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Typhoon Theory's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #48 | 4.314 | 4.314 |
Audio | #133 | 3.581 | 3.581 |
Overall | #212 | 3.478 | 3.478 |
Game Design | #256 | 3.457 | 3.457 |
Fun | #336 | 3.324 | 3.324 |
Innovation | #455 | 3.038 | 3.038 |
Theme | #461 | 3.152 | 3.152 |
Ranked from 105 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The graphics should calm the player at the beginning , but then it turns into a chase game
Did you write all the code and made all the assets from scratch?
All code made by me and a few free assets that are indeed taken from the Unity Asset Store(20% of the game are free assets)
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Comments
I think the puzzles were well done, they were fun, but I did miss a checkpoint, I think dying and starting from the beginning is somewhat tedious.
Very good job! :D
thanks a lot for the feedback :). And yes, I didn't have time, and forgot , to add checkpoints 💀. And this is why I call this game a roguelike
Pretty cool graphics, and excellent presentation of the jam page.
This is really heckin cool and the visuals are great! Did you model the environments yourself?
I switched four levers, including the one in the schizo maze room with the glowing man trying to get you (on my second try at the game after getting jumped instantly the first time I went into that room). I am not sure as to what is supposed to happen after that, as all the big rings in the grand chamber were spinning and I had visited each room, so I waited and eventually committed suicide. Is there an ending beyond that? Also congrats on some dread horror there, nothing had me more on-edge than descending deeper into a dark and suspicious structure under the ground in an empty liminal space. Also what's the lore behind the strange tunnel and frontier cabin that gives way to the large brick structure? I am curious, this was very cool.
Glad you enjoyed the visuals :), my main department are graphics and I'm trying to also get better at gameplay feel. There are a few small (free)props that I also used because I just didn't have the time to model literally everything but the scenes/structures were made from scratch, every texture made by me(except for some in the final maze).
And yes, I didn't have time to code the ending but right now I'm updating the game and make it to be some kind of a demo. Not sure if I'll make a full game with this story but will defenetly use this art style :). If you'd like, you can subscribe to my channel , right now I'm working on a personal project with a similar art style, but rather than just being a walking simulator, it'll be a FPS shooter.
First of all and probaly a lot others have said that the graphics of this game are great and it also proves that unity can also make some nice graphics and not only unreal engine.
It was pretty fun the movmenet was great and the ghost really jumpscared, but there was one thing that annoyed me is that after you die you go back to the very start of the game which is annoyying and when i come back i need to do what i already did again.
it's a roguelike game 💀
haha
Graphics and atmosphere were amazing. Truly amazing ,mechanics of buildings are also amazing. I thought adding animations to machines in our game was a big thing but after seeing what you did there i see we it was nothing. I just felt like it was a little hard for me to understand what to do next is hard a bit. It's okay tho, its a game jam project i am sure it will be perfect when you have more time to work on it! Good job
Fun, love the graphics!
blud played it a second time 💀
Very Cool!
it really gave me like bendy vibe its graet after all
Awesome graphics, the atmosphere is on point. I love the world design. Good work!
The game looks amazing! The atmosphere really stood out and kept me engaged throughout the experience. The level of detail in the design and graphics is truly impressive, especially for a jam entry completed in just a week. Well done!
Insanely good graphics, epic creepy feeling mixed with beautiful outdoor scenes really works. Love the attention to detail. Really good job!
Love the graphics and ambience. I wasn't sure what to do, I went down these spiral stairs and was using a flashlight. Eventually I was locked inside an room and I didn't know the combination on the pad next to the desk, so I couldn't get out. Were their clues about what the combination was?
Great environment and entry!
There's a tv that emits light. That TV can be interacted by the player and there's also a phrase in the wall. These are the only hints that you need lol. And also, another hint, pay attention at the UI color lol
I really like the graphics, but I would like to see autosaves also
10 ded out of 10 falls from spiral stairs
Ohh it waqs nice to play! I liked the athmosphere, great work!
beautiful game! the sound and graphics are top notch! the atmosphere is great, I had a good time :) and yes, Ded xD
Ded… Thank you for trying out my game, otherwise I wouldn’t have found this.
This is very interesting game that could have been perfect if there were checkpoints. The color filtering looked a bit off to me at first, somehow messed with my depth perception.
I really like this game.
Puzzles seem interesting, but I'm stuck. I dodged the ghost and activated the lever with "wind" written above. What do I do next?
Jump to your death lol, I didn't have time to code the ending lmao
Very good graphics and sounds, footsteps are different based on ground type :D , Great game, good job
Very solid jam entry. Always love seeing 3D games, loved the vibe. Great work! Congrats and good luck!
I like the puzzles, really cool what you've done in 7 days!