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Re:Curse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
SOUNDS / MUSIC | #42 | 3.656 | 3.656 |
ART / VISUALS | #67 | 3.813 | 3.813 |
Overall | #98 | 3.198 | 3.198 |
CONTROLS | #101 | 3.125 | 3.125 |
USE OF THEME | #110 | 3.000 | 3.000 |
FUN | #152 | 2.875 | 2.875 |
BOSS DESIGN | #170 | 2.719 | 2.719 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
You and the defeated bosses can EXCHANGE equipments
Did your team create the vast majority of art and music during the game jam?
Yes
Did your game use PlusMusic?
No
Did your game use Playroom?
Yes
Did your game use generative AI art?
No
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Comments
Really enjoyed the art style and the sound effects. Game controls are smooth too. It's a bit challenging because the hitboxes are a bit confusing, but overall, great job!
Really hard boss not sure when you can attack them besides of when they slam agains't the wall (cycle bros eating good aka boring ass fight)
I need to find someone else to play this with xD I liked it but feel it was a bit too easy to cheeses the bosses! The presentation us really good though :)
This was fun
Music is really nice, game controls nicely, the boss's hitboxes however are very confusing and somewhat annoying.
The graphics give me a PlayStation 1/2 feel that I love.
I would like it to be a little more visible where the enemy hits, so I know better if I am dodging it or not.
Great work!
The game seems really cool, but the huge downfall i find, it's that , as the monster is really big, it's hard to understand the hitbox
Controls getting really messy if playing with someone in party. Cool use of theme and overall not bad.
This game really grew on me. At first I was abit confused but once you get past the initial hump, it got quite fun. Although I encountered a bug which made me invulnerable to all damage - so that's probably why I felt like it got easy all of a sudden. Notably to mention:
- Combat and movement is really well done. It feels fast and nice, very reminiscent of modern action games. Would be nice to be able to dash cancel out of the final combo attack but thats not a priority.
- Being able to stagger the boss is a gret touch to reward mastery.
- Most frstratingly however, is one of the boss attacks where it pokes you with its mouth is way too fast and non-telegraphed so I find it initially frustrating to fight that. At least on first glance.
But otherwise, nice!
The artstyle and the visuals are very cool. The music is definitely my favorite part of this game. It really adds up to the whole vibe. The combat though felt a little chaotic for me, more clarity would be appreaciated. That said, fantastic work, very fun game.
The game is very fun to play and the music enhances the game a lot. The fact that you can play with your friends is such a great idea. Good Job.
the music got very engaging with the gameplay, very fun
I loved the vibe the theme gave. Felt like a souls-like game. Have to play it again with friends.
Very cool but i found it hard to attack the first boss due to how fast it would turn and damage me.
Love the aesthetic shown here, visuals and sound are both really satisfying to experience. Combat is fun, but the bosses are often faster than they look like they should be, especially when turning around, and it was easy to get semi-stun-locked in their head-poke attack. Also, collisions with boss attacks would frequently stop working, at which point I couldn't take damage from any attack for the rest of the game, even when i tried. Still, when it works, it's a solid game.
Really interesting idea of exchange
I liked the effects during the battles! took me a few times at first but i finished it! nice game ♥
Wow, soul-like; I like it, and the controls are very good.
oh it's so dynamic
Hedgehog