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A jam submission

i HEART üView game page

Redefine Everything Around You: Using Letters
Submitted by pahn — 9 hours, 12 minutes before the deadline
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i HEART ü's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#384.0174.017
Overall#1333.7193.719
Audio#1563.6333.633
Game Design#1603.7673.767
Theme#1853.9173.917
Graphics#3703.6003.600
Fun#4113.3833.383

Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
We wanted to think outside of "two-gether," and instead combine all 26 letters of the alphabet together... because letters only have a greater meaning together than when they're apart: from A to Z, or i and ü. :)

We also wanted to challenge ourselves with our own secondary "theme": introduce a new mechanic, one that seamlessly combines story and gameplay together... to change the meaning of things, and find love <3.

Did you write all the code yourself and made all the assets from scratch?
Yup! Everything's from nothing to something on our own (2 people), including music + art

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Comments

Viewing comments 29 to 10 of 49 · Next page · Previous page · First page · Last page
Submitted(+1)

Love the idea, would like to see more of this.

Developer

Thanks so much for playing! We're glad you enjoyed it. :)

Submitted(+1)


This game is ❤️ touching

Developer

Aww, thanks so much for playing ❤️

Submitted(+1)

Great idea I too got "the ham moment" lol. Would love to be able to just hold a direction tho instead of mashing my keyboard.

Developer

Thanks so much for playing our game! And LOL I'm so glad you got the Ham moment.

I agree with you on the keyboard controls! We're going to work on that now that we have time and we're not constrained by the jam's 7 days >.<

Submitted(+1)

Really beautiful game, surprisingly emotional. I thought it was a good spin on the idea behind baba is you. Was funny trying to write hammer and suddenly having a ham appear. I don't have any constructive criticism to give that hasn't been given by other commenters. Good work!

Developer(+1)

Thanks so much for playing! :)

And I'm glad you got the Ham moment LOL, definitely a favourite of ours too.

Submitted(+1)

Really great game! Very innovative! I'd love to hear what you think of the game I made!

Developer(+1)

Thanks so much for playing our game! :)

I'll add your game to our list to play. <3

Submitted(+1)

Looking forward to your feedback :)

Submitted(+1)

I really enjoyed this game. it was so cute. From the level design to the music I enjoyed playing. Well done! 

It would be cool if you could check out my game too and give it a rating. https://itch.io/jam/brackeys-5/rate/925013

Developer(+1)

Thank you so much for playing our game! I'm glad you enjoyed it and found it cute. :)

I'll add your game to my list for today! <3

Submitted(+1)

Solid puzzle game, with fun word play!

Fun: 

This deserved a solid score since the unique mechanic of building words to solve puzzles was fun. I know you only had a week to build this, but I think if you implemented more possible solutions to the puzzles then you could really have fun with the mechanic. 

Innovation/Theme:

 Another solid aspect. You combine letters, which on their own are useless, but together become useful tools. The main word building mechanic was unique which carries over into the theme very smoothly.  Only thing I could say about the innovation aspect, is there has been recent games with similar concepts such as baba is you. It's still a fresh idea of how you use the mechanic though.

Graphics: 

The graphics were very cute and simple. You had a nice squiggle/wiggle effect on all the objects. The background was always a flat black, which generally made the levels feel empty. Don't take this as a negative, but all the art gave me the impression that it was made quickly in MS paint. If you are looking for breath taking graphics, this is not the game for that. This game sticks with a style and uses it well and stays consistent. 

Audio: 

The music was very pleasant and it changed for each level. The music reminded me of the 1950's lovey dovey diner scene you'd see in a movie. It worked very well for the game and didn't drone on. The only thing I can say here is even though the music worked well and fit the game, it wasn't entirely memorable to me. There was no hook to it that made me want to hum it my daily life. But still a solid experience!

Game Design: 

To me, this is the most important category. This is taking every category here and combining them into a end product. You took a fun and unique concept of combining letters to make words that turned into usable tools/objects all with a simplistic art style that still stood out on it's own, with an atmosphere created by a decent story and music that added volume.  The only major drawbacks to this game was the slightly clunky movement. Maybe being able to hold down a key for continuous movement would have helped here, and also the generic black background became a little overwhelming staring at for a bit. The puzzles were very solid and all had a solution, just a strict solution, which once you got the gist of how the game worked, it made the rest of the puzzles feel a little too easy. I think utilization of multiple solutions via different words built could have really improved the game, but in all honesty the time restraint of a week restricted this area. What you created was strong all around and a fun experience!

I streamed the game here:

Developer (13 edits) (+1)

Wow! Thanks so much for playing our game, and watching you play the game on the YouTube video brought a big smile. :) It was nice to see other lovely games in the jam we also enjoyed get screen time on stream!

We're glad the puzzles were easier for you to solve! That was definitely a game design aspect we were trying to make sure to clarify for the player. We were hoping to ramp up more challenge as the game progressed, but couldn't fit in as many levels before the jam ended unfortunately. :( Similarly the clunky movement is something we 100% agree with -- we ran out of time on that unfortunately and couldn't implement our solution on time. : (((

Yes, we love Baba is You and its programming-like/logic mechanics! We actually started with the game mechanic of Anagram games, and we thought taking the broader genre of Sokoban-esque games and Text-based games and combining it into something completely new that subverts expectations (e.g., breaking your environment, redefining what the purpose of objects around you are) in an open-ended manner using 26 letters.

