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JOHN MUST DIE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #11 | 4.171 | 4.171 |
Presentation (graphics, audio) | #16 | 4.537 | 4.537 |
Theme | #98 | 3.756 | 3.756 |
Originality | #151 | 3.463 | 3.463 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
Player and enemies use four elemental modes, each with a special ability and a rock-paper-scissors style counter.
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Comments
Game Jam and kaizo difficulty do not mix
At no point is it clarified that you are the proverbial 'John'
I went in thinking John was like herobrine or some crap, and then i get my ass kicked by dogs that run faster than you can dash away from them and take off 1/3 of ur hp in 1 hit and that your dash, can be wasted while standing still. Amazingly shit game.
It's everything Ultrakill is, taken and shit on. You're fully expected to be a master of ultrakill and to ditch all knoledge of it.
I literally think in my mind that this game is bad, my dad "see's it on my face" so i'm not allowed to walk our dog. My dad had to make up a story that our dog can read fucking minds because your game is so bad. Fuck you.
Thank you for valid criticisms! Hope you have a good day :)
See this is why john must die. He gave us a shitty shitty game, and he deserves an execution because of it. Find him, and kill him. That is your one true goal. Do not falter to the distractions the game deceives you with, as it is all a ploy for John to escape. You still have time left to end him. Hurry, before its too late and he invades this years jam too
Ima be honest, half of your review is just bitching about the game being too hard, then the other half is you saying that you were malding so bad that your dad won't let you walk your dog??? The game isn't that hard, I've never playing ultrakill or related games, and I'm not a "master" by any means and I was more then able to play this game. The game is fairly generous with health pickups and I was able to reach close to the end in one life. You can't blame the devs if your just bad at the game and raged
This kept popping up in random for me, thumbnail really stands out. Not sure why I waited so long to check this out but glad I did. Super solid and polished fast paced gameplay. Loved every minute
Super solid game. The presentation is off the charts. The movement is smooth and adds a lot of interest to the gameplay. The visuals are striking and explosive, but I didn't feel lost on where to go next. Ran into a bug a couple of times where I respawned and was able to dash back behind a gate before it closed. Fantastic work!
Nice job! I like the fast-paced gameplay and the over-the-top juiciness gives this a unique feel. I also like the simple graphics and the fast-paced music. The implementation of the theme allows for a more interesting gameplay style as you have to think about your current mode instead of just shooting everything in sight. Fun game!
I would appreciate it if you checked out my submission as well!
This kicks ass man, great great work. My personal favorite so far, the style and presentation is just ridiculous, so well done. Could easily be a full release with some more levels. The animation also stood out to me quite a lot, especially the reload animations. I do think the enemies in general could do a little more to pop put from the environment though. But yeah really cool interpretation of the theme and great job!
can't believe I hadn't voted for this one yet. might be my go-to game in this jam when I feel burned out playing other people's games. definitely the best john-type game in the jam
Fantastic game! Add a few more levels and a proper boss at the end (without adds pls) and you have a fully fledged game that you can put on Steam. Last level was tough as nuts, took me three attempts to beat it but it was well worth it. Great work!
This was amazingly done. The movement was really fun; the dash and the slide felt really good, the only thing lacking for me was the wall running, but only because I'm used to sticky wall running and I was getting used to it near the end. I think having 4 modes for the rock paper scissors added to the challenge since there was an extra mode to remember in the heat of combat. It was really cool that you added unique effects for each damage type on kill and the effects on the turrets big cannon were awesome! Great game
This is so cool! I love the aesthetic, the Tron-like use of neon and vectors, and the rock/paper/scissors elemental mode mechanic is great.
As awesome as the graphics are, they may have been the downfall for me personally. the enemies sometimes blend in with the background and the effects can obscure enemies as well, which happened a lot as they can sometimes take up the entire screen. Would love to see this expanded upon though and i definitely understand the love this game is getting as it does have very good graphics. good job.
Very good game! Def the game that felt the most like a full steam release out of every game from this jam i played so far. Love how much it reminds me of GTTOD. The core gameplay is also very good and it feels super polished!
I do have a gripe about the polish though, and that's with the damage effects on enemies. With all this feedback everywhere the game felt very polished, however hitting enemies only gave me a sound and an effect that wasn't that very well communicated to me, so it felt. Something like blood sprays or dare i say, hitmarkers, would help super well in this scenario i'd think The humanoid enemies did give me the feeling like i was hitting them due to their "oof"s. But with the wolfs it sometimes felt like i wasn't hitting them at all, which is quite annoying as they hunt me down at a rapid speed.
Another thing i want to report on is some bugs i encountered. I softlocked myself a couple times at the second room of the second floor, making me need to kill myself by standing in a corner letting enemies attack me. Another bug which was really annoying was sometimes the jump not working, and this happened a lot to me in the room with the painting that i eventually just quit. I have the feeling this is a collision detection issue with detecting the floor. I do think i know a potential fix for this since you are working in Unity, which has worked a couple times for me aswell; Cast a raycast down to the ground next to a simple trigger to detect the ground, so that you have more precision doing ground detection.
Anyway, FANTASTIC GAME. Super polished and the movement is super good.
Holy S***. This might be the most impressive jam game I have ever seen. IDK how you made all this in 3 weeks! The element switching mechanic is really cool once you get the hang of it. The movement and controls all feel great as well. And the visuals are incredible. Great art style and so many cool effects. The effects are defiantly overpowering sometimes but I don't even mind because it looks so cool.
Also does each element type have a unique effect? It seems like they do sometimes I would notice lightning bolts, frost areas, or like a purple cube I could pick up that I think made me faster?
Overall amazing job! 5s across the board.
Yep! All elements have a unique effect! It took a lot of work, there were 4 effects for revolver, 4 for Pirate-15 (+1 for the neutral effect), and 2 from barrels. In total, there were 11 different effects we had to make!
After playing a gain I think I got them all but correct me if I'm wrong:
Pistol: Does something on enemy kill.
F: Explode, I: Slow field, L: Lightning Bolt, M: Purple speed boost pickup
Rifle: Delayed effect when reloading with low/no ammo
Neutral: Damage stuff nearby, F: Damage stuff + explode, I: Slow things nearby, L: Lightning strike that chains, M: Gives player speed boost
And then there is a fire explode barrel and a lightning strike barrel
That sounds correct! The purple speed effect also heals you a bit
This game is insane, the presentation and movement are top notch, probably the best presentation I've seen so far in the jam. The feeling is also really well done, it is both responsive and it is well complemented by the level design. This game uses all their pieces smartly creating an experience that is both engaging and fun. This is one of the best entries in the jam and I congratulate the team for such an amazing work!
Victory!
Although I gotta ask... was that last room really necessary as opposed to making it multiple different rooms? It got really repetitive and I wasn't even sure if it wasn't endless and I'm just fighting against 2 lines of looping code.
I still find myself picking up random elements to try to break shields even at the last room as it isn't really intuitive what works against what e.g. following standard fantasy.
But all in all, good work!
The last room was mostly because of time constraints. I was the only one doing level design and started doing it waaay too late into the jam. Good job on beating it though!
damn! this game is awesome! great art, great music, great gameplay, great gimmick! amazing job. btw i want to see a speedrun of this, please someone do that, thanks.
this feels like a genuine shooter. incredibly impressive visually and aurally
Impressive aurally is the best complement ive ever heard. Gonna be using that myself from now on