Very good game. Fantastic interpretation of the theme.
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League of Heroes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #63 | 3.938 | 3.938 |
Theme | #131 | 4.000 | 4.000 |
Game Design | #143 | 3.781 | 3.781 |
Overall | #171 | 3.661 | 3.661 |
Audio | #284 | 3.391 | 3.391 |
Innovation | #342 | 3.422 | 3.422 |
Graphics | #506 | 3.438 | 3.438 |
Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Players shall summon heroes to battle for them, in order to defeat the dungeons. Summoning costs souls, which can be gained from killing monsters.
1-2 heroes will be very weak in battle, but as the players kill more monsters and gain more souls to summon more heroes, as the weak heroes will all attack together, the army of heroes will become very powerful and crushes all enemies on their way. That's how we interpret "Stronger Together".
Did you write all the code yourself and made all the assets from scratch?
Some codes are learned from many tutorials on Youtube, mostly the procedural generation algorithm. We wrote our own AI, battle and UI codes.
Most of the assets such as characters, tiles, or sound effects are from asset stores on itch.io or some royalty-free music websites. We created some custom animations based on the asset we have.
Comments
I NEED MORE! I loved this game, seriously, I'd gladly pay for a complete version on Steam. The only improvement I could think of, is making the allies auto attack the enemies that attack them. Again, amazing game, completely in theme, nice art, music and overall, mechanics.
This is really cool. The visuals are really good for this game. I do have a few small criticisms though.
I'm not sure how far away some of the enemies can hit me from, or even when they're attacking me. I assume this is probably to motivate the player to use their summons, but it still feels pretty unfair.
I can't tell the enemies' damage numbers from my own damage numbers. It would help if they were different colors.
When I hug the wall when moving around the rooms, I get stuck in the places where the doors are supposed to appear.
Despite these issues, the game is very fun.
Awesome game! I really liked the central mechanic of having little fellas you control attack enemies for you! It was fun commanding my little knight to attack things. A few things you could improve though:
- The enemies need to be more obvious when they're attacking, cause as is there's no way of telling when you are going to get damaged, and it doesn't feel like you have much control over it.
- It was a little confusing how you could go into the training room and use all these cool allies but they wouldn't come with you whenever you try to go to the dungeon
Overall really cool though, it's awesome how you made a procedurally generated game!
That may be a good idea, or at least saying something like the heroes are for trial only in the training room. Our original thought was to show all available heroes in this game to the players, in case we didn't introduce the heroes well, so at least let the players know they exist lol. Once you defeat a boss and save a hero, you should see a new hero in Home, just like what you suggested.
A really quality game! Fun to play and to move around the scene, and I liked the mechanics of the heroes and the sword fighting. Good stuff
Didn't expect such a fun game in the jam, the mechanism is great.
Really enjoyed playing it. I think it really have potential to be something I will buy to play.
Overall a super fun game. I loved the slow power crawl of being able to build a small army behind me. The graphics were good, the flashing enemies when hit was a nice touch. Unlocking new units felt natural and overall I think the game was great.
If you wanted to improve, I suggest having some sort of indicator on enemies if they are or have been successfully targeted, maybe make them flash or glow red. Also, if the player is attacking and the followers have no target, they should automatically start attacking.
Overall a super fun game. I really enjoyed it!
Nice work, super fun, I loved building up armies to take down enemies super fast! Would love it if you could check my game out too!
What a fun little ride. I had a great time having a small army of dragons and wizards behind me and leading them into battle. The AI and procedural generation work well, and it's impressive what you put together in only a couple days. The music and graphics are nicely chosen too.
This could honestly be a fully fledged game. Obviously it has some rough edges, with doors closing in front of your companions and such, but it is a Game Jam game after all. I can easily see this being polished up and being made into a really enjoyable, fully-realized experience. Keep up the good work :D
The art style and the music are pretty sweet! I think I ran into the bug you mentioned in your itch.io page, but still, the game is pretty enjoyable.
Very cool game !
I love the direction artistically which matches perfectly with the Sound Design. The mechanics of gamedesign are really cool and don't get bored. The room by room method always makes you want to go further and explore more and more rooms. Very good work !! Well done!
Niceeeee game, but I dive into a room after an enemy attacked me ): Too bad I'm going to lose my progress, but it's a lot of fun to start over
really nice art and music, i find it a bit hard but i might be my noobness :). great job, congrats.
This game was amazing by the graphics , I love the art in this game , The Idea of stronger together was straight understood , Also I love the enemy , the helpers . This game was really cool , This game was fun also.
come check out the game I made with my friend.
It was really fun, but when I came to the point where I had an army of knights behind me, I became pretty much invincible. Really cool game and nice graphics though!!
As you can see my cover image of my game does not work because the stupid itch server broke somehow, and moderators say this may take a while to fix..., and I really hope someone could rate it, cause trough the submisson page i dont think anyone will click on my game, because it has no cover image, maybe you could check it out...???
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