to keep up.

I've been thinking it might be nice to have randomization built in to the timers. Some customers want things done quickly, others are more patient. The first few days could still be programmed to be very forgiving, but the later days' timers could range randomly from 45 seconds up to 120 seconds depending on the customers' moods.

Can this please come to mac I saw this game watched videos about it, fell in love with it, then found out it was windows only ;(

your supporter,UncreativeName


Just a few suggestions, though I am not far into the game yet, so I apologize for any late game things that are already implemented

- Upgrades to shop and equipment

- Ability to hire and train a forge worker

- Ability to gather materials such as the boulders in sand box mode

- Ability to learn blueprints for grips ,guards and weapons

- Lore for the character

- Occasional orders like "The Army requires XAmount one-handed swords in three days" with a cash bonus per weapon and a a bulletin board to keep track of said orders, could possibly be implemented with shop upgrades.

- Variants of weapons, (hammerhead 1/2/3) being preferred by certain NPCs, long haired players might tend to prefer hammer head 2 while NPCs with glasses might prefer hammer head 3, and pay more for their preferred style. Could be a "background" thing that isn't officially acknowledged in the game but is hinted at by NPCs through chat, i.e. NPC who prefers short blade 2 is ok with short blade 1 and hates short blade 3, might say "this is excellent" for 2, "this will do" for 1 and "a little poor, don't you think?" for 3.

- Larger town, with possibly a market in it and a possible occasional fair, where you can stock weapons and sell them at a booth. Would require a calendar as well.

- Re balance of cost/vs reward on ingots

- More styles to guards and grips, more than just white/green tier attachments

- Possibility to hire enchanters to enhance certain sword aspects

- Adding repairs through use of flux or other materials

- Mixing Ingots

- Fame system, giving bigger cash rewards based of quality of weapons, speed and correctly matching variants

- VR support, this game is perfectly styled for it

I think this is an awesome game so far, and needs very few tweaks.

(+1)

are you considering adding alloys to the game?

(1 edit) (+1)

I don't know if i posted it here before or not but whatever

Diasus has His own Trello Page, Before posting your sugestion Check if it wasn't posted before to avoid doubles

i might consider posting this message again later, if i see more doubles coming (which i'm sure of they will)

(+3)

Bit of a bug as well, but more of a suggestion. When you add two parts together (e.g. a guard and a grip or guard and blade), could you make the weapon reset position and lay flat lengthwise on the workbench? This would prevent the weapon from glitching into the table, which made me have to make a new save more than once. :(

How do i break apart items that I accidentally put together?

Thankyou.

Deleted 209 days ago
(+1)

To minimize the chance of confusion: after the weapon is placed on the anvil, click on the anvil, not the weapon to break it apart. Happy Smithing!

Deleted 209 days ago
(+1)

Dasius has made an offhand comment about a new shop. You can read it HERE. I wouldn't expect it in one of the patch updates, probably on the list for the 0.0.8 update that's currently scheduled for release in April. Happy Smithing!

(+3)

first of all this game is awsome and i got a few ideas:

1- it would be cool if you can take your own weapons and go to an little adventure to gain special materials.

2- it would be also cool if you can give your weapons abilitys like poison or thunder

3- fullbody armors, sicles, longswords and mazes

4- able to upgrate your smith

these are just ideas and im not mad if nothing from this is going in the game i love it anyway

*scythe sorry

(+3)

Could you implement multiplayer, it would be so much better with other people.

(+2)

Yes please

(1 edit) (+3)

Hey

Clicking z for the pop up menu for what you want to craft can be a little confusing when you click what you want to make but there is no change in the menue. It would be so much more helpful if the option you clicked would turn a different colour and the menu closes itself one you have selected an option. That way its more streamlines, less irritating, its its easy to check which option is currently selected if you forget.

It would be nice if customers would come more frequently. Its a bit boring to serve a customer and then have to wait by counter, just staring at the door for another customer to spawn for that odd 45seconds.

It would also be nice if there was a 'regular order' button when purchasing ores and such. If you tend to buy say 15 iron ore and 5grips in bulk all the time, it would be nice to have the option to customise a 'regular order' so you could just click that instead or having to sort through the different menues and click 20 times for the stuff you want.

(+1)

For part 1 about the Z Menu, check out THESE POSTS for some relevant ideas (as well as a reply from Dasius himself).

For part 2, there's an update planned on the Trello page HERE where you can see that improving the customer interactions is on the to do list.

Part 3 is an interesting idea. It would be great if you could store (and name) a few different recurring orders so that you don't have too keep cycling through all the different menus on the order sheet.

Happy Smithing!

I think it'd be cool if in-game you not only made hand-held weapons, but also siege weapons and stuff like that.

Developer

Siege weapons would be pretty cool. Don't think blacksmiths dealth with siege weapons directly. Maybe parts? Cool idea still. Maybe I can visit that idea for a different game in the future.

Thanx Wigglepuff!!

(+2)

Maybe being able to upgrade the blacksmith shop and its equiptment?

(+1)

Add more houses and what is up with that not for sale house ?

(+1)

make it possible to mix the ingots and then create better weapons

Developer(+1)

Hey Vi4096,

Everntually that will be added.

Beasts come to your shop through the archway thing and you can fight them off

(1 edit) (+1)

If you can you should add armor smithing into the game. that would be cool with weapons and shields. There could be things like helmets and breastplates, whatever you can. Also maybe having an option to toggle a mode where multiple customers are at the desk and request items and/or instead having some costomers ask for multiple items. ;) This game is amazing so far i love it :)

(+1)

If you'd like to keep up to date on the current progress and plans, check out the Trello page for MLBS HERE. If you look under the planned updates, you'll see that Update 0.0.9 is planned for having better AI interaction with the player (might include multiple customers at once or customers asking for multiple items), and Update 0.1.1 is title "Weapons Galore" (that one seems self explanatory). Happy Smitihing!

(+1)

Oh, cool, thanks. I'm really looking foward to the progression of this game.

So, do you think you'll update the game with MLP Characters? Because with the name "My Little Blacksmith" I was kinda expecting ponies. Which isn't a critique on the game, just curious

Developer

Hey Kunderthunt

Good chance they might become smaller in a future update.

(1 edit)

cool thanks for the reply!

(+1)

You could make the customers dont just ask for the sword/hammer but for the type of the metal that it is made of.

Deleted 4 years ago

that would be so cool

(+1)

i think that you should be able to kill the golemns for rare ores

I would like to have the game be available for mac in the future because right now its for windows only. Thanks.

(+1)

I'm one of those players that uses invert y-axis, (don't know why) but I was sad to see there was no option for invert y :( I would be really happy if there was an option put in for that, thank you!

(+1)

Hi MrBubbles71!

I know exactly how you feel! I've always been an inverted Y gamer, and this game forced me to get used to the other way. I was pretty clumsy for a long time. There have also been requests for being able to customize the controls, so getting an invert Y-axis button will probably come with that update. Check out the Trello page HERE to keep up to date on the game's progress. You'll find "Input Mapping" under the Issues list, but the work on it is currently suspended.

Thanks for the suggestion and Happy Smithing!

(+1)

OK, thank you so much!

Make a mac version please

(+1)

I've got some ideas on what to add, please read this.

1. Make the map bigger, add more secrets, and crystals. I for one am the type of person who likes to take the time to look over the whole map.

2. Make it so you can customize and expand you shop for money, I don't really like the lay out (that's just me). But I think this would add another aspect to the game.

3. PLEASE make racks for weapons and shields, that have similar mechanics to the anvil. So items just "click" in place.

4. Make it so the A.I. can take stuff off of those racks and buy them, (if you do this multiple people could come in at once).

