my memory power is good then because it doesn't hard for me.
Play game
DoorGeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #83 | 3.968 | 3.968 |
Overall | #105 | 3.527 | 3.527 |
Theme | #121 | 3.742 | 3.742 |
Audio | #131 | 3.452 | 3.452 |
Game Design | #143 | 3.452 | 3.452 |
Innovation | #157 | 3.258 | 3.258 |
Fun | #178 | 3.290 | 3.290 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You must uncover what is behind the doors in order to go further into the dungeon.
Did you write all the code and made all the assets from scratch?
All the code and art are mine. Music and SFX are from pixabay free sounds.
Comments
Great game straight forward clean and understandable. I would have liked to click quicker but none the less had fun!
This is great, it's a really simple idea with just enough complexity layered on top to make it engaging without being confusing. My only suggestion is that it might benefit from a more interesting way to open the harder doors rather than click spamming (require specific patterns of clicks maybe?). The art is also excellent, you've done a good job of making all the icons simple, memorable and distinct, which is crucial for this kind of game!
Amazing game! Love that you can play it on mobile and everythin worked fine!
Pretty cool game. I think it lacked some polishing and animations, but the art is nice and the idea is innovative. I also wonder, is there an end to the game? I got to the point where the whole screen is filled with tiles and completed like 3 levels
Congratulations on the successful launch of your game! 🚀 Your ability to deliver quality content in such a short span is a testament to your creativity and work ethic. I feel that the doors didn't react that well when clicking on it
This was cool, I really liked all the art and sounds. Theme interpretation is great.
Memory matching is a classic game mechanic, not much to say about it. I don’t really think you innovated much in terms of gameplay; I read in the tutorial that different items added or subtracted attack, but it never seemed to matter? I was just playing memory matching.
I did not enjoy multi-clicking doors, I found it tedious and a bit taxing on the ol’ pointer finger, especially as time ran out and I got more frantic in my clicking… but then I ran out of time and didn’t lose, not sure what was going on there. I think that a sound effect or a visual indicator (shake of some kind?) when clicking doors would make it much more satisfying.
One thing that was unclear to me was why some items required clicking to get rid of (i.e. rocks and bones), but some did not, such as cobwebs. Unless cobwebs were just art variety for empty tiles?
I think we had similar takes on the theme! The similarity was what initially attracted me to your submission. I love the name.
Overall I enjoyed the game, mostly the atmosphere and aesthetic. Nice job.
It became interesting when I figured out how to play. Thanks for the tutorial! Cool art.
Loved the art! It was interesting that the number of clicks necessary to open the boxes makes you need to be strategic with which box you open first, but at the same time all the clicking were a bit tiresome…
Really cool game, the idea is really good.
If you have time check out my game.
very cool! you did a fantastic art with the pixel art, my only wish is that there was a sound effect that played when you click on, but great job!
I think putting a match two and dungeon together is a really neat idea, and you executed it very well here! My only note is that having to click on doors a certain number of times in order for them to open made it feel a lot slower, and since there wasn't a visual indicator for that, I would often find myself unsure why a door didn't open. What you've got is great though, and other than that I can see that a lot of work went in to this, nicely done!
It was really satisfying finding the matching parts, and i think you couldve build more onto that. visually its really cute and has a fitting and immersive style, love that.
Very interesting game, is attack for making the field less visually cluttered?
If thats the case didnt expect it to help but it actually helps a lot.
For me the stronger doors requiring more clicks to reveal makes sense but isnt very fun for me.
Nice twist from matching games
It is a great game that requires quick decision making and accurate memory. I enjoyed it very much.
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