We also thought about creating multiple solutions like you said (a real problem-solving feeling), though also ran out of time to open our scope that wide too. We implemented several multiple-solution levels, but decided to remove it due to time constraints to focus on our primary mechanic. Lots of things were hit hard due to time, but I think we all were anyway! It was clever of you to think of BIRD instead of BRIDGE. :)

I'm also happy you enjoyed the background music! The 50s vibe actually is spot-on, the chord progressions we used are classic Doo-wop chords straight from the fifties. :) Striking the balance between an overdominating melody (that distracts from the gameplay) versus a fitting ambient/background music was an interesting challenge -- feel free to check out this more melody-heavy composition I wrote, maybe it's catchier lol

And I saw a comment about the wiggly sprites! Yup the "art" is all MS Paint lol, I had to hand-draw everything multiple times (and don't get me started on the the bricks and all those squares & lines -- oh my! haha). We're a team of 2 students, and I can't say we're anywhere close to artists, maybe doodlers at best :) We've been speaking with a friend who's an artist to start working on better art for the future.

Thanks again for the feedback as we love to hear new ideas as we continue making future versions, and we really enjoyed playing your game! We hope you continue developing & growing your game as well. <3

Submitted(+1)

I really did enjoy your game! I hope you guys further expand the idea. And for the art, I do enjoy it, but it might help just to even get input from an artist. There are loads of artist in these jams typically, so try to network and talk with them!

Developer(+1)

I agree! We are newbies to game development lol, but it's so awesome to see how nice the community is here! :) 

Submitted(+1)

Wow, what a cute game, I really enjoyed it! Excellent design all around, calling back to previous solutions to help guide the player in later puzzles was very clever. I never felt like I was being handheld, figuring out the puzzles was very intuitive. The art and audio are also very lovely :).

My only complaint would be what others have mentioned on the movement. It's not a dealbreaker by any means, and this game is very well designed in every other aspect. It just felt like I was pressing buttons way more than I needed to and made my hand a bit tired.

What a great entry, I hope you work on it more after the jam!

Developer (1 edit) (+1)

Thanks so much for playing!! I'm glad you enjoyed the puzzles and the hand-drawn art + composed music :)

I totally agree with you on the movement -- we had solutions to improve it but ran out of time unfortunately :( Its' on our checklist for future versions.

I hope you continue developing your amazing game too!! <3

Submitted(+1)

I look forward to seeing what you all do with it! And thanks for the compliment :)

Submitted(+1)

Great game! Super creative to the theme & the atmosphere you set up with the art style, backstory, and sounds/music are perfect!

My only critique is while I do like the movement style, I don't think you need the directional arrow. It would avoid a lot of unnecessary double clicking on the keys (which you already do a lot of anyways just to move around.) Otherwise, really great game!

I'd appreciate it if you could play/rate my game as well! :)

Developer(+1)

Thanks so much for playing!! I'm glad you enjoyed our little game. :)

I agree with you on the movement, we wanted to smoothen it but ran out of time unfortunately :( We'll be working on that for our next version!

I'll add your game to my list for today! <3

Submitted(+2)

Cool concept :)

I recognize the style of Baba is You :)

Maybe a bit fiddly. I rapidly find solutions but it take long to sort the letters.

Developer

Thanks so much for playing our game!! And yes, we love Baba is You, it's a lovely game. :)

We're trying to balance the problem-solving time and movement as well, I agree with you that there can be times where they're misaligned -- though I'm glad you were able to figure out the solution quickly!

Thanks <3

Submitted(+1)

I really liked the game, the mechanic is simple and quickly masterized and yet still allow for quite complex puzzle, I also absolutely love the simple graphisms, especially the "shaking" of the letters, wich I find really adds to the ambiance of the game. Speaking of ambiance, the story telling, even if it's quite simple, really allow for a good immersion.

 The game in a way remind me of Baba Is You, particularly in it's innovative way to play with the "rules" of the game. I would for sure love to play to a much longer version of the game with even more  advanced levels, with for example missdirections (possibles word not useful in the puzzle of the level, ie : rat or hate for the level 1).

The only criticism I could make is the lack of mechanic to differentiate between the "words" that can be broken with E and those wich needs a "tool".

Lastly, I find that the twist on the theme is really poetic (like the rest of the game) and pure genius.

Developer (1 edit) (+1)

Thanks so much for playing, and you have so many great ideas for us as we expand the game! :)

We would love to create more "deceiving" or "trick" moments like you said, that'd would be fun (maybe a bit evil :o)

I agree with you on differentiating what words can be broken on its own versus needing another object "tool." We'll work on that in next versions!

And I like that you enjoyed the twist on the theme! I enjoyed your game as well and thought it was very clever <3

Submitted(+1)

Cant wait to play the next versions <3

Submitted(+1)

So adorable. It feels like a love letter in a game. Is it a love letter in a game?? omg

Sadly got stuck at the bridge part, and the hints weren't enough :c broke the tree but couldn't break the bricks to get the letters I needed for a bridge!! 