5. If my idea #4 happens make it so the number of customers increase every day, like your shop becomes more popular every day.

6. Make charisma gives you more money, i'm at level ten. Selling adelite, and it is only giving me around $12 extra, if you don't increase the amount it gives you normally make it give more when you sell better material.

7. Make items like crates heavier, I've had delivery crates fly across the map. I must say it isn't much fun to get them back.

8. Give the golem a friend, I think he is lonely that's why he is pacing around.

I've got plenty more in my head but I need to get back to my shop, thank you for taking the time to read my suggestions.

Developer

Hey SlimeyFlames,

Cool ideas, i'll look into it.

(1 edit)

Hey Dasius,

It would be great to see a storage area for things we order ahead of time, perhaps make use of the various cubby holes and shelves in the shop. That way when I order 5 one hand grips they are placed somewhere I can access them easily and I don't have to collect all my items off the ground. I am not sure if you intended for your end users to have to do everything that way with the ordering system or not. Just a suggestion ;)

Also I think a sale rack for us to display items we make would be great, what I mean is I like to create things ahead of time and if I have an item that I want to sell to anyone it would be cool if someone could walk up and purchase an item I have on display and place an order as well. Perhaps in the future we will have customization options for engravings and things to make special items we can sell freely on the counter or on the walls of the shop. Maybe if you do this I can decide on days when I stay closed and restock my already made tools and weapons.

One last thing would be implementing a date and time indicator, that way if we want our shop to be closed on say Wednesdays we can do that. Maybe include it on the sign out front, something like operating hours for the shop. Maybe that is not historically accurate I just like the role play feel of it all.

Again, this game is great it is always something I wanted from a video game and I am glad to see that someone talented like yourself is taking the time to make a game, that by the time it's finished is going to be something amazing.

Developer

Hey Quartermaster92,

I really like your ideas especially the idea of the cubby holes. I'll add that for the next update.

Glad you are enjoying the game.

(+2)

could you make an access to settings before the game start?

(+1)

@Faultedcat: Good idea! This could resolve some of the problems players are having such as changing the resolution to an unsupported one. You've got my vote! Happy Smithing!

Developer (1 edit)

Hey FaultedCat

Ill try to get it in for the next big update.

A simple idea, actually just for your page, can you make an Update log? I would love to know what was fixed/changed each update so i know to see how the new/fixed feature works. Allows us to give better feed back on ideas.

If you'd like to keep up to date on the latest developments and patches (and even vote for features you'd like to see included in MLBS), check out the Trello page HERE. Happy Smithing!

(1 edit)

omg i just started playing this game today and i love it but i was thinking you should make some type of multiplayer even if its splitscreen or lan but multiplayer would be amazing specially online multiplayer but either make it like vs like you have to compete against friends to get the most money or maybe co-op you work with friends to get stuff done quicker like one hammers other makes and sells or mmo like you can go out and buy from other players shops and sell those to either npcs or other players if all of that is to hard maybe just an online auction house where people can upload some cool maybe custom named things and others can buy and either keep or sell those to the npcs for more money than if you made it as it would be considered "Rare" but all and all i love it and im gonna be addicted to it for a long time so keep it up :3 <3 ps after thought i would donate but i has no money as im twelve :3

Developer (1 edit) (+1)

Hey Blazing Shiny,

There is plans for a multiplayer.

Glad you are enjoying the game.

You can check out my Trello page and leave your suggestions there as well. :)

(+1)

just thinking if you add multiplayer maybe customize player options could be a thing!

(+1)

Some Ideas

1. a new type of knife blade design based off a sword breaker

Image result for sword breaker

2. to implement higher tier grips and guards

3. if there are higher tier grips and guards, give items a bonus to selling price if they are near the same tier but give a disadvantage to the price if the tiers are far apart

(+1)

Can you create a version for Mac

Hi WhiteNoise! If you'd like to add your voice to the Mac request (or check out some players' workarounds) check out this sticky thread: Mac and Linux

Also, you can sign in (or sign up) to the My Little Blacksmith Shop Trello page and vote for a Mac version HERE.

Thanks!

(+3)

Great game so far.

Suggestion 1 - Storage for parts and finished items. (As suggested before).

Suggestion 2 - That customers may ask weapons based on a budget. Something like "I want a great sword, and I just have a $50". That way you will be forced to use different materials, not just the most expensive you can afford.

Suggestion 3 - An option to turn customers away... "shooo, leave now".

Suggestion 4 - Some customers (a small percentage) may say something different like "Give me a hardy great sword, cuz I need to fight a dragon", "Need some protection, gimme a dagger"

Developer(+2)

Hey Stuntman125,

Great ideas, I'll definately look into your second suggestion.

Can you please add multiplayer i think it will make the game more enjoyable and add new and more advanced items

(+1)
Would it be possible to make the models of the weapons slightly more realistic? It's obvious that you've gone with a stylized art style, and that's fine, but this is supposed to be a game about blacksmithing, and things like the lack of a tang on the sword blades is really jarring to anyone who knows much about swords - a sword is made of one piece of metal with a thinner strip of metal going down into the hilt called the tang. If they didn't have tangs, they'd just fly apart where the blade meets the handle the moment you tried swinging them. It shouldn't be too difficult to fix either; just add a strip of metal the same thickness as the blade but thinner going down from the existing blades, where they'd be covered over by the grips and guards, and then make the grips and guards with an equivalent hollow space in the middle of them. If you wanted to add extra realism, you could separate the pommels from the grips and make them an extra item, and then require the player to hammer on the bit of the tang that sticks out of the bottom of them to fix everything in place and finish the weapon.
Deleted 6 years ago

I don't want to go off on you here but it's very easy to say you'd be good at something when you don't know anything about it. A bright and shiny idea takes so much to put down in a game because you have to break it down to literally every single aspect. Every blade and design of that blade needs to be hand crafted; the size and shape, color, any extra bits that look a little different need to aligned and rendered and tweaked. The hit box and physics need to be programmed (if contact with floor = true then pull x and y axis of coordinate X=741, Y=0, Z=18 to floating point of floor coordinate X=float minus X of the blade, Y=.... etc...

But anyways, aside from "Hey, it's easy! You just have to know how to do it!" I'd like to look at your ideas for the game. I'm not affiliated with the developer, just a guy who likes what he's done with the game so far who also has some time on his hands.

1. This is probably a design choice. This is a game about being a blacksmith and running a shop so I could see "go out and kill slimes" being completely off track for what he invisioned for this game. Maybe it's not and he might end up doing something with that but for all of us who like the idea of running a blacksmith shop and making cool weapons might not like the direction of a questing game to go out and slay 15 dragons to get a cool new blueprint.

2. This comes back to how much work is involved with actually making each and every blade, hammer, hilt, guard, etc... I'm sure he's working on something for this already or he has plans to do so. Actually I believe I saw on his Trello page that there are quite a few things that he's currently working on such as shields and more designs.

3. It used to be so much less that you blew through each and every ingot in just a couple in-game days and the game was just done, over, too boring to continue. I'm sure this isn't the final product by any means but it does give new guys something to strive for and is much better than a 15 minute "Okay I made everything, I'm done" kind of experience.

4. These are multiple jumbled ideas crammed in to one selection. It's very hard to take anything from what you even put here other than "Make the game better!". He's working on a lot of these things and others might make for good ideas/suggestions by themselves. The bigger house is going to be worked on at least. Who knows what he's going to end up doing in the long run.

