Cool game!!
Play game
The Dzong's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #568 | 3.019 | 3.019 |
Audio | #569 | 2.923 | 2.923 |
Theme | #600 | 2.942 | 2.942 |
Fun | #618 | 2.904 | 2.904 |
Graphics | #656 | 3.019 | 3.019 |
Overall | #682 | 2.840 | 2.840 |
Innovation | #935 | 2.231 | 2.231 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game is based on a tower defense concept, the theme 'Calm Before the Storm' is reflected in the gameplay. At the start, there is a brief period of calm where the environment is peaceful, giving the player time to prepare. However, after this short calm, a massive wave of enemies begins to attack, bringing chaos and intensity. This sharp contrast between the calm preparation phase and the storm of enemy assaults directly ties the game’s mechanics to the theme.
Did you write all the code and made all the assets from scratch?
With a team of eight, including three programmers and five graphics team members, we created all the code and assets from scratch. The only exception is the music and sound effects, which were sourced from a royalty-free website called Pixabay.
Comments
fun game but I would say some parts of the game force you into full screen because some of the buttons don't show up and I feel like enemy waves are bit slow other than that fun game
the game was nice and i enjoyed it!
a better ui would have been really nice, because i couldnt find where the number of coins that i had were, and there wasnt any information on what each tower does...
other than that, i liked it!
This is just my opinion, hope you take it constructively. The game feels too slow, the enemies have too much health right from the start, and walk too slowly. Could afford to spam weaker enemies first so players can gain gold and build up their defenses. The monk tower seemed like the best one, given how slow the enemies walked, while the last 50 gold tower was did not feel worth the cost. Could also give more gold per enemy defeated, then reduce the bonus gold given at the end of each wave. That way, placing towers mid wave becomes a lot more feasible. Otherwise, great work.
Thanks for the detailed feedback! I really appreciate your constructive points. I'll definitely look into adjusting the enemy health, speed, and gold balance to make the game more engaging. Your suggestions about weaker enemies and tower adjustments make a lot of sense. Glad you enjoyed the game overall!
Gameplay feels great, the tower defense style is very enjoyable. Well done, and best of luck!
This was a pretty fun game and i liked the music but you could improve the pacing of the game a bit. i liked the time this game was set in tho. i am a fan of that genre of timezone.
Not bad tower defence but kinda short.. Not very dynamic with enemy waves but actualy looks decent! Definetly a great start for something bigger
Decent tower defense game, but the waves took a really long time and the clash between the psuedo-3D base and the flat, birds-eye-view 2D terrain was a bit jarring
Eight people? Sounds like that was a coordination challenge! Anyway, I really liked the game though when I saved up for the 50 cost super tower it slightly disappointed me by making me almost lose... Being an avid BTD6 enjoyer means that this game is automatically a little easy regardless. This was a fun experience, my only gripe is the enemy speed: if the enemies and towers both were twice as fast this would be a lot more enjoyable.
Thanks for the great feedback! It sounds like you have a solid background in tower defense games. I’ll definitely look into increasing enemy and tower speeds to enhance the pace. I appreciate your thoughts on the super tower too—balancing that can be tricky! Glad you enjoyed the experience overall!
Too short, and the enemies walk too slowly - a majority of the time is spent waiting for the enemies to get in range of the towers, especially on level 1.
Nice submission
I actually was wanting more. I was hoping I could upgrade the towers but it seems like a solid foundation for a tower defense game. Great job getting everything working smoothly and polished in only a week.
Really cool game! i accedentally sold one of my towers on the first round so i almost died at the start but i managed to recover in the end ðŸ˜
Not bad in terms of design but it is really slow and you need some way to speed it up. Tower defense games really benefit form that feature that feature.
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