Play MEGACHESS
MEGACHESS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Judge's Choice | #1 | n/a | n/a |
Overall | #9 | 4.417 | 4.417 |
Gameplay | #11 | 4.348 | 4.348 |
Originality | #43 | 4.374 | 4.374 |
Presentation | #49 | 4.529 | 4.529 |
Ranked from 155 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Fantastic game, feels very fleshed out, could be a steam release tomorrow
What do you like about your game?
I genuinely enjoy the concept of the game and the general feel, and I feel that I need to dig way deeper. I am beyond excited to showcase it to everyone !
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Comments
An excellent idea, executed perfectly.
The joy of putting 4 pieces together and absolutely smashing your opponent, is perfect.
genuinely amazing game...design, gameplay, all of it is incredibly impressive for a game jam title! bravo!!
Really cool concept and great execution, my only suggestion would be to make the turn sequence clearer as it can be a bit confusing when the enemy turn passes without them taking any actions. Something as simple as splashing up "Player Turn" and "Enemy Turn" at the start of each would help clarify things.
There is already a player turn enemy turn at the top right of the screen. And it's not your fault if you don't see it it's a recurrent feedback. I experimented with this a bunch, but the game felt too slow when the turns where more chopped off, and putting the text in the middle of the screen was a bit too flashy !
This game is very fun. I love the mechanics and puzzle-like nature of the game. And I love the unique design of all the pieces. I hope more comes of this game, I would love to play more levels and explore the mechanics further!
I think that the game would benefit from more clarity/contrast in the graphics. For examples, walls and pits are somewhat difficult to distinguish. And also, maybe some kind of grid background to make it easier to predict the movement of diagonal pieces across pits.
My only other comment is maybe including some way of indicating which pieces can hop over walls and units and which can't.
Yes yes yes, 100% agree on everything you said! It's missing a lot of nice qol, targetting is broken and would need to be done nicely, most likely need to add more contrasting colors for the enemies!
Really cool game, but god I suck at it lmao. Would benefit a lot from some easier starting levels.
Wow this is a crazy well made game. The polish is insane, the mechanics make sense (although take a tiny amount of time to get used to) and it's all so well presented. Great job!
this is trully amazing!
Wow. Loved the intro, very cinematic. The screen shake and SFX give every action a sense of impact. I'm not really into chess like that, but I might come back to this. It's a tactical team turn-based strategy game, which I love. Its amazing that you got all this done and looking great within the time of 2 weeks. Great game.
Thank you so much. I actually thought (am still thinking?) about removing the chess part from the game. There is more custom units than classic chess pieces at this point, and I don't know if the chess them detracts people from having a nice experience (going to "this is chess! I'm bad at chess") or if it is actually useful to provide familiar context for the game!
wow, im floored... this game is awesome! there's so much depth in the mechanics, with each feature interweaving with each other to make such a nice game loop. the presentation and game feel are also so polished. great work!
I love this game. Its polished af and it has a lot of game for a gamejam. Very interesting gameplay. I think you could definitely expand on it :)
Very fun, although some puzzles became easy to cheese because the AI is pretty limited in that it only does anything if it can immediately take a piece, but I imagine that programming chess AI in two weeks is not ideal lol. Great game, definitely my pick to win the jam.
This is ourtight awsome, Amazing Work!
This is ourtight awsome, Amazing Work!
I dont know how to play chess, but i love this game
Very high quality! A few minor suggestions if you end up expanding this game/ releasing it to buy:
Add hotkeys for placing pieces. It was a bit inconvenient to keep moving my mouse from one side of the screen to the other. Perhaps if multiple of one piece are being placed in the same turn, then right click can be used to place just one, and keep another copy of that piece "on the cursor"
I think this game has a lot of potential!
I think the reserve needs to be closer to the game scene, at the bottom of the screen maybe?
Love the keybing shortcut idea though, I use that a lot in slay the spire and it feels good to use. I might run out of keys to bind though, as you can get up to 15 units. Would not mind a cap on the player inventory to 8 or 9, to force the player to capture specific pieces first or discard unwanted ones.
I just really like thinking about this game there is a lot of ways to improve everything across the board! But the base is solid, easy to expand and i think already kinda fun!
Extraordinary game! Everything is great, art style, gameplay, general vibe. Good job!
great artwork and overall feel to the game! The music fits the vibe perfect. I really like the concept of the game based off the aberration theme.
Great puzzle game! I'm not sure I'm feeling the aberration theme so much, but it's impressive how polished everything feels for a jam :)
The game is very progressive and so more enjoyable like that. Actually, it can be a good introduction to chess for new players! Congrats for your game.
Insanely well made for two weeks! Very fun!
If you're keen to expand the idea more I think the AI could do with some more work, I'd like to see them try to setup plays by predicting my next step, since currently they only seem to try to look for things they can take. Also, I think I found a bug with one of the mega units, for whatever reason he wouldn't move from his spot.
(Cannot comment with pasted image for some reason, so here's a link https://ibb.co/CWMH191)
Thank you for your feedback !
Something is wrong with some mega units. This is 100% spaghetti jank. Sometimes they wont attack even if they can, I've seen some doing (very) illegal moves... So I guess it balances itself !