5. I really like this one. I do know that wood working is a possible thing in the future that will be coming up and if you checked out the 0.72 sandbox bode you'd see that mining is already being tested. I do really like the idea of each item being staged in terms of upgrades to make each one easier though. Great idea.

6. This has been brought up a few times and continues to be brought up on the Trello page. There has been talk about having other shops and buying things from those shops in person, hiring a goon to go pick stuff up for you... There's a lot of talk already on that front, hopefully we see something soon on that after most of the bug fixes are completed.

Again, not trying to attack you here... Just the way you came across "I'm amazing at this even though I have absolutely no idea what I'm talking about" just really rubbed me the wrong way... Maybe I'm just in a bad mood and I'm sorry for that. Either way, I suggest maybe checking out the Trello page and seeing what's going on there too. Get an idea for what's being worked on, what's being talked about and refine some of those ideas a little bit. If you have more like your #5 then I'll personally be looking out for your next suggestions, they could be brilliant.

Deleted 6 years ago

Also on #3, I know that Dasius is working on balancing the pricing system. The problem at hand is that some players want a casual, quick playthrough with minimal stress or effort, so the pricing would have to be very forgiving. But then other players want a challenge, something that will take a longer time and give them a sense of accomplishment. I don't know which update it would be scheduled for, but Dasius is currently toying with the idea of allowing players to select a difficulty level that will change either ingot pricing or profit margins so that all players can tune the game to their own personal preference. Game balancing (for any game, even board games) can be a very long and tedious process with many missteps, so I'm sure he appreciates any feedback that will help fine tune the system. Thanks for listening, and Happy Smithing!

there could be some sort of dungeon to get ores, ingots, grips, blades... and you could bring some hammer/sword/polearm that you created to fight enemies, and could have grinding for swords and other blades and sorry for my english

Developer(+1)

Hey Heromaster,

I do hope to implement an interesting way of gathering Ores future builds. Same for grips and guards.

Thank you for your suggestion!!

Hello!

I'm loving this game. I have a few, suggestions/questions.

1. What is the AI time limits based on? I feel like sometimes there's just not enough time to build what I need to, even though I have most stuff in stock.

2. I've already seen this somewhere, but I'd like to give it some more love. Make it so you can "snap" weapons to the weapon slots above your door. So that when a customer comes in they can pay and take it immediately. Although, first you'd have to fix the glitch where everything falls apart when you relog. lol

3. I haven't tested this past the tin material yet, but it seemed to me that you don't get an experience boost when you sell items made with better materials. If i'm correct and this is the case, I think that would be a fantastic edition to the game.


Thank you for reading.

(2 edits) (+2)

With the current parts that you have, there are a lot of combinations that look like perfectly reasonable, or even better weapons compared to the weapons currently in the game. Could you add some of them?

Complete Weapon set

Titanium Weapon Set

The Titanium tools, from left to right, would be called: Great Hammer, Great Sledgehammer, Pole-Arm (Or Sledgehammer), Hammer, Small Hammer, Dagger, Spear, Short Sword, Long Sword, Lance, Great Lance, Great Sword. (Not sure on Long Sword).

As an extra note, could you have customers be less picky on some occasions, asking for weapons with attributes such as 'light, heavy, big, small, sharp, blunt, long', with multiple weapons fitting each category. For instance, a "sharp, long" weapon would be either of the lances, the spear, or maybe even the great sword.

Would it be possible to have customers come more frequently? I understand that currently you only have a single customer spawned in at a time as it is now, but it would be a much more natural way to increase player challenge by having more customers, compared to decreasing the customers' patience. Having the customers queue up could be difficult to program though, but this would give them a reason to have less patience. The rate at which customers come on a given day could also be determined by how many customers were satisfied the previous day.

Maybe once you can upgrade your store, you could have room for multiple customers at once, which would increase the potential for players to earn money even further while making it an added challenge to satisfy all customers.

Hi Platoonsgt1! Not sure about customer queuing, but the frequency of customers will be adjusted in upcoming patches (currently they have a long walk to the shop, which puts a big downtime in between customers). So you'll be able to stay busier throughout the day. Happy Smithing!

Developer

Also, at the moment, with how buggy AI is, it will be difficult to have two customers at the same time. I am working on a solution but it won't be in game for a bit.

Thank you!

(+1)

Would it be possible to turn a customer into one of the other random npcs after they leave the shop? This would essentially despawn them sooner, without having to bring the exit portal right next to the shop. Getting them to have the same appearance and weapon might be hard, but it avoids the issue nicely.

In any case, it's great to hear that you've got plans for this.

(+1)

Its really a fun game its a shame i cant donate because i dont have a credit card or paypal yet :(

but dont be sad im sure it will be a great game in its final stages

Developer

Hey Xmendral

Haha no worries. Glad you are enjoying the game!!

Hey Dasius, love the game so far! i would love to see Sheilds become a thing and also I would love a forth craftable... maybe you can use it to combine and/or create crystals...

Either way, im also looking forward to some new Blade/Hammer Head designs and If Possible, keep the timer for how long they stay at a constant. on about day 13-14, i dont even have enough time to make a dagger!

But i just wanted to give you my feed back, Have a great Development time!!

Hey, Could you make the "Green Screen" thing have a use? maybe the crystals could do something with it, make some pillars to put crystals on, if all 4 are put on, the "Green screen" does something.

(1 edit) (+3)

Hello, Very fun game so far. Suggestion to add stuff:

1. Battle axes

2. Armor (chest plate, grieves, boots, etc.)

3. Set our own prices (too high they won't buy it, and too low you won't make money).

4. Ease up on the later days timers, or fix the bug where if you premake the item the customer bugs out. (I guess make it more of a tycoon type game where you are trying to have the best shop, not the fastest. It becomes more like those 'build a burger or pizza' type games where you race a clock and it loses its enjoyment/low stress playability, at least for me and becomes a tedious grind). Edit: Instead of the time limit being the main point of the game, make a rating system so that after crafting you may have made a 50% quality item, so it will sell for less, when you get better at making the items you will get closer to 100% quality and make more money that way. I hope this was clear, if there is any confusion on what I mean I can go into more detail.

5. Some customization to the house/shop.

6. Some type of signature type or styling for your shop (if they come to your shop they will get sword 2 or 3 variant for example).

7. If there aren't any customers you could sell items to a local market or send items out for delivery instead of the customer having to come in.

These are just a few suggestions. Like I said I am enjoying the game so far and hope to see more. I know creating a game is not easy (quite the opposite actually) and I'm sure this is worked on in the developers free time as a side project. But, I would love to see more and can't wait for the developer to get more support from the community. Please keep up the good work and hopefully a new distribution channel will become available to you so you can have the support needed to continue working on it and even go full time developing it.

If you do like any of my suggestions and choose to implement them I demand royalties! <-----(100% joking)

Developer

Hey jonscott,

Very interesting suggestions. Hopefully I can get them in in the future. Will be tough but not impossible.

Thank you!!

(1 edit) (+1)

I have a suggestion.

Make the anvil have different tiers. Copper to Iron and so on. Each tier making the smithing faster. And maybe make new smith hammers you can make? I'm all for customization.

Developer

Hey IsaayacTheSmith,

Cool suggestions, I'll look into it.

Thanx!!

(+1)

probably someone already said this... or maybe not... AXES, after the shields axes could be a good call

Developer

Hey Kurtyyy,

You're not the first, but that's ok. I do plan on bringing in axes. Just need to squish as many bugs as possible before working on the axes.

(+1)

In regards to blunt weapons, I think using one ingot and a one hand grip, you could be able to create an axe, and possibly a waraxe using four ingots(?) and a polearm grip. Just a thought, so that there's blunt head for everything.

