Play aberration
Our Dear Government's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #139 | 3.783 | 3.783 |
Originality | #148 | 3.913 | 3.913 |
Presentation | #159 | 4.000 | 4.000 |
Gameplay | #175 | 3.435 | 3.435 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
Amount of work. It may be short in playthrougs and not exactly groundbreaking, but I learned a lot of stuff during those two weeks.
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Comments
I kinda got horror game vibes from this. The cave bit really scared me, lol.
The story has a pretty nice pacing!
Thanks)
Echo did all the work in the cave :D
Enjoyed playing that - got to the end :)
Well presented and good story. However, it was a little too slow paced and the interactions could've had more action & variation (a lot of the gameplay was place this thing over there...).
Still, it was cool how the story unfolded and I like the cut scenes and the overall look of the game - great job!
I liked it! Got a little startled by the explosion at the start but in an intended way I believe haha
Liked the story twist underground
Thanks for playing and review)
Yeah, I kinda overdid the explosion 😅
that was quite the rollercoaster of a narrative, pretty fun to go through! im thoroughly impressed with how a lot of the cutscenes look like in the game, especially the beginning parts! it has great use of camera motion to simulate head and body movement making the scenes feel grounded and natural (also the blinking animation is a very nice touch)! the environmental set pieces of the game also look very well crafted, the layouts of everything feel grounded and realistic, really gave me a good sense of immersion while going through the game!
the story was fun to go through but there were times were i felt a little loss. besides the grammatical errors, it would have been nice to have names in the text so the player can have a better idea on who might be talking (even something like Person A and B would have been good). also the text sometimes went by a little too fast for me (especially with the short text). regardless, this was a fun conspiracy narrative to read and i liked the slow build up towards the ending where you go around the base and gradually learn the true nature of where you're at.
really nice game, could tell you put a lot of effort in it! really enjoyed the environment and world building, the presentation was great! great work!
Damn, that is the biggest review, I ever saw :D
Thanks) Glad, you enjoyed.
And yeah, the game seriously lacks dialog/objective controls. Unfortunately, I'll have to redo the codebase completely to fix that)
Pretty well made, the translation could have been better and i had a hard time imagining the people that were talking to the protagonist but otherwise it was a really solid experience
Thanks for review)
Wrote dialogs without translator so, yeah ... 😅 My English is not great)
Was a good practice, though)
I loved it! That was quite a journey! Amazing job building those environments and stitching them together with the story. Really well done!
Pacing improved when I discovered 'shift'. :D
I can absolutely imagine redesigning the desert location as a large puzzle, making it a little less linear.
Excellent job!!
Thanks for playing and review)
Glad, you enjoyed it!
cool experience, definitely defied my expectations, dialogue did get annoying after a bit
Thanks)
Yeah, I think it is because of lack of "emotions" in text, as well, as ambient
Awesome game! The only thing is sometimes the text disappeared to fast for a non-native speaker to read.
Thanks for playing and review)
I hope, I'll find a time to fix this after the jam ends
Well, Good game, with a good story. The only critic will be the game seems slow to me. it would also be better if there were any button to speed up the dialouge. Best of luck.
Thanks)
Yeah, the game seriously lacks ability to control dialogs and objectives(
Didn't get it in time
Had a great time with this and you gave me a good jump with that explosion, honestly shocked that you managed to get so much done in the short time provided for this jam, truly impressive work my friend. Honestly was hoping for more but man you had already created so much, how could I ask for more, great work!
Thanks)
That was, for sure, the rough two weeks 😁
Nice game. I love the little cinematics looking around or picking up objects that transition very smoothly with the gameplay. The story and presentation are engaging and I had a good time :)
Thanks for review!
Glad, you enjoyed it)
Saw your game in one of your posts, will definitely check it out when I get there.
Your Game is very Cool
Thanks)
Played the game and finished it, it was a bit short but I enjoyed it, the environment was really clean and told the story well.
There are quite a lot of grammar and spelling issues, I am assuming English is not you're first language, but it didn't take away from the story and the game, it gave the game a lot more character, and it has soul and love put into it, and that's why I enjoyed, I wanted more, the story was interesting and kept my hooked, doing the little quests here and there made it more of a game than a walking simulator or a storyboard, so good job!
Overall a really fun project and I can tell there's been a lot of work put into it. you should 100% be proud of what you've done. :D
Thanks for playing and feedback)
Yeah, I'm from Ukraine, so the English is not my main language)
I might have checked every dialog, but the time was an essence.
Nah that's all good i understood the game, you've done really well good job dude :D
I played the game, and congratulations on getting the 3D environment to work! Many animations are very nice.
There are some typos and grammar error here and there, but nothing major.
Unfortunately, I got stuck. I had to "send a message", but I had no idea how to do it. I will conclude my story here. In my headcannon, the main character ended up as an government employee as a pure accident, and began working for a shady government organisation. He became the most average employee they have, as a means of avoiding detection.
No, he got evaporated :D
Yeah, the dialogs and objectives shows on a short time. Much shorter, than they should be.
There was a computer, in a right dome. The keyboard is a trigger.
Actually, there is a one more scene, focused on a joke (not a fun one))
If you can check, if you want. But completing in for second time might be not a fun time spending :)
Better check some unrated game, there is lot's of them.
Thanks for playing and review <3
Nicely done! Cool cinematic beats and narrative gameplay. Was intrigued to know what would happen next
Thanks for feedback)
Nice walking simulator, It captured the back room like vibe, I like the rythm of story telling. Maybe the truth could be more shocking, with visual presentation or dialogue? I think the more shocking the final truth is, the better a wlking simulator can be.
Yeah, as for me, it is lacking some emotions in text and ambient music. Run out of time)
It's a miracle I even finished it.
Really cool game. Loved the first person animations when picking up something/interacting in general. The atmosphere got me very focused, and it looks very solid for a jam game. The only strange thing that I noticed was that some glasses had some flipped normals in the kitchen, and they were kind of "reversed". Did you do your assets on blender, if so, make sure to always check your model's normals before exporting! That's really all, the rest of the game was very enjoyable and I got quite scared at some points.
Really good job, you just need to polish some interactions and that's it. Good luck with it mate <33333
Thanks)
Yeah, I kinda overdid that moment you talk about 😅
And didn't even add the volume slider.
Nice level design, and the story is engaging.
Thanks for your feedback)
Cool game, I really liked the presentation and the simple gameplay of the game. I really liked the story too but i sometimes didnt catch up fully with what happened because I didnt have enough time to read the text fully (probably more a problem with myself tho). The Art and Animations also were really good (especially the animations) :)
Yeah, the dialogs and especially the objective shown for a much less time, than they should be. Unfortunately, I thought about that too late to fix. Well, gonna be a lesson for the next time)
Thx for playing and review :)
Nice entry! Keep it up