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Dream Diver's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #114 | 3.486 | 3.486 |
Audio | #154 | 3.319 | 3.319 |
Game Design | #199 | 3.278 | 3.278 |
Overall | #263 | 3.177 | 3.177 |
Graphics | #267 | 3.361 | 3.361 |
Innovation | #399 | 2.681 | 2.681 |
Theme | #475 | 2.938 | 2.938 |
Ranked from 144 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player must dive deeper but in minds and dreams.
Did you write all the code and made all the assets from scratch?
Scripts from me, %99 of the assets are not...
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Comments
a tad generic and the controls are really sensitive, but was fun, like those really fast movement shooters!
Thanks for comment! ( Sensitivity can change from pause menu )
Fun and addicting gameplay. I really liked the mechanics, especially the way that you can bunny hop around fast. It reminded me of Turbo Overkill. Overall a pretty decent game. Helal olsun :) A little side note, the map was a bit confusing so maybe you can help the player more.
Thanks for your kind words. First map took our most time. So second and third not our best unfortunatelly. Eyvallah :)
fun/satisfying gameplay! but i found the graphics in the level to be pretty inconsistent with the intro cutscene, and speaking of, the cutscene itself drags on for a while (im not saying its bad, i actually kind of enjoyed it. it just really long.) But this is still a really solid game for only 7 days. well done!
Thanks for feedback and your kind comment !
Good job with the game! Had fun playing it, but sometimes I got lost when I deafeated the Boss and picked up the key I had a problem with finding the juice. Some enemies were a bit too easy especially level 2. Level one though in my opinion was the best. Loved the final boss part. Congrats for making it in just a week!
Thanks for your kind comment !
Nice twist to the theme, liked the overall gameplay experience. Felt quite polished for the short amount of time.
Thanks for comment !
Good game! it has some doom vibes. it would have been nice to see some projectile enemies tho because most of the enemies seem too easy also it would have been nice to see some camera shake as well to add more impact and make it more satisfying to play. It's impressive that you made all of this in 7 days tho great job.
Thanks for your feedback! I was single dev so couldn't find the time for different kind of enemies :/
It's fine I get it I made two bossfights for my game and it was painful :/
Really cool game, the graphics look really nice and the combat feels good.
At least on the web version aiming is kinda buggy though, it jumps randomly all over the place and it can make it difficult to shoot at some targets, but a fun game.
Thanks for comment! You are right webgl didn't work as expected :/
Great job on this game! I liked the first stage more than the others because I thought that the narrow hallways and small rooms led to a more challenging experience. The others were a bit too open in my opinion.
Thanks for feedback !
Very cool game! Interesting spin on the theme!
Thanks for comment !
old Doom if it was in 3D.
I Like the game alot!
I'm glad you liked it! Thanks.
Very cool FPS. It would have been cool to see more weapon variety, and an option to invert the mouse y-axis would have been welcome as well.
The first level was the strongest overall, as I felt I had to explore some, and the tight corridors meant that the melee-only enemies could still provide some challenge. The later levels were open enough that even the final necromancer was easy enough to run away and shoot without much trouble.
I also always like seeing medieval settings in FPS, so nice job.
I wanted to make flamethrower but we couldn't find time for it :/ Thanks for comment!
Why is it so good and polished? I love it! xD
Thanks for your kind comment !
Lots of fun! Had a Doom vibe to it. Shoot 'Em Down games never fail! :D
thanks !
Really fun game. I can't imagine how difficult it would be to make an fps in a week.
Only criticism is that it needed a sensitivity slider, and that ammo drops in the first level were a bit rare (though that might have just been bad luck).
Thanks for your kind comment! The problem with ammo drops surprised me because it was really drops a lot at first level when you kill the skeletons, it must have been bad luck :/ There was a pause screen where you can change sensitivity. But we forgot to show pause menu I am sorry about that :D
Cool game ^^
Thanks a lot !
I like how you use the asset, it really creates a unique feeling. I like it. But the control feels a little bit off. I am not sure if it's just my end.
If you played on browser it is a bit laggy . And there is a little bug on the head look I think. Thanks for your kind words !
✨the voice acting is on point✨
I don't usually play similar games, but I enjoyed yours very much! Good work!
Thanks for your comment!
I managed to complete the game and im glad I did! The intro seemed a little out of place but it was still a good game! The sensitivity was very high, but im glad there was an option to reduce it! Great job!
We wanted to make sure players understand the connection with theme and our game but intro was a bit long. Thanks for your kind comment!
Worked great! It's a great sci fi shooter with a big Doom vibe. My only complaint would be that I feel like the theme is only really used in the intro °°
You are right about the theme. We didn't find the time and models to use theme on the gameplay. We wanted to use more different model types to create more dreamy worlds but we are just 2 developers :/ Thanks for your comment !
Really cool, you even managed to create an intro with your recorded voice! Impressive work that shows dedication and passion, not something everyone does!
Thanks for your kind comment!