Developer

Hey James,

I do plan on bringing in Axes soon.

(+2)

Hey man, I just downloaded the game, though I haven't had the ability to play it thus far (School, you know?) though I have watched PLENTY of gameplay in anticipation of my play-time. Firstly, I think this game is perfect to itch (Hah) that want-satisfaction itch in all of us with exceedingly satisfying graphics and creation mechanics. My only suggestion (And it's loose based on gameplay I've watched) Is to potentially add another tab extending out in another quarter circle from whatever head you select (With Z I think the button is) For instance if you chose Hammer heads, another tab pops out from that allowing you to select what kind of hammer head you want to craft, rather than having to hit the piece of metal 3 or 4 times to get it where you want it. I'd love to hear your feedback!

- AJ

Developer

Hey AJ,

Glad you're enjoying the game.

I'll definately have to take your suggestion into consideration.

Thank you!!

(1 edit) (+1)

Please add the option to invert the mouse Y-Axis, as well as manage mouse sensitivity

Developer (1 edit) (+1)

Hey Xenrutcon,

Inverted mouse controlls will be available in the next patch as well as mouse sensitivity.

Mac içinde Gelsin

For discussion of a Mac version (and some workaround options), please check out this thread: Mac and Linux

(2 edits)

Note: I FLIPPING LOVE THIS GAME!!!!!! :D

Note2: you dont have to add this stuff, i just thought it would be cool to see what you could come up with.

could you please add the ability to use your weapons and fight people e.g.

the blacksmith knight,

oh and a new element called Embosite, black like titanium but with green techno patterns through it I would love to see somthing like that,

please reply if you see this.

sincerely C.D.

Developer (1 edit) (+1)

Hey CryoDaggerPlayzOffical

Love your suggestions, unfortunately, I don't intend on implementing combat for the blacksmith. Although, I can't make a promise that i'll implement it but neither will I say it's completely off the table. Rather, I do feel strongly in the blacksmith playing a supportive role. I'll reveal more when the time comes. For now, hopefully you are still enjoying the game.

Thank you for your suggestions!!

(+1)

Wonderful lovely beautiful game, good work. I would recommend having a deep backstory and different types of items - as well as this I think it would be awesome if you had specific orders for a very specific weapon type. For example: "I would like a copper sword, variant 2 with a fancy one hand grip. I would love to see that. But anyway, love the game! Keep up the good work!

Developer

Hey MrPineapple41,

Things I hope to have in the future of the game. Great suggestions.

Thank you!!

(+1)

TORCHES NEED TO GIVE OFF MORE LIGHT! Sorry for caps but, i felt it was needed.

Developer

Hey Charliey,

I WILL MAKE SURE THEY DO, JUST FOR YOU!!! :)

XD Thanks

Can you try ading the game for mac please. I like the concept but I can not play It because I play on mac

(+2)

i suggest you to add:

-a trader that comes to your shop one time per week and sell rare and uniques parts.

-a fighting mechanic that you can kill monster to get drops and craft your weapons.

-story

-armors

-enchanted weapons

-and a And a deeper skill system

(+1)

I LOVE your idea i'm with ya on this one! :D

Developer

Hey DrakoNX12,

Thanks for your suggestions. I will consider them. You can also check out my Trello page if you want to leave any more suggestions there as well.

(+1)

I love the game so far, great job !

So my suggestions are based on a lot of upgrades for the shop like many suggested it already. The upgrades would be listed in the selling/ordering menu under upgrades. [ Ingots Grips Guards Upgrades]


Basicly you get in addition to XP also shop reputation points based on the selling price. Your reputation will unlock shop upgrades and attract more costumers. You might even consider implement modifier on weapons based on your blacksmithing skill. The general modifier names like Basic, Masterful, Legendary would be good. They will modify the selling price of course.


First unlocked upgrades for the shop would be storages. You would be able to upgrade the yard with a ingot stacking storage. They will snap on each other like the ingots do with the anvil. Placing ordered chests with ingots on that area and destroying the chest will even automaticlly stack the ingots. The stacks could look like reallife gold stacks in banks.

Upgrades-> Ingot storage -> Copper Ingot (50)

Tin Ingot (500)

Irong Ingot (5000)

....

each ore type has increased (balanced price)


The next unlocked upgrade would change the upper shelves in the store to snapping shelves for one hand and two hand guards. same with one hand and two hand grips (work with fancy ones too). They will hold 10 of each.

Upgrades -> shelves -> One hand Guard

Two hand Guard

one hand grip

two hand grip

pole arm grip


Next upgrade would be in the yard sword/hammer head storage racks. they can store 5 of each the style does not matter. Of course snap on. dagger, small blade, large blade, small hammerhead, large hammerhead all nicely stored.


The next suggested upgrade would be a hireling/assistant. He or she will cost daily no matter if you even sell something.

if you give him/her a hammerhead/bladehead he/she will start replicating it in style and in ore if you have the ingot storage and the racks for the finished product.


the next upgrade would be the in front counter displays made functional. they will snap on your specific type weapon and hold it. If a costumer comes buy and wants to order an already displayed one he or she will immediatly get it and your bonus time will be just one second.


Later you would be able to upgrade the displays holding 3 and holding 5 of each kind.

--------------------

These were my upgrade the store suggestions that will reduce flying or stuck items and make the store look organized.

other ideas were given you by some people with allowing higher tier of items : altars (f.e.magic weapons)

it can be combined with my idea of upgrading/reputation system




Some other suggestions here:

1. make a ingame handbook snapped in one of the shelves that can be browsed through with mouse wheel, it will contain your level, your reputation if you do implement that, the chance of higher modifier being made if you do implement that, and of course all your sheets and tutorial advisements you find on the walls and the little papers there.


2. maybe make the furnance use up fuel, higher ore need more pricey fuel, fuel may increase modifier chance?

f.e. wood, coal, fire essence, soul fragments


3. maybe get later ingame bulk orders by kings(via mail) 10 small swords please! you have to put them in a special delivered crate. order time is increased of course


4. maybe craft unique and one time items/upgrades for the player - one ingot ->hammer head->blacksmith hammer

the higher tier the hammer the faster/higher chance for better modifier



hope you can see just even one of my suggestion as useful. Keep the good work up!!

Developer

Hey Sover88,

That's a very in depth suggestions. I'll write it down and look over it a few times. You can also go to my Trello page to leave any more suggestions you might have.

Thank you!!

You should implement a system where you have to either explore to unlock or upgrade to unlock different styles of weapons.

For example in your new update, there is a secret polearm in the forest with an awesome looking blade. At the beggining of the game you can already make that blade without finding it. You should make it so you have to explore and find it in order to be able to make that type of sword.

Developer

Hey Blacksword177,

That's a sweet idea. I'll look into it.

Thank you!!

(+1)

Thank you for taking my idea into consideration =D

A few suggestions.

  1. The ability to have and train an apprentice.
  2. The ability to pin up the instructions somewhere (or have a menu) to streamline the learning curve.
  3. Weapon customization, i.e. Engravings, Hilts, Different Guard and Blade Designs
  4. Custom Orders, that payout more. (Pairs with number 3)
  5. (This is probably the biggest one) The ability to use weapons you make to adventure.
  6. Crystals can power up weapons (Goes with number 5)
  7. Weapons have different status effects (Goes with 5 & 6)

New Crafting Ideas

  1. Small and Large Short and Long Swords (Not really new, just a distinguishment between the two)
  2. Bows and Different Types of arrows, I.e. Poison, Sharpness (Causes a bleeding effect), Silver (Extra monster damage), Armor Piercing to name a few.
  3. Shields
  4. Axes
  5. Scythes
  6. Staffs and Staves
  7. Cestus'
  8. Gadlings
  9. Push Daggers
  10. Whips (Maybe like a small blade on the end to do damage.
  11. Kanabo
  12. Halberds
  13. Flails
  14. Kunai
  15. Kusarigami (Had to put these in here they're badass)

That's all I can think of without copying other suggestions I've seen. Love the game by the way. Keep it up. :)

Developer (1 edit)

Hey TheFantastaWizard,

Awesome ideas. Hopefully I can implement all of them one day.

