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RockOni's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
ART / VISUALS | #18 | 4.300 | 4.300 |
BOSS DESIGN | #49 | 3.500 | 3.500 |
Overall | #76 | 3.311 | 3.311 |
USE OF THEME | #110 | 3.000 | 3.000 |
SOUNDS / MUSIC | #113 | 3.167 | 3.167 |
FUN | #120 | 3.000 | 3.000 |
CONTROLS | #139 | 2.900 | 2.900 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
The game allows you to switch between two playable characters in real time, some of the bosses also exchange between their companions in a similar manner.
Did your team create the vast majority of art and music during the game jam?
Yes
Did your game use PlusMusic?
No
Did your game use Playroom?
No
Did your game use generative AI art?
No
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Comments
Amazing. This game is really well made. The art is amazing and the animations are really good. I liked the controls, they were really responsive. The attacks were also really good. Great Job. This is one of the best games I have played in the jam.
If you are interested, could you please play my game. I would really appreciate it.
Wow, this looked really polished and interesting. However, I was stuck off-screen in the second fight so I couldn't see it further. But yeah I love how it looks and plays. A little better hitboxes and hit feedback and it could be made into an actual commercial beat 'em-up game!
Lovely art, The animations are nicely done as well.
Great looking game, the controls were pretty good and the attacks were nice, but the second boss had no music which made it pretty mind numbing and the bosses have a bit too much health if you ask me.
Loved the art style, game music, and sound effects. Great job!
Awesome game with awesome presentation. The controls felt a bit weird to me and the special punch attack had more area behind than front i think? I was able to cheese the last boss by going down (I accidentally fell lol) and just spammin attacks.
I can tell there is a lot of effort in this game and I hope you can keep working on it because I would love to see more!
I'm not normally into these kind of fighting games but wow, the visuals look really on point, the music was really well done and I loved that the game just throws you into the world building! Good job!
My only nit pick was that I struggled a little with the controls but that very well might be my lack of fighting game experience!
Funn! and W artstyle
Very fun! Some of the bosses felt a little spongy, and I don't think the third boss is particularly balanced for the Red Oni, but there's clearly a ton of work put into the game.
Gotta say the illustration is really nice! I obviously like red and blue themes, as well as Japan related stuff. As for gameplay, I did find it a bit awkward to control, especially in this day and age where WASD is more common.
Also would like to have some kind of distinction to the background in the 2nd boss fight, the fast train movement does make it hard to see what's going on. Another thing to consider is to let player manually charge the special attack, so there's some decision making involved when to let it go. Sorry for me being nitpicky, I do see potential in this game and obviously I'd like to have a better play experience because the setting, characters, designs are just drawing me in!
Wow! Loved the art, music and world building. I had an issue where the music would stop which was a bummer since it was so good!
Super awesone visuals, but the gameplay is strange and clanky, special attacks should be executed faster and have better interaction with the player.
Thanks for playing! At the moment, special attacks have a 'cast time,' which makes the player immobile for a second or two before they are unleashed. Think of it as charging a stronger punch or magic attack.
I'll definitely keep your feedback in mind to adjust them so they feel better.
Great boss designs, attractive visuals but kind of a weird mix with 3d and pixel art. The controls are pretty annoying for someone who is lefthanded and prefers to use WASD.
Hey thanks for playing! Good point about the controls, input remapping is definitely a priority for future updates.
very nice tbh, lacks balance but the game is overall great.
the boss designs is just noice.
Thank you, I appreciate the feedback!
I have some things to say about this game:
First: The bosses designs are EXCEPTIONAL, it's truly GREAT. I loved it. The character designs are also very lovely and charismatic, the blend between pixel and 3D can work but it might need some readjustment. I really wanna see this game thrive because it has so many sick ideas, that's why I'm writing this.
2 - The balancing is not in a good state. Normal punches do 10 damage and have 0 range, as opposed to the shoryuken attack dealing 100 damage, with no drawbacks aside from being slow to cast. Not only that, you can hover in the air and always land the punch. The player health is gigantic. I didn't bother to actually avoid bosses hit aside from some of the snake attacks. How every fight played out was basically spamming the special attack and tanking every possible hit of the bosses.
3 - The scenario is a bit tilted to cover the ground area, but the sprites are in a complete sideview, so this make them appear flat. I suggest making the scenario in a perfect sideview and see if the sprites fit better. Also in the 2nd fight, the buildings make me a bit dizzy, they go so fast and the colors are very similar to the sprites. But I absolute love that idea of the moving scenario and buildings, and the whole fight has everything to be a cool fight.
4 - The snake boss is broken in a couple of ways: The laser beam I can just be behind the mouth, right in the neck, as it theres no collision, and spam special attacks and freely punish. Maybe add some collision there? And finally: When I killed the Snake the game broke. It came back to the right side of the arena and froze, leaving no way for me to proceed.
I'm not sure of how aware you guys are of the issues. But everything I said comes from a place of love. This game has SO MUCH potential and I want to see it's glory. Please take what I say in consideration. All that said, I had fun playing this game. Good job everyone.
Yo! Thanks for the in-depth feedback; it's truly priceless. I agree with everything, especially the note on balance. The visual feedback and tips are also appreciated. I will certainly implement your suggestions!Thank you very much for playing!
Pretty cool. Mixing pixel art with hires render looks a bit strange, but overall I have fun with it!
Thanks for the feedback, we appreciate it! I'm glad you had fun!
Had a blast with this! Though, I took a fair chunk of time to get past some bosses (that’s on me though haha). Lovely character and boss designs, fun boss fight variety and responsive controls!
Thank you for playing!! I appreciate the feedback, glad you liked it!
There’s a really nice visual flair to it, and the controls are responsive and smooth. I did find the boss difficulties and durations to vary quite a bit, and the game took a while to load, but the it looks and feels like the people who made it knew what they were doing really well.
Thank you for your feedback, glad you liked the visuals and the controls! I agree that the balance is kind of whack at the moment, definitely a top priority for adjustments.
Thanks for playing!
Game feels super solid and the art is awesome.
Thank you!