Play S P I N F I N I T Y
S P I N F I N I T Y (check the devlog info pease)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
CONTROLS | #11 | 3.889 | 3.889 |
FUN | #27 | 3.830 | 3.830 |
SOUNDS / MUSIC | #31 | 3.756 | 3.756 |
Overall | #32 | 3.712 | 3.712 |
USE OF THEME | #81 | 3.593 | 3.593 |
BOSS DESIGN | #88 | 3.422 | 3.422 |
ART / VISUALS | #119 | 3.785 | 3.785 |
Ranked from 135 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's Take on the Theme
https://youtu.be/VuoOHLZl6wc
Did your team make the majority of the art and music during the jam?
YES! + Please read the description ;)
If not, please link to any asset packs or resources used here.
https://gamesupply.itch.io/
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Comments
I tested your game, I found your game very beautiful, however I found that some bosses didn't have attacks that hit me while others were almost impossible to dodge, but the game is very cool
Thank you for your review!
Unfortunately, I didn't have time to fully develop the bosses after the second one, so I’m just glad I managed to submit the game in time.
Thanks for your kind words and suggestion!
I tested your game, I found your game very beautiful, however I found that some bosses didn't have attacks that hit me while others were almost impossible to dodge, but the game is very cool
Thanks a lot Jozevald! :)
This was a very unique entry. I liked the art style, and the music fit the game well. The one critique I have is that the majority of the bosses can be approached the exact same way, so it starts to feel repetitive. I think a way to fix this is to have less random projectiles falling down and more unique attacks that cover more of the screen. I understand this was a gamejam setting so that was hard, but nonetheless this is a cool game that I want to see worked on more. I really enjoyed it, so good job.
Thank you so much for your feedback! And yes, what you pointed out is a real and existing issue, which unfortunately arose due to the tight time limit. I appreciate your suggestion, and if I get the chance, I’d love to consider it in the future! I truly value your opinion and the advice you’ve given. I’m glad to hear that you enjoyed the game as it is. Best wishes! :)
I really enjoyed playing this game, found it very fun! I like the disruptive visuals, pretty interesting
Thanks a lot for your feedback Hekutoru! :)
I am sorry. I have a normal phone. So I will not be able to play your game. Because of this I will not be able to give rating.
Hey Adn!
Normal phone...!?
How did you upload your game?
My game was made for Windows, not for mobile,
so I understand if something doesn’t work technically,
but honestly, I don’t quite understand the situation - sorry! 😅
Can I help you in any way? 😊
It is a cool game. It arts and visuals are very appealing. But a problem I had with it is that I could not exit. The only way I could exit was by force shuting down my computer. Mabye, This because of the computer itself. Another thing is that the exe is name SHITIFINTY. But Otherwise it is a very fun game.
Thank you for your review and kind words!
What you mentioned is not your fault. I'll attach an image [white info box, point 2] with more info in a moment, but in short, I just didn't have time to fix it before the deadline.
As for the other thing you pointed out—believe it or not—it was intentional! 😆 At that point, I was so deep into the project, so invested, and yet I couldn't implement everything I wanted at the level I had envisioned. So in the end, I just thought, YOLO, this will be the name, and whatever happens, happens!
Luckily, thanks to all of you, it seems to be going in the right direction! 😃
I really appreciate your valuable and helpful feedback! 😉
I love the details you put in the messages between levels!
I had a lot of fun, well done!
Thank You Mathius! :)
Hey there!
Considering the amount of time you had, this feels very well polished! The game plays smoothly, the graphics are wonderful, and I love how tongue-in-cheek it is about itself and the jam as a whole.
My only feedback would be to grant some space between the boss and the player - numerous times I died simply because the boss was sitting on top of the spawn point lol.
Overall, great game! I had a blast playing!
Thank you so much for considering the limited time I had when writing your review, and for your kind and encouraging words. And hmm... self-irony! :D I love that you pointed this out because, honestly, the entire two weeks of development felt like that. I passed off my actual job to someone else, went to bed at 2 AM, woke up at 6 AM, and had no idea what I was even doing anymore—I just wanted to submit something. Then I filled the game with all sorts of text that reflected my thoughts at the time and my overall life situation. I figured others might get a good laugh out of it while it still represented my reality. :P
And got it! You're not the first to mention this issue, so I'll definitely keep it in mind if I ever get time to work on further updates after the jam. Thanks again for your thoughtful review! Wishing you all the best! :)
I'm really impressed by the level of polish this game has!
Thanks a lot OverDeN! :)
Handsome. I usually don't like spaceship games that much. but this one has interesting mechanics,
well-managed controls although it doesn't have gamepad support (too bad, vibration would have been great).
beautiful VFX and spot-on SFX. All in all the bosses are very simple, you just need to know how to manage them
(I left the mouse pointer in the center of the screen and then only used the arrows and space to shoot continuously).
the only boss that gave me problems was the last one. overall except for the first boss (its concept is truly wonderful),
the others were quite repetitive (a shame), but given your lack of time they all came out without imperfections.