Thanx!!!

Hey I think it would help a lot if you implemented like a line system. Have multiple customers come in and order, then you make the weapons and put them through like a conveyor system. Also maybe a way to actually kill monsters for xp???

the game for me at least seems to not work so. well I see my mouse and then if I click off screen it will stop working evin in windoed mode and because of this I cannot chang any settings because the apply button is off screen

plz fix this I would love this game a lot more but as of now the game is rendered unplayable for me :(

(+1)

Can you put a way to create metal alloys like bronze by mixing tin and copper?

Developer(+1)

Hey GabrielDC,

I do plan on adding alloys.

Thank you!!

i do believe what you're referring to is copper and tin.. witch are both in game...

Firstly, any plans on player-design weapon or a game feature where you design a weapon in the game?

Secondly. bows?

Dasius i think you should add a way so you can use the weapons you make for some uses like when you first start the game you have to make a hammer to use and you should add robbers : D

more weapon types such as long swords( Messer, Claymore, Etc.) hand and a half swords( such as rapier or side swords) broadswords(sabers). different tips of knife blades would also be nice such as Seax, Xiphos, Dirk, Cinquedea, and Sgiandubh are good choices.

Dasius, I have multiple suggestions! 1: You should eneable a feature to take parts off of weapons. I hve wated many a tin accidentally throwing it a polearm grip... 2: You should add customizeable weapons, as in, a daily special! You, the player, get to name said special, and offer it up for a price, usually for a profit. 3: You should add Armor as craftable things! This would be so cool! 4: You should add combat, as in, enemies would ransack the village when you are sleeping, and you have to fight them along with warriors, to keep your shop safe! 5: You should add a new town area where you can buy personalization items and shop 'Upgrades' such as furniture, decor, etc, that have an effect on customers. Love your game, and can't wait to see future updates!

#1: Place any combined parts on the anvil the hit the anvil with your hammer to break them apart. Make sure you hit the anvil, not the parts you want to separate.

thanks, I thought there wasnt a way to remove parts.

I like to make the weapons first before I open the shop for the day but if i've pre-made and weapons and then leave the game and boot it up again all the weapons are broken back down into individual parts again and I end up wasting the day remaking the weapons again. It's a little frustrating

(+1)

Reading on the suggestions of others, I actually do think that a combat system/fighting with your weapons would do hurt the game. Although exploring the area just without fighting does increase the fun factor. Same thing with bows and arrows, this is a blacksmith not a fletcher. Armor on the other hand I do agree.. maybe unlocked as one of the upgrades later ingame (see my other post). I would advise a different anvil for that so you still can use the Z button to change stuff.

The costumers would not order armor, but if a full set is displayed in the shop (snap on armor mannequin display) they will buy it.

Image

That is an image of a full plate armor set, reducing the complexity a bit would be nicer to play as suggested here:

1 Ingot parts:

Visor

Skull

Gauntlet

Sabaton(Boot)

2 Ingot Parts:

Legs (Greave, poleyn,cuisse)

Arms (vambrace, couter, pauldron)

3 Ingot Parts:

Breast plate

Tasset (Skirt of chainmail maybe)


Only the helmet would be a two piece item that snaps together. There should be no left or right variants of legs, gauntlets, boots... even though in reality there are.

A full set of armor would cost 22 Ingots and would have 11 pieces (12 if you count visor + skull). therefore it will be the most expensive "item" so far but also takes a lot of time and energy to create.


Several other suggestions:

1. Crystals:

the fear crystal placed on the counter in a special forged holder/stand will reduce the chance of being robbed cause they fear your shop.

the light crystal placed either in the forge or on the torch above the blacksmithing area will increase the daily energy (a sunny day just makes you feel better doesn't it?)

the blue(maybe water)crystal placed in the water basin will give the modifier Hardened instead of cooled ... increase value a tiny bit.

the red (maybe fire or pressure) crystal placed in or on the anvil will make damascus blades .. increase value but also doubles the time you have to use the hammer


less thieves, more daytime, and hardened damascus copper blade...

(create and hide more crystals with more special powers..f.e. charisma buffs, more time buff, more positive random events instead negative)

2. random events

I do know you have to get the game steady and bugfree first. before even starting with this one here. The thieves at night would be one random event, the big order from a kingdom(previous post of mine) would be another, make several more.

get a delivery with random stuff and a self destructive letter (1-2 days till it vanishes to reduce clutter) "local lord ..... ..... (put names of donators in here for example) contributes to your shop with this little patronage"

finding coin bags in the woods with little to many coins --exploring makes more sense

getting special delivery from your mines (see suggestion 3) with 2-5 ingots more.

breaking material while hammering it. you loose 1-2 ingots there.


3. buying/leasing/renting mines

like many tycoon games you first have to buy your copper or salavage it yourself. later you can hire, rent or even buy such basic material

leasing and buying would have running costs , each morning though you would find a delivery made from that specific mine (copper f.e.)

in the eand leasing would be cheaper than buying the ingots but because the difference is only noticeable with higher amounts you first have to have enough money to lease it. leasing a mine would be the cost of 25 ingots of that specific ore, but would grant you 24-30 ingots (luck is a factor here).

also with random events .. the mine could collaps and you would receive nothing for a day.


buying a mine should be around 200 ingot price costs but the daily cost would be reduced only to wages (3 ingot price of that ore). you also can close down a mine if you moved on to the next ore type (reducing deliveries). Maybe limit of open mines to 2 anyway. Would otherwise break game with all that ingots.



I do know that these suggestions do change the games intentions from a manufactor to a factory assembly belt working style (especially if you add the hirelings from previous posts to this list). But that is the way a successfull business develops most of the time.


4. Outsourcing :D

Outsource the costumers service to india :D .... just kidding


hope you like some of the suggestions^^

So I did have some thoughts, pertaining to materials.

1) Alloying Copper/Tin for bronze, normally this is an 88% copper 12% tin, but it could be done as 9:1 ratio, which would allow people to make something more valuable than copper weapons but not as valuable as tin weapons (maybe a special station to do so?)

2) Material based requests like 'I want a copper one handed weapon' or 'I want an Iron Sword' where perhaps they take either a weapon made of the right material or being of the right type (ie either copper or one handed in the first example, or being iron or a sword in the second)

3)'Burning' ingots later on, where if you just leave them in the running forge for to long they will become 'burnt x ingot' which could either increase, or decrease, the price depending on the material, or who your making it for

4)Enchanting heated blades/blunts/shield by placing them in another 'work station' that you can load those worbedy florbedy crystals into above said 'craft' to enchant it over time like heating the ingots, and potentially allowing for repeatedly running the process to make the enchant stronger

5)A 'list' of things that will be picked up at once (like an 'invoice order' kinda thing)

(+1)

what about letting us upgrade things in our shop and/or being able to buy a new shop

This is allready planed see the trello page for all the details there's an roadmap whats planed.


https://trello.com/b/5D8NLeTg/little-blacksmith-shop

Okay thank you

(+1)

#1 - To fix items getting stuck clipping in the workbench, perhaps when pieces are put together they pop in a few inches abouve the table and fall onto it rather than connecting to whatever is in your hand?

