Art is basic (not that i can judge) but the movement system is actually quite fun! At first i though it was gonna be awkward, but then the gameplay was super fun. The chaotic movement is fun and flying through the air and landing shots.
Play game
Spin to Succeed's itch.io pageGame's Take on the Theme
You spin as the player.
Did your team make the majority of the art and music during the jam?
I did everything during the jam
Comments
Very unique game indeed! I managed to beat all bosses but I wasn't sure what the body guard was doing to the ground. The knockback from you bullets was a fun addition since it's physics based. Overall, a fun way to kill 5 minutes.
Very unique game and control scheme! I don't think I ever got used to the controls and was scrambling to survive the entire time. I think a few physics tweaks would make it feel a lot more responsive. Overall I enjoyed it!
This is a really smart idea, but for me, not well executed unfortunatly. It still very interesting to play but i would have liked a really more dynamic game, maybe less zoomed, with aroundboss playground and more happening on the screen. Well done for your submission anyway, there is something to dig deep in here :D
I wish you could shoot faster, I can't tell if there's cooldown/delay on the dash or not, the guard is pretty difficult, i cant tell if its bullets or homing or not but its really hard to dodge.
The controls are a bit too difficult for a turret. Many times when I replayed the game, the boss wouldn't shoot me, so I had a chance to shoot for free for a few rounds. It was quite enjoyable to play.
I enjoyed this game, quite challenging to control, well designed bosses, I died quite often on the 2nd boss but overall still fun :)
The controls were actually really fun and somewhat intuitive even though you keep saying they aren’t, and the bosses had some cool ideas.
Pretty fun. The mechanic was great for the theme and felt great to play after getting some practice. I got stuck on the broken canon part for a little until I focused on not letting it get to me. I'm not sure if the guard was supposed to do anything, but he kind of just ran at me and jumped on me doing no damage.
I thought your use of the theme spin was really unique and fun. I played it a few times and got the hang of the controls.
great work on this! not sure how you worked out the physics behind strapping a cannon to yourself but movement almost feels like I'm playing Get Over It. fun and challenging game overall but fun to master!
This definitely feels like the most unique approach to the spin mechanic!
I had troubles getting it to play with the window boundaries so that I could see the UI, but eventually figured out a way to make it work. I too would like to echo that some force from the projectile would be a neat addition.
Nice mechanics. I liked to spin around to create momentum. The only problem is that on 1360x720 resolution I couldn't see the UI
An interesting mechanic to make a game around, it's neat to see the player's gun barrel used as a leverage point to spin/ move around the screen to reach higher sections.
The controls get a bit getting used to, but once you get the hang of it, you can get into a bit of a flow!
It's cool that the bosses have more than 1 phase. (The ceiling turret boss caught me off guard and totally annihilated me lol)
And cool to see the 3 different boss types!
Great work on this! :D
REALLY fun game. The somewhat ragdoll mechanic works just fine and its fells nice to spin around. I wish there was some sort of way of heal myself, as I couldn't beat the guardsman (skill issue). Great game
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