Play Roulette
Cruellete's itch.io pageGame's Take on the Theme
The bosses get a random buff during the fight, which is chosen by a spin of a roulette. The game is also Casino-Themed with one of the bosses being a Slot machine which chooses attacks by spinning
Did your team make the majority of the art and music during the jam?
Yes, we made all the art and music, but we used a couple sounds
If not, please link to any asset packs or resources used here.
https://www.youtube.com/watch?v=Qn0w5ihfspc - Lever Pull Sound; https://www.youtube.com/watch?v=CUx1qhoNbeQ - Button Click Sound;
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Comments
WHAT’S UP, CHAMPIONS? ;)
Only half an hour left, and I’m here among the top 20 highest-rated entries to give you all an extra boost - may the best one win! Everyone gets 5 stars from me as a gift! The jam is almost over, and I hope everyone’s hard work pays off!
Go, champions!!! 🎉🔥
Congratulations on the fantastic creations you’ve worked so hard on! It’s amazing to see such incredible work come to life! :))
ALL THE BEST!
The control scheme is quite weird, it's a bit confusing.
The game feels nice once you get past the controls, and i like the idea of the start screen being a slot machine!
A little + for the god mode, Like it when jam games have god mode cause it lets you play even if you suck (and i do suck at this game)
Good job!
Really enjoyed the graphics and how well the boss telegraphs its attacks!
Adding a ranged attack for the player could add even more strategic depth. Great job overall
Very charming game, I love the visuals, and the overall feel! Nice job!
love the graphics and the telegraph of the bosses before the attacks, the controlls where a lit bit odd for me but was fun!!
Good game! I appreciate having the buffs description in the page so I can check the ones I didn't get. The player controls are responsive and satisfying to use, and the attack patterns are distinct and showing well the anticipation. The loop and flow state are there, which is always something hard to achieve :,) Good job!
As feedback, some of the bosses have attack patterns that are anticipated with very nice animations or behaviors, but the reaction time is too short. I think making the bosses stay in anticipation a bit more could make the bosses more satisfying :)
If you have some time, it would be great if you could also check our entry! I think you'll have a nice time :)
I love the theming of this game! The main menu being a slot machine and the health bar being playing cards are really charming. You've got great telegraph on the dice horizontal attack as well, I love how the face shifts. However I feel like the telegraph needs to be just a bit longer before the attack comes out to give the player more of a chance to respond. Same for when the dice drops from the ceiling. When you see it fall through the floor it feels like you need to dash immediately or else you get hit. This game just needs a little bit of balancing.
Awesome job!
Nice application of the theme. Certainly enjoyed it
I like the visuals a lot really, the music is nice and the mechanics feel solid, I think there are some attacks like dices falling that are not anticipated enough, I mean we cant fully avoid them on their arrival, but maybe its just me, im not the best player, I think its very creative that attacks are linked to gambling, I specially like the dices transforming as they dash against us. I rate graphics, control music and fun the most, but I like everything, well made!! also, if you have some time, please, rate my game too, thanks!!!
I like the music and art, the way the dice are animated is pretty cool, good job!
I like the art and music. I think the dice boss is interesting but a bit difficult due to certain aspects that I believe could be improved: I think it should have a smaller collision mask, especially because it’s hard to dodge when it attacks with the dash. I also think the player's attack range should be greater, I often end up losing health when trying to hit the boss. It’s also a bit confusing for me to jump with Z and attack with X since I’m used to it being the other way around in many games. I’d also like to add that I loved the detail of having cards as health, nice touch. I’ll try to finish it again soon. Good game!
You should try post jam, we have those exact balancing patches locked and loaded, ready to be released! Thanks for the review!
The graphics in this game are really nice! and the music is so fitting with the overall theme! I especially like how you made the player health via heart suit cards, such a cool feature! Overall really nice game!
(PS: If you're willing to I'd love it if you can rate and leave some feedback on my game! This is my first ever jam and I'd love to see where i can improve for the future!)
The controls definitely threw me for a loop at first but once I look in the description it was fine. I think it may be too hard too fast as you can lose most of your health in a few seconds of the fight and just have no hope of surviving the next few minutes. Some attacks were very hard to avoid like the dice dashing left/right if you're already close to it attacking.
I really quite liked the retro styled music and sound effects and the sprite work is nice.
The roulette effects just pretty much killed me every time I got to them, like adding the fatigue state to the character felt like it made it practically unwinnable.
Nice game though but yeah a difficult mode would be nice to see in the future.
Cool visual style and theme application! I didn't like how floaty the character's jump was and the hitboxes on bosses seemed a little large sometimes. The telegraph animations on the first boss were nice. The idea of different debuffs with the wheel is also a nice mechanic that uses the theme even more. Good game :D
Wish the bosses had some stun time where I could hit them freely. The controls were a little unorthodox but well put together bosses and game!