#2 - Make player clip with the boxes. I thought i was supposed to stack boxes and climb up into the 'Not for Sale' house, and was very sad when I lugged enough over there and then jumped straight through them instead of onto them.

#3 more frequent customers - After only a day or two, I had enough cash to front load a lot of crafting weapons, and was able to just hand whatever they wanted over to the customers as soon as they said what they wanted, resulting in sitting idle for a few minutes waiting for the next one to show up.

#4 - Penalty for leaving ingots on the forge for too long - melting perhaps? I quickly discovered that ordering bulk amounts of ingots, placing the order box on the forge, breaking it, turnign on the forge, and then having a steady supply of heated ingots was the best strategy, but took a little away from the game.

(+1)

Sometimes when I'm crafting an item, it get stuck at the crafting table. You could add noclip to the object when beeing held

(+1)

Hello Dasius! Your game looks great! I have a Mac so sadly I can't download it. I see it all over YouTube, and it's truly and indie gem. Maybe if you can (not sure how that works) it would be great.

Thank you! :)

Can you make another shop to move in when get enough money?

Developer(+1)

Hey JasonMC26,

That is in the works!!

(+1)

it would be good if you could see what visual settings that you have selected. if thats already a thing then sorrry, my laptop is too bad to show it.

What if u made some pve or pvp in the future? where u cooled equip the weapons/shields u make and use them(jsut like u use the hammer for forging) and go on some kind of dungeon?i dont know i jsut wanna use that freaking pole arm grip with the great sword and swing it around :D.Ofcourse this would take a long time ,and it would make no sence since its a blacksmith shop not a dungeon game :/ but u know just a suggestion

(+1)

Please work on making this for mac, i saw someone playing and was instantly interested, but then was devastated when i found out it wasn't for mac.

(+1)

It would be cool if in the future you can add some armours too as you get your shop and business bigger

(+1)

Pretty please add in support to invert the look controls, I want to play this game so bad but I cannot adjust and end up stairing at the floor/ ceiling!

(+1)

Hi Lollerlance! Invert mouse options are coming in the next patch, along with many other bug fixes. Happy Smithing!

(+1)

Maybe you can eventually add armor crafting

(+2)

Delivery boxes that have smaller items like say 6 one-handed grips, should be small enough to place on the shelf before you open it, it would save alot of time and hastle

oh man yeah I got so used to dragging around tons of grips that I never even thought about asking for that xD

* order
* drag inside
* destroy
* drag, drag, drag, drag .... xD

Hey! I just played the new version of the game and loved it! Nice work on it! What I'd love to see next is equip-able weapons, and maybe an armour crafting mechanic. I'd also like to see events, like festivals, or attacks and any other cool things that you can think of. Other then that I love the game, you've done a really good job on it!

Thanks!

(+1)

Well this actually is the first version that theoretically HAS the equip function, it just needs a bit more love :D

Armor I THINK I have seen suggested somewhere and it will come :)

And yeah events and attacks are planned, check some of the later updates on trello, either 0.0.8 or 0.0.9

maybe the ability to choose more FOV iv never made a game so dont know if its hard or anytng please inform me

Developer

Hey Jonsccraft,

I did have the thought of putting it in the other day. So you might see it show up in a update soon.

Thanx for the suggestion!

an xbox controller compatiability , i dont know how to pick up with the controller

i think its one of the triggers

(2 edits)

just a thought Pull, or/and ax Bearded ax? also a screenshot feature would be cool.

if you run it via steam you can do screenshots

can i use an xbox one controller to play this? i do not have a mouse and hate using the keybaord controls

i haven't tried it but as i know you can also use a xbox controller via steam so this should work in a certain way.

but steam doesn't have this game, this game is extremly good with a mouse, something i don't have

yeah thats right but you can add also games to steam which are not in the shop

how...

bc i want this game to work the best I can make it work

I really think that this game is really good! I think you should add a multiplayer option for people to play together. Customers should come in a lot faster and less time to give the customers their desired item

Hi (just saying I cant Spell well) I think you could add armor crafting to the game.

by the way grate game

(+1)

armor crafting would add another element to the game.

how about making handles and other wooden parts out of lumber, like hitting firewood with an axe turns it into an untreated 2-handed handle, then hitting it agin would make 2 untreated one-handed handle, and then you put them into the forge to treat them for weapon making.

How about a bulk order list that turns up every now and then from weapon stores elsewhere? So you'd get a list that you need to fill the needs of by a certain day. Put all the items you crafted for it in a shipping crate and you get a bonus if you managed to get all the items in it on time (it then gets taken away). That way you not only have to deal with customers, but also try to fulfill orders outside of working hours so that there's less making stockpiles for keeps.

(2 edits)

I have a couple suggestions.

Weapons

Mace - 1 ingot blunt weapon with 1 hand grip (the dagger of the hammer family)


Crates

It would be great if the crates had a lid that could be closed, that way if one is picked up with items inside (i use one of mine to hold 1h grips in the store) the contents dont explode everywhere


Deliveries

Orders of more than 10 would be amazing, would save much back and forth work to bring quantities of grips and guards into the store


Shop

Add another torch to the right side of the bench, to make it easier to see when assembling at night (currently only a small portion stays bright enough to see metal on the blue of the bench)

(+1)

Just wanted to say that as a blacksmith I love this game, only greivance is the use of water instead of oil.

same;(

Could add a mechanic where water is less effective with higher tier metals, and you gotta buy oil?

That being said if you ever want any tips to make it more immersive im here for ya!

pls game creator, MAKE THIS GAME BE FOR MAC! PLS! IM NOT GONNA GET A WINDOWS SOON SO PLS MAKE THIS GAME FOR MAC! YOU CAN LEAVE THE WINDOWS VERSIONS DOWNLOADABLE BUT PLS MAKE A MAC VERSION ALSO PLS!

Hi Thor30056! I understand your frustration, but currently the developer does not have a Mac on which to build, so don't expect a Mac version to be released anytime soon. There's a discussion HERE about some possible workarounds in the meantime from other users with Macs. You can also add your vote for a Mac version on the MLBS Trello page HERE. Thanks!

(+1)

Hi Dasius!

This game is just the best! Playing hours and hours :D. I don't know about others but it would be cool if the customer was able to order multiple items and multiple amounts of the same item too like 10 hand swords in 6 minutes or something like that.

hi I just started to play my little blacksmith shop and I have had a problem with the weapons glitch into the table when I put them together, and I have tried to reload the games.

(+1)

Hi BOBTHEKILLER! Items snap together on the workbench in the orientation of the part you're holding. So if you're holding a grip and it's pointed down toward the table, the blade will be wedged in the table when they snap together. When an item gets stuck in the workbench, follow these steps to unstick it:

  1. Grab and hold the item with the Right Mouse Button (RMB)
  2. Continue holding the RMB and Press Alt (or Alt+Ctrl) and move the mouse around to rotate the item.
  3. While still holding Alt (or Alt+Ctrl) release the RMB - The item should remain in your grasp in the orientation you rotated it to
  4. At this point you can drop the item by releasing Alt (or Alt+Ctrl) or grab the item again with RMB

Hope this helps, and Happy Smithing!

thanks that helped very much!!

The gameplay is great but it takes a long time to get tin ingots

I read that you increased the cost of ingots. I have just got the game and I'm on day 8, I am still on the copper ingots as I am struggling to make much money. I was wondering if I'm doing something wrong or if something should be changed to make it a tiny bit quicker. I also read that you are supposed to get a lot of money if you give them the item quickly, if I give it to them instantly I still only get a max of 3 extra money.

