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Crumbling Crypt's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #102 | 3.480 | 3.480 |
Overall | #168 | 3.247 | 3.247 |
Graphics | #176 | 3.480 | 3.480 |
Game Design | #189 | 3.280 | 3.280 |
Innovation | #198 | 3.080 | 3.080 |
Theme | #200 | 3.080 | 3.080 |
Audio | #233 | 3.080 | 3.080 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each level has an exploration stage where you try to find the end of the dungeon that has the treasure, once you reach it you begin the new challenge of escaping before the dungeon collapses
Did you write all the code and made all the assets from scratch?
yes
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Comments
very nice game great idea the art is cool also great jop
Thanks!
Very nice game, i like the Indiana jones vibe. i thought the gimmick of escaping was also good as your planning your escape while also planning how to get the treasure. the way you introduced the new mechanics instead of throwing them in every level also helped. I think that maybe if there was more planning for the escape it would be cool, (e.g.) I really liked on level 3 or 2 you had the pots at the start that needed to be pushed together for you to escape but since its at the start you don't realize that until you try to escape. also the jumping could be refined to make it more responsive but other than that great game.
I don't normally do this but i need like 3 more ratings so if you could also rate my game I would appreciate it:
https://itch.io/jam/brackeys-9/rate/1931675
i'll rate ur game now no prob
This is a very stressful and fun game. I got through all levels, however it took a while. Your trap placements are pretty clever, some traps made me go "ahhhh you cheeky lil..." positively. It felt good getting through the levels. However, I found some issues that should be changed:
- On level 4 at least, I can just go to the finish without collecting the treasure at all.
- The hitbox system of the game needs work. The lava is as high as/higher than the normal tile, making the level with crumbling ceiling falling down as platforms for you to jump over very unfair (specifically, this part in the image). Walking slightly to the left instantly kills you. Also, you can get hit by the spikes if you land on the wall next to it, making it feel unbelievably tight and visually unfair.
- There is no coyote time, making the jumps feel unfair.
- I don't think there is any ground raycast, but rather a collision check with the player's hitbox for the jumps, making it very frustrating to jump sometimes. I personally am accustomed with pressing movement key before pressing jump, so it was specifically hard for me to jump off edges.
- You can become spiderman by ramming into a wall.
Other than that, the game provides very good content!
I really appreciate your in depth feedback, I agree about the hit boxes being kinda unfair and I will definitely fix level four and the lava issue. Thanks again for the feedback, it really helps!
Pretty cool and fun game ! There are some little things to do here and there like adding a background music or the jump sound being way louder in Lvl3. There is also the fact that the player can stick to the walls, you can fix that with a physicsMaterial2D. Great submission overall !
Also, could you please rate my game ?
Thanks for the feedback! Just rated your game now
Like pixel art and is a super cool game, good job!
This was a fun time! Love the artstyle!
Nice work
cool
Wow! I really love your artstyle and overall gameplay is really fun!
I love challenge platformers like this. Good job.
graet game
I got stuck on the third level with the pots.. I can get past them, but not sure how to get past the next section with all the trap doors.. any hints?
you run on top of them on the way to the right, push the pot into the hole and collect the treasure. After that you use the floating platform to the left to jump back to the platform next to the lava and back up to the exit.
I kinda messed up with the level design that on that level but there is an unlock button for the rest of the levels in the level select screen.
I think the concept is cool. It fits the theme nicely. I found myself wishing platforming was a little tighter? There were various quirks such as sketchy ground detection, and also wall sticking, as well as the jump that made the game feel clunky, otherwise, very neat game. Lots of content.
The concept is cool and I really like the pixel art. It's fun exploring these dangerous crypts with a goofy jump.
Super interesting puzzles. I wish the platforming was a little tighter. I got stuck on the third level like @resacaGames but I had a lot of fun checking the later levels regardless
Fun little platformer. The gameplay of needing to get out before it collapsed gave some nice challenge and the art complimented the gameplay nicely. The spikes were a bit difficult to see against the walls as they were similar colors but all the different obstacles were great with things like the entrance path being blocked, spikes that come out, the rotating axe, etc.
Nice little platformer!! Liked the escaping idea. Sadly I got stuck on the third level with the long spike path. Too much for my puzzler brain.
Really nice concept! I really like the art and the kind of retro sounding sound effects. My main problem with it is that the character is way to touchy like you move way to far from just a single button press. Makes it hard to do precise platforming. But the concept is really really cool!
Thanks for the feedback!
yoo, a Wariolike!
This game reminds me of Temple Run