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A jam submission

Dream DiverView game page

You try to get into the deep of mind of a cruel commander and destroy these plans.
Submitted by emircanisanc — 1 hour, 9 minutes before the deadline
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Dream Diver's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#1143.4863.486
Audio#1543.3193.319
Game Design#1993.2783.278
Overall#2633.1773.177
Graphics#2673.3613.361
Innovation#3992.6812.681
Theme#4752.9382.938

Ranked from 144 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Player must dive deeper but in minds and dreams.

Did you write all the code and made all the assets from scratch?
Scripts from me, %99 of the assets are not...

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Comments

Viewing comments 66 to 47 of 106 · Next page · Previous page · First page · Last page
Submitted(+2)

Amazing assets and great idea! the only thing i will critique about was the sensitivity (for me it was way to high to the point it was hard to control), either way great job!

Developer

Thanks for comment ! ( Actually there is settings for sensitivity in the pause menu )

Submitted(+1)

Fun game!

Developer

Thanks !

Submitted(+2)

Great game! Shooting the enemies was fun and great to have two different ranged weapons. However, the mouse camera movement was a little too erratic for me, and the enemy spawn rate was a little too fast. The narration was cool and funny, good job on that. Overall, great job on making this game in a week! 

Developer(+1)

Thanks a lot for feedback !

Submitted(+2)

Should've read this before falling into the lake on the second level

It was a neat game. The music was nice. The art style felt inconsistent. I think the movement could've felt a little smoother and I thought the design of the boss on level 2 was underdeveloped. The shooting was fun though. It felt mostly tense the whole time(especially on the 1st level since it was less open.) Nice job. :)

Developer(+1)

We wanted to make different art style on different levels like player diving in to the drea m layers. But the reason for different art styles at the same level is that we don't have a modeler :/ Thanks for your kind comment !

Submitted(+2)

The graphics are impressive and give the game a professional look. However, there's a need for better balance; currently, enemy spawning occurs too quickly. It would be beneficial to provide indicators showing the direction from which enemies are about to attack. One aspect that particularly stood out is the effective use of storytelling. I'm also interested in implementing a similar storytelling element at the beginning of my own game.

Developer(+1)

Thanks for your feedback! We will consider them after jam. Quick note: We are just single dev and single designer :)

Submitted(+2)

Good job, I really liked seeing another fps game in this jam lol. I think the enemies are satisfying to mow down with the laser rifle (that sounds kinda sadistic but you get the idea lmao). I think a bit of gun movement for the recoil would have added a lot to the overall feel of the game, and also I feel like the grenade launcher on the laser rifle doesn't really have enough range. Other than those two things though, I really liked it, good job!

Developer(+1)

We've added gun movement for the recoil on shotgun but we forgot to add it to laser gun :/ Thanks for your feedback !

(+1)

a tad generic and the controls are really sensitive, but was fun, like those really fast movement shooters!

Developer

Thanks for comment! ( Sensitivity can change from pause menu )

Submitted (1 edit) (+1)

Fun and addicting gameplay. I really liked the mechanics, especially the way that you can bunny hop around fast. It reminded me of Turbo Overkill. Overall a pretty decent game. Helal olsun :) A little side note, the map was a bit confusing so maybe you can help the player more.

Developer(+1)

Thanks for your kind words. First map took our most time. So second and third not our best unfortunatelly. Eyvallah :)

Submitted(+2)

fun/satisfying gameplay! but i found the graphics in the level to be pretty inconsistent with the intro cutscene, and speaking of, the cutscene itself drags on for a while (im not saying its bad, i actually kind of enjoyed it. it just really long.) But this is still a really solid game for only 7 days. well done!

Developer(+1)

Thanks for feedback and your kind comment !

Submitted(+2)

Good job with the game! Had fun playing it, but sometimes I got lost when I deafeated the Boss and picked up the key I had a problem with finding the juice. Some enemies were a bit too easy especially level 2. Level one though in my opinion was the best. Loved the final boss part. Congrats for making it in just a week!

Developer

Thanks for your kind comment !

Submitted(+1)

Nice twist to the theme, liked the overall gameplay experience. Felt quite polished for the short amount of time.

Developer

Thanks for comment !

Submitted (1 edit) (+2)

Good game! it has some doom vibes. it would have been nice to see some projectile enemies tho because most of the enemies seem too easy also it would have been nice to see some camera shake as well to add more impact and make it more satisfying to play. It's impressive that you made all of this in 7 days tho great job.

Developer

Thanks for your feedback! I was single dev so couldn't find the time for different kind of enemies :/

Submitted(+1)

It's fine I get it I made two bossfights for my game and it was painful :/

Submitted(+2)

Really cool game, the graphics look really nice and the combat feels good.
At least on the web version aiming is kinda buggy though, it jumps randomly all over the place and it can make it difficult to shoot at some targets, but a fun game.

Developer

Thanks for comment! You are right webgl didn't work as expected :/

Submitted(+1)

Great job on this game! I liked the first stage more than the others because I thought that the narrow hallways and small rooms led to a more challenging experience. The others were a bit too open in my opinion. 

Developer

Thanks for feedback !

Submitted(+1)

Very cool game! Interesting spin on the theme!

Developer(+1)

Thanks for comment !

Submitted(+2)

old Doom if it was in 3D.

I Like the game alot!

Developer(+1)

I'm glad you liked it! Thanks.

Submitted(+2)

Very cool FPS. It would have been cool to see more weapon variety, and an option to invert the mouse y-axis would have been welcome as well. 

The first level was the strongest overall, as I felt I had to explore some, and the tight corridors meant that the melee-only enemies could still provide some challenge. The later levels were open enough that even the final necromancer was easy enough to run away and shoot without much trouble.

I also always like seeing medieval settings in FPS, so nice job.

Developer

I wanted to make flamethrower but we couldn't find time for it :/ Thanks for comment!

Submitted(+2)

Why is it so good and polished? I love it! xD

Developer(+1)

Thanks for your kind comment !

Submitted(+2)

Lots of fun! Had a Doom vibe to it. Shoot 'Em Down games never fail! :D

Developer

thanks !

Submitted(+2)

Really fun game. I can't imagine how difficult it would be to make an fps in a week.

Only criticism is that it needed a sensitivity slider, and that ammo drops in the first level were a bit rare (though that might have just been bad luck).

Developer(+1)

Thanks for your kind comment! The problem with ammo drops surprised me because it was really drops a lot at first level when you kill the skeletons, it must have been bad luck :/ There was a pause screen where you can change sensitivity. But we forgot to show pause menu I am sorry about that :D

Viewing comments 66 to 47 of 106 · Next page · Previous page · First page · Last page