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Fortress Fiasco's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #162 | 3.942 | 3.942 |
Innovation | #288 | 3.250 | 3.250 |
Audio | #403 | 3.173 | 3.173 |
Overall | #445 | 3.173 | 3.173 |
Fun | #501 | 3.058 | 3.058 |
Game Design | #628 | 2.923 | 2.923 |
Theme | #740 | 2.692 | 2.692 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game fits the theme "Calm Before the Storm" by placing the player in a tense, stealth-focused period just before an all-out siege. The player's task is to remain calm and undetected while sabotaging the enemy's defenses and resources, quietly setting the stage for the storm of battle that will come when their lord arrives to lay siege. The calm, calculated actions of sabotage are crucial to ensuring that the impending storm—a full-scale attack—is successful
Did you write all the code and made all the assets from scratch?
Low Poly Medieval Kit - Proxy Games
Polygon MINIs - Synty
Rest by scratch
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Comments
I enjoyed playing this on stream. The food barrel doesn't have an icon above it, grah!
i do apreciate the ambition, but overall i think this was just alright. you definitely a lot right, but it was the jank that left its impression on me. mechanically and story-wise (in game story, not what you wrote on the page) i dont believe this fits the theme in the slightest.
- the objectives just required scouring the map, it gets very frustrating. some kind of in-game map of where objectives are would help a lot
- stealth was very much optional. the "calm" approach is no better than sprinting around and knocking everyone out. it enemies could do with being more threatening once aggro'd
- the timer is just salt in the wound. losing only means you have to re-do what you've already done, it doesnt add any interesting gameplay challenges. instead, if the timer actually brought a "storm", like aggroing every NPC in the town, it would both fit the theme better and be an interesting mechanic
- navigation was kind of buggy
- the game's 2D art looks overall a bit cheap.
A fun and unusual idea. Nice graphics and music with a meme sounds, nice done
Interesting concept and game! :D
Wow really crazy you were able to put this together for a week long game jam - nice job! Full on stealth system is really cool
Nice 3D game concept for a jam although a little bit buggy. Congratulations! I think the enemy spotted sfx is from the "huh cat" meme which sounds pretty funny.
Very ambitious for a game jam but the concept is very interesting and it fit the theme well. This game has potential to be market. The audio is great too. It would be better to work with Camera as sometimes its kinda gets weird and could be better.
Fun game but I found a corner where you get stuck.
Overall it's a beautiful game where the elements all work really well together, when the bugs don't kill playability. It needs that extra bit of polish to be a fantastic game
Very ambitious, but also very buggy!
Nice to see some 3d games in Godot :) nice art too!
-menu is fine in your godot 4, but game is slow in lot webgl browsers
-if you find a fast c# way do faster make a devlog to replay using: webworker (threads in webgl:) wasm c#
-not realy playable but i do the rate the game but rate my game as well, following
https://investus.itch.io/tetrominotetris169
Very ambitious, nice art and vibe. Couldn't seem to get a lot of it to work unfortunately. Very buggy, but very ambitious and high quality looking.
i like the Art, the game is little buggy but overall is playable and fun
Nice art and a good concept! I think this has a lot of potential with some more polish and refinement!
Impressive!
Was getting stuck in a couple areas, the game is kinda buggy. But I do like this take on a stealth game, very silly, love the memey "huh" sound effect. Good job
Yeah, we didn't use Jolt because we're dummies. Default Godot physics are really bad, and we're paying the price 😅
This is a very ambitious project, and for the time you guys had it's very impressive! It's pretty, charming, and funny. There are definitely things that could be improved gameplay wise. And it didn't seem to like the chasing that much in the WebGL build. But it's really well done for sure!
Loving the Hitman vibes, great job!
Great idea! Loved your take on a stealth game. I definitely wasn't calm though xD