Developer

Thanks so much for playing!! And glad you found it adorable :3

Oh no on the bridge, you're so close! Breaking apart the AXE you made is how you would get the A for the HAMMER, I think? There's a lot of moving parts though and we could have made it clearer haha

I'm glad you enjoyed it still, and I loved your game as well! <3

Submitted(+1)

Alright I finished it (I had forgotten about the hammer it's funny)

I love the concept!! I kind of wish movement was faster / holding down the movement buttons worked instead of spamming the button, because it took a lot of work making the words. But at the same time that kind of works as a metaphor for how much work and care love needs and how hard communication is? Am I seeing too much into this?

Anyway, great job for a first game!! Also, the music is nice and soft, it didn't get repetitive so that's a plus!!

Developer (1 edit) (+1)

Haha I'm glad you figured it out and got the Hammer moment. :)

I like where your head's at on the metaphorical movement -- we actually did want to work on smoothening it out lol, but ran out of time unfortunately. :( That'll be our next priorities for future versions.

Thanks for finishing the game!! And I'm glad you enjoyed the music too. <3

Submitted(+1)

Incredibly cute. Great concept, even better execution.

Developer(+1)

Thanks so much for playing! And I'm so glad you enjoyed it and found it cute :)

Your game was a gorgeous experience, and I really hope you continue developing it and adding more levels as you wanted! <3

Submitted (1 edit) (+1)

I like the concept a lot! I think it's really cool and interesting ^^ 

My main problem while playing was that I have  an azerty keyboard so the controls were very unnatural to me and got kinda tedious because I kept forgetting which key was what, so I have to admit that I haven't finished the game yet (I do plan to try again when I have more time tho).

Also the first time I played level one I got confused because writing "heart" seemed too obvious and I didn't understood properly what I was supposed to do (but that might just be me, haha!) so I tried to write "rat" and nothing happened... And then I read the description and finally got it xD

Overall I liked it, I found the the music to be nice and fitting, too, What I saw of the story (I gave up after level 3) seemed sweet!

(EDIT: correcting  english mistakes, don't mind me)

Developer(+1)

Thanks so much for playing!

And we didn't know about AZERTY keyboards -- thank you for letting us know about that! We want to be as inclusive & accessible as possible so this will definitely be a priority for our next versions.

And your English is great by the way. :)

Submitted(+1)

For the next version I would suggest to use the arrow keys, or to allow the player to change the key bindings themselves (even if that's probably more complicated to code...)

Thank you, I try my best :D

Developer (1 edit) (+1)

Yup I agree! Arrow keys / key binding changes is something we're adding as our priority. Unfortunately we did run out of time here to add it for the jam version (we actually had <6 days, since we started the jam late haha)

Thank you for letting us know about the AZERTY keyboard, we were not aware of that and definitely want to be inclusive of all players! <3

And thanks again for playing our little game! :)

Submitted(+1)

so sweet :o this game is great, and innovative :3 I like the story between each level, and the animations with the text moving :D 

Developer (1 edit) (+1)

Thanks so much for playing :o

I'm glad you enjoyed it! :)

Submitted(+1)

Cool concept and art, really enjoyed playing your game

Developer

Thanks so much for playing, and I'm glad you enjoyed our little game! :)

Submitted(+1)

Well what a lovely game! Its really hard work somtimes to push all the letters around but that fits the story of the game! Well done!

Developer

Thanks so much for playing, and I'm glad you enjoyed the story :)

I agree the last level does become quite a journey haha. We wanted to see how far we could take the mechanics, maybe we pushed beyond the limits :o

Thanks for the kind words, and best of luck for your game too! <3

Submitted(+1)

really sweet wholesome game :> it kind of remined me of baba is you, but you took it ti a different place. well done! 

Developer

Thanks for the kind words, and thanks so much for playing!

And yup we love Baba is You! I'm glad you enjoyed it.

Best of luck on your game as well! :)

Submitted(+1)

Really sweet game! I really enjoyed the unique puzzles and the cute message, as well as how the music progressed throughout the levels! Only thing extra I'd like is the ability to build words vertically (didnt seem to work for me at least)

Developer (1 edit)

Thanks so much for playing!! I'm glad you liked the story and music :)

Yup I agree with you 100%, we're looking into vertical word-building in our next version since we didn't have time to implement it here (e.g., because when a word gets deconstructed it spawns vertically, so our code would automatically re-construct the word again lol).

Definitely something we want to add as we know that's an intuitive way to read a word, like how you and many others did it!

And loved your game as well! I hope you keep developing it, I really enjoyed the art-style. <3

Submitted(+1)

Loved the game! Very relaxing with great music. Plays a lot like baba is you, but you put your own twist on it by creating the actual words. Can get a bit messy, especially the later levels as the screen gets filled with letters. Really liked the way you hinted the player to making specific words by having the words on screen, very helpful!

Developer

Thanks so much for playing!! Yeah, we love Baba is You haha

I'm glad the hints on screen were helpful! :)

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