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Spiritwalker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
ART / VISUALS | #59 | 3.882 | 3.882 |
CONTROLS | #103 | 3.118 | 3.118 |
SOUNDS / MUSIC | #133 | 3.029 | 3.029 |
Overall | #144 | 2.951 | 2.951 |
BOSS DESIGN | #146 | 2.882 | 2.882 |
FUN | #175 | 2.676 | 2.676 |
USE OF THEME | #242 | 2.118 | 2.118 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
Um, PC exchanges roles with god
Did your team create the vast majority of art and music during the game jam?
Yes
Did your game use PlusMusic?
No
Did your game use Playroom?
No
Did your game use generative AI art?
No
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Comments
The gameplay was highly engaging, with great voice acting and cool boss design. However, I encountered some issues with the camera, particularly during the Duarteuse encounter, where it gets obstructed by the walls when I move to the side. Despite this, the fight itself is enjoyable, and the attack delays feel balanced. Great job!
I liked this game, the voice acting was great and the boss was good, I could see time was not on your side with the second boss but this game was great, I loved so much about it
Thank you so much! And yes time was definitely not on our side xD We plan on a big update after the jam though with the rest of story and bosses expanded in it!
the animations were quite good. I like it a lot. the game feel was also nice. the movement was a little soapy. the boss attacks were kinda a cool and what made them even cooler was the animations and effects. Voice acting in a game jam is kinda rare but this game had it . Overall Great Work
Thanks so much! Unfortunately, only the first boss was completed in time (and even then still required some tweaking), and we had voice lines recorded for the whole way through but 1 month is just not enough time!! Bit off more than we could chew for this one I think haha. We will be patching the game over the next month or so to get it to what we envisioned, so be sure to check back later when the character and bosses have a lot more depth, and the story goes past the first boss!
You know what this game has potential, maybe u can release it for mobile, these graphics and game feel will fit there.
This game has scope, go with it, develop it further
I found a way to cheese the fights:
1 - I walk close to boss
2 - wait for its telegraphed attack,
3 - I dodge the attack and end up on its back
4 - I hit it
5 - Do it on loop until boss is dead
I would love to change weapons with my mouse's scroll wheel
I dont get the pallace/hall of pillars scene after I win a fight.
Besides that, it's an overall well done game.
Incredibly impressive character animations, and the fact that you have voice acting in a jam game is next level. I would recommend trying to tighten up the feel of the character's movement and attacks, at the moment they are a bit sluggish. But overall, incredibly ambitious work!
Loved the story an voice acting, that was fun. Dodge felt nice, some responsiveness issues, wished I could roll sooner after attack, made me have to play super defensive which got repetitive. Nice work though!
Game was pretty fun and straightforward. Boss felt pretty repetitive after a while since you just dodge then attack a lot of the time. Loved the story and animations though.
Thank you for the feedback we plan on addressing the the combat after the jam has finished :)
The art, setting, music and sound design were all standouts in this game, a very fun experience. The combat did get old after a while and was very surface level.
Our concept artist will love to hear this thank you haha! We intend on adding more to the combat after the voting period :) Thanks for the feedback!
Time was our greatest enemy in this one sadly xD We have more animation attacks for every boss but only managed to flesh out Maddox properly but we plan on adding them in after the voting period and more content! Thank you for the feedback :)
Like the setting and some bosses designs, good voice acting and responsive controls. Gameplay feels hella repetative and bosses actually becoming more easy as they go, lack off music on fights feels a little dissapointing...
But non the less, great jod guys!
Thanks so much for the feedback :) We ran out of time sadly so only got to polish up one of the bosses! Also with the music we had our first musician cancel on us and our second got hospitalized the poor thing so a series of unfortunate events sadly but we plan on patching with all the not added content and variances for the bosses!
Sorry to hear that. Best of luck!
The game looks very cool and has lots of interesting designs. Nice mocap animations. However the combat gets old a little too fast, very basic. But nice work, would love to see a version of this with more interesting mechanics and a bit more depth to the combat, it has a lot of potential.
We plan on releasing again after the jam so thank you for the kind words :) We have a lot of content made that didn't make it in because of time restraints but really keen to get this polished up!
Great art style and the bosses we're interesting too, the mechanics were a little too simple but fun nonetheless. I enjoyed my time with it.
Thanks a lot for playing :)
I really like the change weapon mechanic. Love to play more but unfortunately my potato laptop couldn't handle the game so I can't give any proper feedback.
Good job for the team. The game leave a good impression despite the low frame rate experience.
Thanks heaps for the feedback! We are going to work a lot (among other things) on the performance aspect for WebGL, and also provide a standalone build which has more graphical fidelity. The second boss fight is particularly taxing, I know. Thanks again!
3d is cool, and Boss are nice but some attack animation does not go well with the hitbox.
also, the dialog sound speaks before the subtitle come making it hard to focus on the dialog.
Need some improvement but have good potential.
Edit* After 10 minutes in the game just notice Q for change weapon...
Nice visuals, I miss some more responsive controls, something like cancel attack animation do dodge, and visual feedback when player take hit
Thanks for the feedback! Updates will be coming to address those issues :)
Looks good and plays very well, but on the browser it lags a lot, specially on the second fight
Thank you! Check back over the next few weeks and some improvements should have been made :)
Feels good to play, would love some more mechanics!
Awee thank you we plan on adding more to this after the voting period! :D
The art was fantastic and the animations were good too. I just wished that there were more mechanics besides roll click roll click repeat. Maddox and his vengeful version were the only ones that game me any trouble and I had to use the bow a lot for him. The rest I just used spear. You definitely had an impressive amount of bosses. The most I've seen so far. Overall, well done. I enjoyed the game!
Awee thank you so much for the kid words :) I'm glad you had fun with Maddox! We had a lot more planned with other bosses and mechanics too but ran out of time xD Going to fix it up after the competition period!
Pretty good game, voice acting is a nice feature. I had some bugs during the first fight.
Thank you for playing! Which bugs did you have? (We barely got playtest time so any feedback is helpful! )
You're welcome ! A bug like my character has no longer attack and could not change weapons.
I thought we had squashed that one! Thanks for reporting it.