(1 edit)

Be aware that there is a bug where sometimes you dont get paid for the ingot used in an item. Check the price of every sale... and for the time being do what i do, save after every good sale and alt+F4 if you get a bad sale and reload the game.

This could be the reason you dont seem to be making profit to advance. It only takes 1 or 2 bad sales per day to kill all profit.

Hi imperialfish! The ingot pricing is much steeper in the latest version. The profit you make on items you sell is a relatively small percentage markup from the cost, but as you get into the higher tiers, you will make more money. The developer knows that everyone has a different pace they'd like the game to play at. Some people thought the previous version was too easy (you'd usually be done by day 10-15 with no reason to keep making more money other than having a big number). Don't expect this pricing scheme to be set in stone, though, we're still in Alpha. Also, Dasius has been working on the idea of having the pricing tied to a difficulty setting so that players can enjoy the game at their own pace, but that's not implemented yet. Hope you're still enjoying the game even with the increased difficulty and Happy Smithing!

Wow, thanks for the quick reply! I agree that the old prices seem to make the game too easy, I was just recommending to the creator that it has been made a tad too steep. I feel like I might be close to the 2nd ingot though!

I just got up from copper ore to the next tier, made a great sword out of it, and didn't get paid anything for the ore. So back to square one.

Can you please make this available for mac too.

(4 edits)

Suggestions (in no particular order):-

1. Enable ability to toggle physics on an object. So that they can be locked into place and unlocked if needed to reposition/removed. (An Example with crates:- This will enable us to fix a crate into position that doesnt get accidentally knocked and spewing its contents everywhere. Not only that, the crate can be put at an inclined angle to cradle the contents more effectively.)

Can place the option for the above in the 'Z' selection wheel maybe. Allowing to right mouse hold item and enter the selection wheel to lock it.

2. Make a thread that is stickied and locked to you. So that you can give the community a little info a few days a week on what you are doing. At the moment, i bet alot of people like me are checking these boards to see if any new info is available, but it goes a long time without anything. (Disregard cause you have Trello)

3. With the use of suggestion (1), give us different length and width planks. So that we can make pigeon holes, boxes, crates and shelves as we see fit. I think this will be a powerful mechanic :D .... With this kind of mechanic, itll probably be possible to make our own home/shop/storage lockup/etc.

4. With the use of the latter part of suggestion (3), allow us to designate where our shop is. Maybe have the counter as the item that is used to draw customers towards, which is unlockable to be moved, as suggested method(s) above.


After thought:-

Some of these implimentations may eleviate many other suggestions that people have asked for. (more storage, shop expansion, Labelled storage boxes/shelves, etc)

Developer(+1)

Hey Adie123,

1. Like the idea, will consider it for sure.

3/4. I do want to add the ability for players to place miscellaneous objects in their environment like what you mentioned. Ill look into it as I believe it would add to the game.

Thanx!

I peeked into the files and I saw a VIVE and an Oculus Rift folder are you adding VR? coz i have a vive and i would low key love it xD

Developer

hey TiedStatistic,

Those files/folders are default packaged with the game but I would like to make the game VR but it's not a simple implementation into the game since it wasn't built with considerations for VR.

(1 edit)

hello i think it would be cool if you could A.make hammers and use them if they are better than your current hammer(i think the key to take the new hammer should be T) B.make wepons and use them on quests/adventures/in dungeons.

Developer

hey Jemman2901,

Being able to make a better hammer feature that is being implemented.

(+1)

multiplayer might be cool to add so you can have one person making and buying the weapons and another selling them

(+1)

Or one person frantically keeping the store stocked (and reasonably neat) while their friend clumsily makes stuff for the customer.

(1 edit) (+1)

So, I don't know if anyone has suggested yet because I'm not gonna read through hours wort of suggestions to check that, but I have a crazy idea.

What if we had the ability to repair? I dunno if you have plans for the tools on the side of the workbench, but we could use those to repair weapons, and hand them back for a fee. It'd be like a quarter of the cost, since we use no mats (or very few, depending on the damage, in which case the price goes up) and our charisma could max it out at like half the cost of the normal weapon buy price.

Now, aside from that, there's also my crazy idea. I know you want to expand the areas of exploration and customization, but I see there's a broken cart outside my house as of 0.0.73. What if we could upgrade our shop, first of all, and I know you already want to do that. Also tho, what if the cart could be used for deliveries? I think you gotta make the boxes a little slower moving when picked up so they don't jostle stuff so hard, or delivery boxes could have like different shapes and the items set in them get locked into a place so they don;t fly around? IDK. But, we could get a guy come in with a paper, he hands it to us, and it could be taxes or a military order! And then the military order is like "Make the Army 10 one handed swords of tin!" and he'll hand you like the paper and you'll get the coin to make those. If you don't put them in the cart and "deliver" them, you lose hella money and maybe that could be a loss idk how that would work but it could be like normal orders just with boxes of items.

Also, Dunno about armor being implemented, but making that would be sick as fuck.

That's all thanks for reading my shit idea if you did.

Developer

Hey holytrolls,

Repair is on my todo list. Can't make any promises on when it will come out but I do want their to be a repair system.

Delivery is an interesting concept and ill consider it. Thanx.

Armor is something i want to implement as well.

Deleted post
(1 edit) (+2)

Dev hasnt been active for two weeks. no idea whats happening. The workflow on Trello was suspended and the dev's gone awol it seems. :( ... Lets hope hes gone on vacation for two weeks and comes back to continue... Wouldve been nice to have had some info though prior.

(+2)

Yeah, Dasius worked really hard for over a month crushing the game breaking bugs everyone was reporting (he's really dedicated to this project). Can't blame him for taking a short break and enjoying time with his family for a bit. After all, he's a one man team on this one. Don't worry, he'll be back at it soon enough :)

Developer(+1)

Hey gunjamed,

I am working on adding more features to make the game more interesting including end game content. It will take awhile as im trying to release more polished versions of the game.

(1 edit)

I know this has probably benn asked a lot but could we possibly get the ability to craft actual armor? Like breastplates and helmets.

Developer

Hey gamersky10,

Eventually. :)

Is it going to be available for Mac.Amazing I really want to be able to play it.Thx

Multiplayer so we can play this with friends

Developer

Hey Spartan117gw,

One day but not anytime soon. Multiplayer is difficult to implement.

(1 edit)

a whet stone I.E. grinding weal for putting an edge on your customers new or old weapons... and if you ever implement plate armor a breastplate stretcher, scouring barrel for chain mail.

Developer

Hey Kieran,

I am looking into Grinding wheels and whet stones when implementing weapon stats.

ok thanks for answering that.

(1 edit)

Tried the Sandbox version, so is it 3 common cut up wood for 3 copper ores? And does it take more wood the higher tier of metal you have. Just wanna get a head start on the next update : ) Tin takes a long time to buy right now, making 4$ profit for each weapon you make. Been playing a few hours, made a 100$ profit so far. Got my Charisma up to 4, and it's day 8. Starting to get less and less time for each order.

Edit: 1 Uncommon firewood can smelt ores for a while, like a minute or so. I threw in like 7 Iron ore, 3 copper ore, and 1 admantite ore. All smelted with 1 firewood. Guessing it's a time limit kind of deal

Developer

Hey Vanilla,

I have plans to adjust the difficulty of the game. Adjusting the wait time for each customer per difficulty, including rewards etc..

There will be adjustments to smelting.

Make it for the macs PLEASE!!!

#MACLIVESMATTER

Developer

Hey Slipp3ry_squid

Lol! I agree.

