Play Granny Game
UnDuster (Jam Version)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #8 | 4.326 | 4.326 |
Presentation (graphics, audio) | #29 | 4.416 | 4.416 |
Theme | #68 | 3.888 | 3.888 |
Originality | #92 | 3.798 | 3.798 |
Ranked from 89 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
You play as an elderly maid with an overwhelmingly powerful vacuum that has two modes; suck and blow. Also known as push and pull
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Comments
This game is awesome! It's very polished, the mechanics are solid, well-balanced, and the sound and art are great too! I was wondering what process you followed to balance the game so well.
Congratulations on the great job! :D
Thank You!! our process for making the game included a lot of play testing and having solid design goals. Nearly every mechanic we wanted to implement started as a loose idea, and through play testing we were able to iterate on it to make it more closely align to our design goals.
Very solid overall, I could see this being a full release game! Great work!
This needs a full release. Top Tier game. Awesome work.
Thank you! We're actually planning to polish it up, add some more content, and put it on steam as soon as we can. We started a community discord if you're interested in following that! (totally fine if not though)
Excellent work guys! Really interested to see what comes next!
Great game. I played up to the broken vent. Having to use the mouse introduces new challenges that weren't an issue in Celeste, and yet it feels great to get a handle on the suck and blow mechanic. Levels were designed very well to complement the mechanics. In a full game I could see the learning curve being more gradual though, since a lot of precision and dexterity is required.
Precision platformers aren't really my cup of tea and I had to put it down after beating level 5, but you got a lot of mileage out from using the few mechanics and theme in a really clever way. Very impressive.
Really impressive stuff. I got stuck a couples time when the camera didn't switch back to Granny after a death, but overall really great and fun game. Good job!
I was enjoying the game so much so I got really sad when I got stuck in the room with the broken vent. Amazing game otherwise
This is incredible, the mechanics are smart, the controls are tight and I was continually amazing that it kept going, a really impressive amount of content for such a tight turnaround. I did have a couple of issues with stuttering and inputs getting eaten that took the gameplay from challenging to aggravating, but I'm mostly just disappointed that I didn't get to see it through to the end.
This entry at first glance looks similar to Celeste but after playing it for a bit you realize that the mechanics call for a totally different approach to platforming. While in Celest you maneuver with key or controller presses in Unduster controlling with the mouse calls for a premeditated placement of the mouse for some maneuvers. The previous jumps can leave your mouse in an unfortunate position if you aren't careful and when approaching the borders of the screen the camera can stop panning meaning that movement may or may not reposition your cursor depending on where you are in any given tileset. With the addition of the push vacuum causing you to need to be on both sides of the player character this is a platformer with a really high skill ceiling.
This game oozes polish from the little sparks off of the batteries to the immaculate tileset and even the soft glow of the backlit torches(which pair with the slowly rising fire animation).
I do wonder if you are all a part of an established team because it certainly seems like it. Excellent entry!
Celeste but vacuum. Probably the best game of the jam tbh.
The music is such a vibe. I had alot of fun playing it, the concept is so strange. What's she doin in this ancient crypt.
Really fun and well made platformer! Makes you feel good when you finally beat the hard "jump puzzles", having to ship your mouse around made it play very different than other platformers, unfortunately my mouse would keep going to the other monitor and messing up my jumps, but aside from that it was really good, just meant that I had to be more aware!
This game can pretty much be on steam already. There's just a few bugs, but other than that it plays really well, the graphics are nice and consistent. This feels professionally done! Great job and keep making games!
Hilarious death sounds. Game was really fun and polished. There are a couple bugs I encountered though, first being camera not reliably zooming back to player if died on a map that didn't have checkpoints, and another being I respawned at a checkpoint behind 2 of those metal door thingies with no way of opening them anymore.
An absolutely fantastic game. I could never get into celeste but this held my attention all the way to that one bugged fan. I will be playing to completion once your team reuploads with it fixed.
Thanks so much! We've actually started a community discord for it since we're now planning to polish the game up, add a bit more content, and get it on steam. No pressure to join of course, just throwing that out there if you're interested.
the first thing i noticed about this game is how absolutely spectacular the pixel art is. it’s incredible, there isn’t a single part of the game that doesn’t look great! playing through, i really enjoyed the game’s main gimmick. the two vacuum modes made for some very unique platforming! there were a couple points where i actually tried (and succeeded) in using the two modes of the vacuum in combination to skip sections of the level, though that’s definitely not a bad thing (just a speedrun strat, i guess 😛). i did notice, though, that there were a few points where the game expected me to move the mouse around extremely quickly, making the controls a little frustrating. maybe it would feel smoother on controller? i also ran into the softlock that the other people in these comments are talking about, though of course you all already know about it. all in all, outstanding game - VERY polished for something made for a jam! great job!
(also omg gaming grandma real…)
Thank you for the feedback! Having more input around the mouse controls is always super helpful, as we're still always looking for ways to refine it more and make the game feel as good as possible. Something interesting we noticed is that different players already come into the game and try to use the mouse in different ways to do the same thing (some players drag the mouse away when using the push, or try holding the mouse as close to granny as possible, etc...). So we definitely want to try and make this more consistent for all players.
(also I worked on almost all of pixel art, so super happy that you liked it a lot, Thank You!!)
This is a very good game. It’s learning curve was just right, and its mechanics were engaging. It “sucked” me in. Hehehe..
…
…okay. I’ll show myself out.
I will say that the camera only seems to move when you start a level, and when you enter a new level though. This means that, if you die and your last checkpoint is on another screen, you pretty much lose all sight. I had to restart the game once because of this.
Also, on level 6, there was one air duct that literally would not work for some reason. It might be something on my end, but I had to end my playthrough there for that reason sadly.
Good game. Thanks for sharing.
Feels like a fully fledged game already. Very fun.
Only unfortunate part is that one room with two fans and one doesn't work (pictured in a comment by Jamtonyx below).
Loved the gameplay! Super simple platformer with very strategic controls. I loved how every choice I made took a lot of thought, even if the puzzle was relatively simple. This for sure reminded me a lot of Celeste, and it feels great!