I felt great passion in your writing on the game page!! I'm glad I received such a good review from you.
Your game is very reminiscent of the arcade shooters of the arcades of the early 2000s, really well done,
for the moment it is the only game of this jam that I managed to complete to the end (I didn't manage to do it with mine either ahahahaha),
perhaps you could have done even more to fit into the spin theme (but I also just sketched it out) and
then the important thing is that the game is fun and this is! Well done!
PS.: a bug i've encountered : the exe i've downloaded is named SHIT-finity.....
Thank you so much for your long and detailed analysis, which highlights various aspects of the game from multiple perspectives. Seriously, if I ever have the time, I will go through these points one by one to make improvements and release new updates! It’s always a great feeling to communicate with people who take this whole thing just as seriously and pay attention to the details. At the same time, I also really enjoyed and smiled at the humorous elements in your review! :)
Thanks for pointing out the name issue as well. To be honest, that was intentional—when I uploaded the game, I was frustrated with myself and the situation because I couldn't implement everything the way I had originally planned within the given time. I ended up uploading it without testing, pretty much at the last minute. That’s why the name is what it is! :D
Thank you for your kind words and for your analysis!
Ps.: And yes, I wish I could have done even more within the time limit! :P
Definitely a well polished great one. Visuals and sound design is amazing and I like the forgiving approach over the player. Only thing that I can comment is that I'd like a little more space between the player and the enemy boss bu that's all. Well done.
Hey DadMakesGames (great name! :D)
Thank you for checking out my game and sharing your thoughts! I’ll be sure to check out and rate your creation soon as well! Yes, refining that is definitely in my plans if I get the time, so there’s more space between you and the boss. Thanks for the suggestion!
All the best! :)
WOW just WOW. Great job very well made
Thanks brother! :)
Ha-ha, this jokes inbetween levels are very funny, glad this is only jokes and not reality... oh, wait...
:D
Rated! I love the full gameplay and optimized this are, also the pause button is sick, it moves with the music too! Great job
Hi Jess!
Yes, thank you so much! :) I noticed that issue earlier as well, but unfortunately, I didn’t have time to fix it. It bothered me too, so if I have time in the future, I would love to work on it and "heal" it :D
Have a great day!
Very Cool visual effect,Good job!
Thank you Season!
Tons of fun! I loved the game once I fully learned how to fly, the gameplay was addictive. I liked the art a lot, nice and high detailed. I had a little bit of a hard time id'ing the boss on-screen, especially when the shield was gone. It looked a lot like everything else. Great work!!
Hi There FSG! :)
Thank you so much for your detailed review and rating! I'm especially glad that you found it addictive because that was exactly the goal—to capture that feeling for the player. I hope I'll have time to develop it further (considering the better identifiability of the bosses, which I also noticed, but I felt like a little struggle was part of the fun! 😃). Glad you enjoyed it, have a great day!
Got blasted away with that main menu, game is overall pretty fun and easy to get hang off, i've made it past some bosses and im makin this review. Good job!
Thank you so much! I'm really glad you liked the main menu - I put a lot of work into it, though I would have loved to do even more if I hadn’t run out of time. I really appreciate you trying out the game and helping with your review! 😊
You have to solve small puzzle to damage the bosses and this is really cool. Especially the first boss.
Other bosses involve ability o spin around them, that is usually the best way to dodge its bullet or find weakspots, so use of theme is really cool done.
My main issue its that beside first boss, other bosses are all the same, only with more difficult level. There is a lot of them. Maybe creating less bosses, but focuses more love on 2 or 3 of them will results better.
Usually I dont realise when I die. The respawn is soo quick, we spawn almost instant after the death, so it looks more like a teleport. Additionally its difficult to recognize when we receive a damage.
Over all high score from me, so GJ!
Yes, just as you said! :) The first boss requires a bit of extra logic, and I originally wanted all of them to fully revolve around the spin theme. Unfortunately, I felt time slipping away, and at one point, I almost gave up out of frustration. But in the end, I pushed through and finished it—though at the cost of making the later bosses follow a more general behavior pattern (both in attacks and movement).
I originally planned for 25 bosses, then cut it down to 20, then 10, because I realized that within the two weeks I had, I wouldn't be able to fully refine all of them in detail. And as you pointed out, I integrated the spin mechanic in a way that you basically have to keep rotating around them to defeat them. I’m really glad you noticed and highlighted that!
Oh, and I think you're the only one so far who pointed out how fast the player respawns after dying. That was intentional. I thought a lot about what should happen when the player dies, and in the end, I decided: "BOSS RUSH JAM" - it has to be dynamic. So I made it flow quickly, without causing a frustrating sense of loss or unnecessary interruptions in the gameplay.
Thanks for playing, and I’m glad you liked it! Have a great day! :)
Really impressed with this game! Good job!
Thank you! ;)