Tts a plan for a future release when the game is completed. I'm sorry!

Wouldn't it be cool if you could actually use the items you craft? I know this may be completely different, and very hard to program, but how about an arena, where you can use your weapons to fight other people. Winning will give you money, however, losing/getting killed will restart the day, or lose profit.

Developer

Hey Pro Roblox Player,

Cool idea, but doesn't really fit in a game about owning a shop. Would be a cool game mode though.

Yeah

(5 edits) (+1)

I'm loving the game so far, keep up the good work. I was wanting to ask a few things, and give a few suggestions:

1: When do you think the second blacksmith will be purchasable?

2: I found 4 crystals. Do they have a purpose currently?

3: Once you've developed the game enough, will you add more to the world? Like, more places to purchase, mining, woodchopping, mobile-trading (Selling items on-the-go), and a larger map?

4: What do you think about being able to defend yourself from robberies? You could use the weapons you craft as defence from these attacks.

5: I'd love to be able to craft armour. Like gloves, gauntlets, chestplates, helmets etc, possibly out of metals and leather. What do you think?

6: Weather could be pretty cool. It could add another layer of immersion, but i'd expect it to be on the backburner.

7: A more advanced ordering system. By this, I mean people would ask for a more unique weapon. For example, a dagger with a fancy grip and a different type of dagger blade (more variants of the same blade can be added to the parts wheel (Z)) or a Polearm with new spearheads.

8: Bows and arrows. A thing I wouldn't expect to be made, but sounds cool.

9: When do you think mining will be implemented into the Shop Mode?

10: Does this run on Unreal Engine?

The game is full of stuff for it being in alpha, which tells me you're doing a great job. I can't wait to see the game once it's out of beta!

Developer (1 edit) (+1)

Hey Recon John,

Glad you are enjoying the game. Ill try to answer your questions.

1. There is no public timeline on when I'll release things. It's difficult to develop a whole game solo and meet deadlines too only fall short. I'll try to be reasonable and release things as fast as possible without sacrificing quality as i've done in the past. So for the moment, I can't say when but I can say it is planned for the next update. Sorry if that was a bit convaluted.

2. Crystals, atm, still have no purpose but they will near end game when they are fully implemented.

3. Every update or so, I try to add more content and destination for the player to visit to break them out of the grind/monotony if they so choose. The next update will have a larger map with more to do.

4. I want to add a element of risk and loss. I think what I am implementing currently will be a good alternative to robberies. But I might still add it at one point. No shop is complete without someone trying to steal your stuff :p.

5. I am working on armor possiblities but I can't make a promise it will be in the next update.

6. Weather is on my todo list. Very close to the top. I'm all about that immersion.

7. I've received this request several times now and I might just have to do it.

8. Unfortunately, bows and arrows don't make sense for a blacksmith game, same with leather armor. Would like to remain in the realm of metal working. This also has been requested alot so i might, far in the future, add specializations like weaponsmithing or armorsmithing.

9.Mining is partially implemented but i'm pushing for full implementation either in this update or the next.

10. Yes! Unreal Engine 4 is the engine I am developping this game on. :)

Hope that answers your questions.

Cheers!

(+1)

Nice! Thanks for the reply.

(+2)

Suggestions I have in mind:

1. Maybe add a few animals, because immersion. Maybe deer in the forest, or rabbits/birds.

2. A way to design/customise your shop. Would love to upgrade, or add to it.

3. And yeah, a difficulty system would do nicely, and maybe you can make it customizable in a few ways. Like adding extra funky challenges for extra profit. Like no sprinting : )

4. Other shops that you have to compete with, and a rep system. Sometimes you'll lose customers depending on your rep.

5. Mining right now, the way I see it being made, feels a bit OP. This is how I feel like it might come out: "I can either buy the ore, and spend my money. ORRR, I can go out and mine/smelt it for no cost while I keep my shop closed".

6. I like your repair idea, maybe your hammer or Anvil gets worn down after a long time?

7. Or maybe you can repair people's weapons for them, maybe they bring in a Great Sword and you use one bar to repair it on the anvil.

8. I like the Delivery/shop idea, where you have to go out and buy the items instead of using your fancy Wall-Pad to get your stuff, Yay, walking.

9. Drinking chocolate milk currently, maybe you could work on the house, like make it so we don't phase through the back, and make it so we can actually do something with it? (the house on the hill)

10. And finally, more monsters, and make the people actually fight them in the forest. Make it so you can actually get attacked if you wander out there.

BONUS SUGGESTION~~~~

11. The last suggestion brought this to my head, and I needed to say it.~~~~

The mining area, OR areas can be put outside of town, kinda foggy but not as much as the forest is now, and could sometimes have a "monster" there, and it will attack you if you go there. You could hire a "guard" to kill/guard you so you can go mining.

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------

Thanks Dais for making this game, and I am really loving it. Can't wait for the update, but i'd rather have a polished update than a half-fasted one : )

(+2)

I like the 2nd one. That would be pretty cool... Maybe you could even buy your own land and build on it?

Developer

Hey Vanilla,

Thanx for the list of suggestions. I added it to my trello page for reference.

(+1)

Suggestion: Merchants

Could be traveling merchants, with huge backpacks and swords hanging off, or with carts with weapons and stuff on top of it. All shop prices are different. Example: Cart: Sells iron bars for 950, while a traveler sells them for 900.

Developer

Hey Vanilla,

That's a pretty cool and interesting idea.

(1 edit) (+1)

A suggestion that was inspired by one of the dialogs, maybe occasionally, you get an order in advance of the sale. Like a bit of paper that says they need 3 daggers in 4 days, something like that.

Also it'd nice if polite(the ones that don't say things like "SWORD NOW! Etc.") customers said Thanks or something as they left or picked up the weapon(so as not to slow down gameplay).

A couple ideas for adding difficulty, hunger(once a day, with a slowness debuff if you go so long without food), rent(untill you either buy your house, or a new one.) perhaps you risk getting robbed, unless you hire a guard(just because you make swords, doesn't mean you know how to use them). These could be tied a difficulty setting, or have individual settings.

Well that's me throwing my hat into the ring, I hope these help.

Developer

Hey Majgamer,

Thanx for the suggestions.

I believe the customers do say thank you but it does seem more of a "shy thank you". They turn around and leave while saying it so it's possible to miss it. I'll look into making it more obvious.

I do plan on adding a tax/rent system in the game.

I like the idea of adding a hunger system.

(1 edit) (+1)

First suggestion: Unlock Web

Along with the skills/perks tab, the unlock web could be a section that allows you to chose a path you want to go down in the game. (Ex. Tinker, being able to mash up different parts on things you otherwise wouldn't be able to, alloys.)

Second suggestion: Alloys

Being able to alloy metals in the smithery or some other place and then sell that off to your customers, making a better material in worth than the number of metals that you combined, or equal in worth but just looks really cool to you. I would suggest it to be a unlockable thing in the web relative to the worth of the metals you alloy.

Third suggestion: Shop expansion

Expanding the shop would allow for you to put stuff that you wouldn't have been able to. Like if you just had the basic shop areas (The one you start with right now, or smaller) You wouldn't have the correct area to place a smeltery or a storage room for ores that you collect.


P.S., I love the game! I love games with vast customizable options throughout the game!

Developer

Hey Pandatzky,

Glad you you like the game. Thanx for the suggestions.

Developer

Hey Padatsky, 

I added your suggestions to my Trello for reference.

Cheers!

Could we possible have it for mac?

Viewing posts 201 to 400 of 635 · Next page · Previous page · First page · Last page