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How does your game represent "Power"?
The power fills the lines! It powers the television our poor lineman desperately wants to watch. The flow and direction of power are integral to "LineMan".
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Comments
I beat all the levels! I like the use of the fade effect for switching between levels; that in particular reminded me a lot of games on the GBA. Also, having the player start by turning on the power source in every level was a smart design choice. Nice job!
+ Beautiful visuals
+ There is training
+ You can choose levels
+ Levels are interesting and moderately challenging
- I would have made a little different controls, but that's to each his own!
Cool game!
Great game! The music had some heft to it, also loved the sprite work.
really impressive that you managed to make a puzzle game within the time, i know it can be hard to think of level ideas in a time crunch, but it definitely worked out for you, the game feels like the puzzles from pokemon games grew up and made their own game, I really enjoyed it!
I'm impressed how well all the elements of this game work together, nice work!
I feel dumb but I got stuck on the second level for 15 minets and gave up. I used every switch and I thoght I had power flowing to the square multiple times but it never seemed to work. Was not sure what happened. :( will try again later hopefully.
I looks like this is an issue a few people have had now, and I'm not sure what it is. If you want to try and skip the level there is a level select you can access on the title page. Sorry for not catchin the bug :/
Looks like others have it working, I will just refresh and try again.
Clever and concise mechanics; really fantastic! Great work!
nice! really clever, and impressive puzzle design... super satisfying when things "click" and the circuits are going the right direction and stuff unlocks. dig the vibe too
I love the gameboy look and sound!
Good puzzles, but it can be a bit hard to tell whether you will have enough space to go between battery and wall at times.
Insane quality, controls confused me at first, but this is a fantastic entry!
Presentation is on point!! Definitely loading this onto my flashcart
Top notch presentation, the whole style is awesome.
I found the puzzles themselves a bit hard to parse with all the cable management, but jiggling buttons until it worked was usually good enough !
Visuals remind me of first pokemon games for gameboy. I first did not get the game to start. Luckily lower comment on this site told me that the letter was "z" and not backwards "s" XD. Very well made game!
puzzle games will always be elite (totally not biased), AMAZING WORK i love the look and the puzzles get my ape brain actually thinking... AMAZING WORK!!
Excellent work! I found this game to be very charming and enjoyable. I think the mechanics were well implemented and the style of the game was simple, elegant and cohesive :) Proud to say that I beat all of the puzzles (reading the controls more thoroughly and realizing that you could drag batteries helped a lot).
Almost didn't get through the tutorial cause I didn't realize that's a "Z" with that font on the game page lmao.
It's insane that you got this working on a gameboy! It is kind of hard to parse sometimes, but really fun once you get it.
We got Factorio puzzles on the gameboy before GTA 6.
I like the theme of power, the concept was a little hard to understand at first (im bad at puzzle games lol) but when it got going it was good fun! great job and the vibe is incredible