the images cover the how to play text:
happens in full screen as well
Criteria | Rank | Score* | Raw Score |
Fun | #145 | 3.300 | 3.300 |
Theme | #234 | 3.117 | 3.117 |
Presentation (graphics, audio) | #235 | 3.100 | 3.100 |
Originality | #309 | 2.767 | 2.767 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
This game is a kart racer where you can swap back and forth between hover mode and wheel mode during the race. Hover mode is faster but wheel mode has a tighter turning radius. In order to beat the Hard Mode rivals you will need to employ hover mode wisely.
the images cover the how to play text:
happens in full screen as well
I’ve always loved Mario Kart so the controls felt very intuitive. Having a ghost to race rather than just a time to beat is great, and seeing a hard mode ghost let me figure out the “wiggle directions while drifting” tech (which is also in Mario Kart!). It’s a shame you couldn’t get more frequent respawn points working, perhaps some “offroad” terrain around turns and corners could reduce some of the brutal-ness of going off-track.
Thanks for playing and glad you liked the controls! Really glad to hear that the ghosts taught you that you could do the drift wiggle, that's exactly what I was hoping for! Great idea about the offroad section, I'll also probably try and add some fences like Rainbow Road has in MK64 especially for earlier/easier levels if I develop this into a full game.
As others said, I too liked the usage of sprites in 3D. Especially the drivers looked super fun sitting in the 3D-modeled car when you get the full turnaround in the start. The diff drivingmodes felt meaningful and it was fun trying to find a balance between in using the modes and when to slide and boost or not.
Only one small issue: I coudn't turn left while drifting. It worked for WASD but it was hard to then use Q and E then so I drove with the arrow keys. Might be just my keyboard is bad. I'm sure its better with a controller though, didn't have one rn.
Thanks for playing! Yeah, great point, the keyboard controls aren't great unfortunately. Someone pointed out that I should have made drift be Left Shift and I agree. Hopefully if I develop this more I'll add some kind of control-customization feature. Once I added controller support I never went back to using the keyboard, and I have years of weird Q/E + WASD strafing under my belt from playing WoW so I never considered how hard they keyboard controls would be for most people (including my Dad, should have had him playtest before the release...). Thanks again!
Edit to add: The "How to Play" doesn't mention this but you can also use Arrow Keys for steering/gas/break and still use the Q and E keys for mode swapping and drifting, that may make it easier although it's still quite not as good as using a controller.
I loved the overall aesthetic of the game with the 2d sprites and 3d world. Clean UI too. Love the characters. The cart controls very well, still trying to beat some of the tracks on hard! Great job!
Thanks a lot! Great feedback, very glad to hear that you're working on the hard tracks, I wasn't sure if anyone would stick with it that long to try and beat those guys. Once you master the very specific wiggling-drift-boost playstyle it becomes easier, although the falling until you learn your limits can likely get annoying, pausing and restarting will be key. I was playing as best as I could when I recorded the hard mode rivals, but I made sure that I could still beat each of them afterward.
It's so cool to see another racer on here!!! It looks like we actually had similar core concepts but went in totally different directions with the whole hover vs driving mechanics.
Your game has such tight controls. I really like the way that you demonstrate the mastery that you can gain with your car with the LIVE ghost that you actually race against. That is such a cool way to do difficulties in a way that actually lets the player know what is possible with the systems in your game. I immediately jumped in against the hardmode cpu and got totally lapped haha.
It's also cool that everything reads so clearly with your animations. I like the sparks to tell when you are drifting, the color shift when the boost is ready, and the different models for which mode you are in.
Graphically I'm a total sucker for some cute 2d art on billboards. I liked how you really could tell what your guy was doin in the car from the little lean they did.
Great racing game!
Cool old-school Mario kart style!
The controls of the kart were pretty solid and the characters were charming and funny. I like that you had racer AI, but I wish you added some more rivals in a race. It felt a little empty with just one.
Overall, great work!
Thanks a lot! That's a great point, I actually played against all 3 rivals during development and you're absolutely right it was more fun and felt less empty. I dialed it back down to 1 per race hoping to gate the rivals behind the player beating the previous rival's times, but in the end I didn't go that route anyway, and having all rivals in at the same would have been better indeed.
Great job! We liked that it was more in the style of the SNES Mario Kart. Changing modes was fun. Nice job making the racing AI too.
Thanks for playing! Yes I'd like to add physics for the drifting for sure: lock in the momentum when they start the drift and make steering only change the amount they're sliding, more like MarioKart. Right now what I call drifting is really just "tighter turn radius mode that also gives you boosts" because I didn't have time to get into the physics quite as much as I want to yet.
I really liked the 2d Sprites that you used and the ability to switch between the two different modes. I think a few other people commented about the respawn place already so I won't spend too much time on it! I loved the boost you get from the drifting!
Love a good kart racer! Love the 2D sprites for the drivers! steering felt good! my only complaint is, if you fall off the track anywhere, even at the very end of a lap, you respawn back the beginning of the lap. Would be nice to respawn where you fall off so it doesn't feel as punishing.
Thanks a lot Travis! Yeah the respawn-at-start aspect is my number regret for sure. I spent about 2 hours in blender in the final hours of the jam working on checkpoint hitboxes and applying their rotation to the character but I kept running into a problem where the player would respawn facing the wrong way. Then I'd rotate the box 180 degrees in blender, export, reload, and somehow they'd still be facing a random wrong way. Then I added child boxes to the checkpoint hitboxes to try and get the player to face the child boxes after they respawned at the hitbox, and somehow it still wasn't working, so I had to scratch it. Thanks for playing and glad you liked the sprites and the steering!
You did an amazing job with this! I love all the different characters I can choose from I played biggy and donsly. So many courses for a jam as well and the different difficulties/times you set up for each for us to race against. I like the mode switching and drifting combo. I think the mechanics as they are now are already compelling and give a lot of room to grow in skill in order to improve ones times on each course.
Nice to finally play this after seeing your progress in the discord. I feel like it can be tricky to get the controls of a kart racer tuned just right but you nailed it! The game handles great. I wish there was more content, but this is already a lot of work for a jam of this length. Wonderful job!
Thanks a lot, really glad to hear that you liked the controls! I definitely want to add some more content like additional tracks and boost pads and so on. I enjoyed seeing your game's progress in the discord too, and popping ice cream emojis on it, going to check it out right now. Thanks for playing!
Its a great base for a mario-kart like game, I wish there were more things to the game gameplay wise. Adding in some powerups or drifting or some other mechanics could make this game a lot more fun. Nevertheless, this game is great. Well done!
This game brings me back to my childhood, I used to play Mario Kart a lot and you definitely created something amazing, somehow you brought some details that make me feel like that kid again.
First of all, I love the fact that you gave different personalities to the different characters, and some of them made me laugh, I think my favourite one was Chernglin, because I can...probably trust him haha, that Donsley fella also seems to be important, after all he's the CEO of pizza butt...
The driving mechanic was just the right amount of perfect (very similar to Mario Kart) meaning that it's not very difficult to control it, but not very easy either, so perfect. Also the floating images from the levels are an awesome detail that reminds me of the rainbow road in Mario Kart 64 :'') really great. And also the hover mode is very satisfying, it's like waiting just the right oportunity to use it without falling.
I never got to beat the hard mode rivals, I have no idea of how you managed to create such a skilled AI... but I almost did beat the hard mode once, racing as Josh :)
Definitely one of my favourite games from this jam, you did an amazing job, be proud of it! :)))
5/5 on every aspect
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