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The Legend of Doozy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
AESTHETIC - Does this game have a great atmosphere or mood? | #37 | 3.929 | 3.929 |
TECHNICAL - Is the game poorly put together, or is it technically well designed? | #50 | 3.214 | 3.214 |
FUN - Is the game enjoyable or satisfying to play? | #54 | 3.143 | 3.143 |
OVERALL - Is the game just objectively good? | #55 | 3.321 | 3.321 |
THEME - Does this game represent the Autumn theme well? | #57 | 3.679 | 3.679 |
ACCESSIBLE - Does the game have good OS platform support? | #64 | 3.607 | 3.607 |
CREATIVITY - Does the game include something unexpected or innovative? | #80 | 2.893 | 2.893 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hi, unfortunately, the game completely kills my graphics drivers on linux, both in the web version and in the native build. It happens after you press Play during what I assume is a cutscene.
I will still try it on Windows.OK, thank for the details! So the game just crashes when you hit play? Is there an error message? I should get a Linux box running to test..
As far as I can tell, my drivers crash, or something in the stack does, everything becomes black, and when it comes back there're graphical artifacts all over the screen and nothing is responsive. I have to do a hard reset of the whole system. No error messages or logs from what I can tell.
Oh, boy - Linux black magic.. sorry for the inconvenience! >_<
It's okay, stuff can be difficult, especially with Unity as far as I know :) I'll have access to a Windows box before the voting ends so I'll play the game there! :)
Got to try it on Windows. Good job! :) The art kind of reminded me of WoW :)
Beautiful game! The art is fantastic.
Good job!
Thank you! The environment art is by Triforge, and the character model is by Mixamo. We modeled the thorns, stumps, branches, and logs.
The environment is very well done! The dynamic camera also made the level feel very natural.
The only issues I've encountered are collision problems that suspend you on the side of platforms. Other than that, its a very polished platformer.
Enjoyed the aesthetic of this game - between the sound effects, music, design, and mechanics it all came together very cohesively. Great work!
I think the thing that tripped me up the most was the mushroom bouncing + spikey vines. I kept getting stuck on the edge of the mushrooms or spikes. Also, I realized after much failure that a bounce alone is not enough to propel you over that second jump. It seems you need a bounce + jump. I'm not sure if there is any better way to differentiate between the bounce or the bounce-jump.
I also really liked that the camera moved around the level and gave you different perspectives of things. It made the game more interesting to play (as others have also said). I'd probably limit the use of it a little more - it got disorienting at times. But overall, it's definitely a cool mechanic to include.
Wonderful entry!
Thanks so much, great feedback! The jump/getting stuck definitely needs fixed (it's a physics bug), and I think the camera should have transitions like Resident Evil instead of swinging around corners.
I'm sorry to say, I haven't played Resident Evil, so I had to look up what you were referring to. If you're talking about a fixed camera position transitioning to another fixed camera position (like I saw here in old style RE), then I'd say what you've got now is more engaging. There's got to be a sweet spot somewhere in there. Maybe pivoting the camera slower, or even pivoting it a little off-center so the player doesn't feel like their head is moving. I'm really not good at this part of game design, but I did enjoy how dynamic your camera reposition was. :) (end rant)
You were really able to do a lot for this jam great job! I really loved how the camera moved around the world and it wasn't just a regular sidescroller the whole way through. Jumping on the mushrooms was fun and responsive, and the backgrounds are really nice! Good job!
Thank you! The backgrounds are my favorite part. :)
Loved it, beautiful game, and the music was beautiful too. Great atmosphere ! I would have prefered the camera to be a little closer but that's me and my bad vision x)
Love the 3d, really creative and it must have been a lot of work ! Well done !
Thanks so much! The camera was our worst enemy on this one. The music was composed by some very talented Italians, specifically for this game - I was blessed! :)
The aesthetics and atmosphere are great but I had some trouble with the controls and the camera (motion sickness since it moved too abruptly for me) although I really liked the concept of it since it reminded me of Trine :)
Considering the 3 weeks we were given it's impressive!
Thank you! I agree about the camera - it was a bit of an afterthought. Glad you liked the atmosphere, we "wasted" all our time in it. ;)
This is pretty impressive for 3 weeks' time, the environment look great and it plays really smooth. Your animations also transitioned really well which is something I think is pretty hard to do. I would love to see you do more with this, it's a really solid foundation. Awesome work!
I'm trying to think of how to expand on it.. More mechanics are needed. Thanks for the feedback!
Looks and sounds great. (I realize that the graphics assets were not created for the project, but they're utilized well and integrated with each other.) Controls are decent.
There is something a little counterintuitive about moving continually to the left, but of course that's just 30 years of videogame cliches speaking, isn't it? :)
Also, I did feel a bit disoriented by being constricted to a single plane of movement when moving through a fully rendered 3D world. This however is a rather small quibble.
Pretty solid game, liked music. Sometimes light not really showing where to jump. Loved the idea of 3d platformer with scrolling camera. Night location looks promising and atmospheric, wanted to play it.
Overall very good! )
Very cool game, I liked the aesthetic and level design! I wish the mushrooms were a bit more lenient, I got stuck on the side a lot of times. Also loved the side scrolling in a 3D environment, but sometimes camera movement is just too sudden and got me killed in a specific location.
Overall a very solid entry. Good job!
I liked the fake 2D effect in this one. Being able to see enemies on different layer was really nice. The plateforming is simple, but it works. The jump can be a little clunky at time, but nothing that prevent someone from completing the game.
Thanks for playing it on stream! Once again, I failed to refine the main mechanic (jump)...
The game is pretty cool. The scenery is very involving.
Thank you, Daniel! :)
It was a bit laggy for my PC :/ but despite that I loved how this is not like usual side scrollers, this is actually in 3D and the camera movements were awesome!
Thanks for trying it!
Great game! Really polished, great art and super detailed environment. I am surprised it runs so well on WebGL. What I would improve is that sometimes it's not super clear if something is going to make damage, or where the spongy mushrooms are.
But, really, game is super well made. Enjoyed it a lot!
Thank you! The background is a rendered skybox, which is how it runs so well. I'm impressed with how much grass I was able to add, though.
Good tips - I agree about the obstacles!
I like the graphics and the nice atmosphere. Maybe you could add more types of obstacles like other insects or something related. I liked the game, nice job!
Wow! The game looks good, the movement is cool, the character is unique and feels alive. I just wish there was something else to do besides jumping! This is a great base and I feel like there's need to add another layer for it to work better. Good job :)
Thanks! I really wanted to add collectibles, but ran out of time (imagine that!) Looking forward to trying your game. :)
Please do, and rate & comment! I'd like to hear your thoughts :)
Long time since I saw some sidescrolling 3D platformer, and this is very well done: nice backgrounds, the right music, character seems cute and the enemies fit. At time shadows are a bit overwelming and the camera feels a bit jumpy, or the movement stiff, but those are minor problems easy to iron out after the jam.
Find something to keep the player interested (a original mechanic, a compelling story), and you can build a game where people would gladly sink some time, nice work!
Thank you, I totally agree! There is a significant storyline, but it requires a lot more assets to tell effectively. Maybe we'll continue, who knows!
What a pleasure to play. I just loved the camera movement, however it did get kind of confusing sometimes when your character would head into the world and you had to push left to get him to continue going. There were some buggy areas where the player was getting stuck floating in the air, but the graphics were great and the music was spot on. This is a great start of what may be an amazing and profitable game. Good Job!
Hey, thanks for the feedback - I feel the same about the camera. I agree, the audio is amazing - I had the pleasure of working with a couple fabulous musicians.