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Criteria | Rank | Score* | Raw Score |
Audio | #52 | 3.714 | 3.714 |
Graphics | #77 | 3.984 | 3.984 |
Overall | #266 | 3.127 | 3.127 |
Game Design | #297 | 3.016 | 3.016 |
Innovation | #309 | 2.762 | 2.762 |
Fun | #363 | 2.698 | 2.698 |
Theme | #444 | 2.587 | 2.587 |
Ranked from 63 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
hit the box for low the water, and see wat behind the door
Did you write all the code and made all the assets from scratch?
No, only core gameplay
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Comments
the idea is so good but it's damn hard dude i think you are hiding something important behind this door XD
Nice idea and very immersive arts. ^^
I see the potential for a good cozy game, but right now the gameplay is too simple and monotonous. It was pretty fun at first, but quickly become tiring. In my opinion adding just a simple counter for the clicked circles, similar to what you find in idle games, could help to give a sense of progress.
The visuals are very nice.
^^
Offstream feedback 1.
The game looks great obviously, except you could still juice it up a bunch. For a game with clicking, you could add a custom cursor with a trail effect, which basically always looks great. You should also add a white flash for when you click on the circles for a bit more feedback as the "ding" SFX really blends in with the violins of the background music.
The gameplay loop is obviously repetetive, which you could sort of fix by adding new types of orbs to click; maybe some of them need you to click multiple times, or for some, you need to spin your cursor around it (kinda like in OSU).
edit:
The theme is really just slapped on the game; you could literally replace the door with anything and you'd get the same game and the doors don't show up as any mechanic in game. The "what's behind it" part loses all the interest when the game is either infinite or takes a really long time to beat.
Firstly, thanks for playing. I'm taking note your experience. ^^
game looks really nice
You too
Your game is so unique and beautiful! I really like the concept of it :) Also the graphics and music are incredible and fit the game very well. Amazing job on it, and thanks for a relaxing experience ^^
Thank you ^^
Nice relaxing game and visuals! The music is relaxing and the audio in general fits nicely. Well done!
Hope you like it.
The visual style is really great! The game reminds me a bit of OSU. It get a bit repetitive but it's relaxing and a fun challenge. The music is nice and relaxing, so it all makes for an interesting experience.
I like the idea of lowering the water in order to know what's behind, but it was taking a little to long for me and had to stop. This is the main thing that I would change. One way of course would be to lower the amount of orbs needed to clear it. Another way which would fit the game really well imo, is letting the player stop clicking orbs and enjoying the music without losing their progress. This way you can stop whenever you want if you're tired and need a break, but you know that you won't have to start over again. You could stop and just listen to the music, maybe the water keeps going down but slower, then you play a little bit again, so on and forth. That would really make for a relaxing experience because you don't feel pressured to constantly keep pressing the orbs. It got a little tiring for me, especially when I didn't see the water move that much.
Thanks for playing. Yes, if you stop playing the progress will continues, you can AFK after press 'Space to play' too.
Great visual style! Simple standard mechanics, soundtrack and art style completely immerse me in the atmosphere. Great job!
Hope you enjoy. <3
Love the relaxing vibes of the game. I do think the progression could be faster as it feels really slow to get the water down a decent amount, although that's also a matter of preference. Somehow a nice practice for games like Osu too. Definitely ready to hit a new high score XD.
Thanks for playing . I'll note that .
It's a bit of a shame that it's just repetitive, but I'm very happy with the overall vibe and design of the game!
Enjoyed the game!
Enjoy.
I like how you knew what type of game you wanted to make and still fit it with the theme! It's definitely relaxing, a little bit repetitive, but I was also looking at some of your comments you've made as replies. Using it as an AFK type of relaxing game works as well with the assets you decided to implement! The music and choice of colors and animations are really soothing. Overall, I see your vision and I think you executed it really well!
Yeah, with my experience, I think if people do something repetitive with a good feeling will make relaxing.
Thanks for playing.
This game is sooo satisfying and fun!
<3
I'm ready to play counterstrike.
Let's go, fellas.
Nice entry!
The game feel is really, really good! The animations are fluid, the art style is simple but efficient, there are little particles that pops when you click something, the little sounds are cute... The level of polish is absolutely unbelievable, everything feels smooth.
The gameplay makes me think of osu! It's quite a cool little relaxing game, and I enjoy this kind of precision games ^^. Overall, it's quite easy, but the little "rush waves" took me by surprise ^^. Unfortunately, it gets repetitive quite quickly, especially because the progress is really, really slow ^^'. I think it would have been better to only need ~20 orb things to clear the water, the progress would have been smoother and more rewarding, because doing things and seeing little to no progress is a bit frustrating ^^'.
The theme is respected: there is a door, something behind it, and I want to know what is it ^^. The theme doesn't appear in the core gameplay (you could replace the door by anything else and the game would still be fine), but I really appreciate the fact that you tried to give us an original and creative way to "open the door", instead of all the "press E to open the door" games that we have, so bonus points for that (even if that makes the theme a bit less relevent ^^).
So overall, it's a good experience! Yeah, the gameplay is a little bit weak, but I feel like the goal of this game was more about providing us with a nice and relaxing experience. And on that aspect, it's beautifully done! Congratulations!
Wow, thanks for playing.
Love the way you analysis the game, so detail.
In this game have 20 phase, alternating between fast and slow. So I don't know how to make it smoother progress.
Enjoy.
Very fun and relaxing, graphics are really good
Enjoy <3.
A very relaxing game, that has a very simple premise of clicking targets and relaxing
Art and music are really good, I feel like you should've added some more mechanics from other relaxing games like mini metro, where you have decisions to make of where to place the train, so in this case which target to click
Firstly, thanks and enjoy <3.
Because of the limited time when I join the Jam, there are 3 days left, some mechanic like : boom, dots moving can't appear in game.
Im sorry, but I never got to understand if I was doing things correctly.
The game looked pretty cool, good artsytyle and vibe, but I couldn't quite know if I was making progress or not. Was it just clicking the circles before their timer runs out? Clicking at the last second? There were some sounds and texts, but to me they seemed kinda random.
I couldn't complete the game.
Yeah, my bad at GD, don't have clearly mission. You can afk and look or play hard, the reward is just your
Kind a remind me of osu and the same gameplay. Great Work!
Nice, you too.
The most relaxing game of the jam. No dought.
Thank you and enjoy.