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A jam submission

Watt the DeckView game page

Warp the Laws of Physics to maximize Power and defeat Rogue Physicists in this Roguelike Deckbuilder
Submitted by Matuszak — 4 hours, 13 minutes before the deadline
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Watt the Deck's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#174.4334.433
Originality#1163.9333.933
Fun#2463.1673.167
Presentation#4052.9002.900

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
The goal of the game is to achieve the maximum Power (in Watts) according to the scientific definition.


(Work/Time or Mass x Acceleration x Displacement / Time)

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Comments

Viewing comments 20 to 1 of 29 · Previous page · First page
Submitted(+1)

This is definitely my favorite game so far!!! The concept is so smart and there are so many different strategies, maybe a little bit unbalanced. When I got The Paradox card with the energy upgrade, I was able to defeat Einstein in just a few hands! I would love to see this idea as a real game!

Submitted(+1)

Awesome interpretation of the theme! RIP my time deck died to Albert Einstein

Submitted(+1)

Oh my god my brain was not ready for this. Such a cool setup. Love the deck building concept! Theme usage was big brained. Crazy how many different ways people use it! I was shocked w/ how balanced it felt in such a short amount of time you had! Great stuff!

Submitted(+1)

A lot of fun, at first I felt I was presented with a lot of information without much explanation but luckily I am a balatro fan and also the game is straight forward once you fully read the formula lol. it was a lot of fun hitting the power requirements. 

(+1)

Awesome concept and excellent execution! Having a background in physics I was drawn to this game immediately. I love the direct definition of power being used. There were times when playing that I would have liked the ability to cycle cards either through a discard or maybe not fully shuffling the cards for each hand played. Perhaps i've been playing too much balatro and thats skewing my perception of play. Nonetheless great job!

Submitted(+1)

I love the integration of formulas here, very nice math and physics concepts on display. the vibrant colors are fun, giving a mystical or abstract-science feel to it. Nice job!

Submitted(+1)

I think that lacks a bit of purple.
Loved the way this game approaches the theme.

Submitted(+1)

Really cool idea! Liked the idea of a Balatro-like kinda mult system but with the formula for work, lots of cool ideas are possible.

Submitted(+1)

At first I was playing like randomly, then Sir Isaac Newton wiped the floor with me. I had to learn how to play the game. I started seeing numbers, comparing formulas, understanting stuff. Then Madamen Curie came and wiped the floor with me. Loved the game!

Submitted(+1)

Really interesting exploration of this idea

Submitted(+1)

I liked the gameplay style and flair, how cards played (big fan of the elephants and big frog!)

Submitted(+1)

Very cool concept, and I loved trying to craft the perfect deck to maximize my power. My only criticism is that the difficulty felt pretty imbalanced, with early rounds not needing any strategy and the final rounds being very hard. Awesome job!

Submitted(+1)

I really like the idea, it's very original, and got me thinking a bit! However, I think that the strategy element lacked a bit of nuance, as I could "brute force" almost every round by playing three different abilities each hand. 

Great job overall though!

Submitted(+1)

Took me a bit to understand what I was doing, but it ended up being nice. solid submission!

Submitted(+1)

Was a little confused but once the laws of physics came in I was hooked. Nice work recreating a balatro-type feel!

Submitted(+1)

Cool concept! Beat it on the second try. There seemed to be one particular card that can get the score high enough for the final round.

Submitted(+1)

I am surely not smart enough for this.

Submitted(+1)

Really cool take on the theme!

Submitted(+1)

The UI was a little hard to comprehend at first. Funny

Submitted (1 edit) (+1)

Great to see more roguelike deckbuilders in this jam - super creative take on the genre by mixing it with a physics class!

Took me a few attempts but managed to beat it! Extra energy + paradox was a super strong combo that carried me (just had to do that twice in the last fight to win). Definitely feel like some of the laws were a lot weaker than others though (was trying to make antimatter work initially but couldn’t really figure it out, and the one that lets you carry forward energy feels weak without card draw..)

Awesome work on this, really had a fun time with it!

victory screenshot

Viewing comments 20 to 1 of 29 · Previous page · First page