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Scoregasmic!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
VISUALS | #24 | 4.346 | 4.346 |
AUDIO | #46 | 3.769 | 3.769 |
THEME | #89 | 3.462 | 3.462 |
OVERALL | #141 | 3.231 | 3.231 |
EASY TO GET INTO | #179 | 3.250 | 3.250 |
FUN | #192 | 2.731 | 2.731 |
CREATIVE | #207 | 2.731 | 2.731 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
Score as high as possible in 10 seconds!
What was the size of your team?
1
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
https://www.patreon.com/dezue
https://twitter.com/dezue_peninja
Comments
It's a decent functioning game but the gameplay is way too fast in my opinion. I don't think there is enough incentive for me to keep playing. Other than that it's pretty average in everything else.
I like the pinball touch, it looks awesome, hitting ennemies feel satisfying !
I would have tons more fun with keyboard or joystick though, mouse doesn't feel good to me for games with this amount of bullet.
I like the pinball touch, it looks awesome, hitting ennemies feel satisfying !
I would have tons more fun with keyboard or joystick though, mouse doesn't feel good to me for games with this amount of bullet.
This is so amazingly polished! I would really love to see more. If you ever decide to make more content I would make the first "stage" a bit easier cause I was getting crushed lol.
Wow! the game looks stunning!
It's hard to understand the game at first, but once you do it's really cool (still really hard though). I think that maybe adding power-ups or bonuses could spice it up, or maybe adding achievements?
Overall, cool music and cool game :)
Visuals are awesome in this, but the gameplay is way too fast for me off the bat, I can't get into it at all! Although, I suppose, judging by the description, it's only 10 seconds long so that is by design.
Nice, I really like how polished this is, and the visuals are cute. It could even make a cool mobile game if you expanded upon it a bit :)
Great job overall!
Very pretty and well designed game. While extremely polished, gameplay is too short and fast. Being too intense right off the bat is a little frustrating. Was expecting more porn elements going by the thumbnail.
Fun little game with limited scope, but extremely polished. Visually very pleasing and one can tell, that this is a professionals work. Great nonetheless!
I don't know why make it a 18+ game but it looks great and it's fun
You clearly have a very professional workflow for art and such. However, the game itself is very simplistic, there's really no more than 3 or 4 things going on, and while initially looking extremely difficult due to haphazardly placed patterns, you can actually cleanly dodge both of the patterns by slowly moving to the side to dodge the aimed bullets, and jumping across the other pattern of non-aimed bullets when you get close to their trajectory.
Also, given the thumbnail (is that allowed...?) you'd expect it to be a porn game but there's no porn inside, so that's a bit disappointing.
Feels more like a Patreon ad than anything else.
Heyho, 730!
Thanks for playing! Haha yeah, I didn't have time for lewds, although they were (and are) definitely planned.
Seeing as you seem to be experienced in shmup development - do you have any good tips or resources on pattern design?
Somehow, I feel like shmup knowledge is spread very far and not as easy to gather as, say, platformer knowledge. I'd love to play around with shmup gameplay further for sure.
Last sentence was a bit rude from an experienced dev, but hey.
Stay funky,
Dez
I'm not very experienced at all, the game for this jam being the first real shmup I have made, so as far as tips go all I can say is what I've done for this jam: play a lot of shmups, write down their patterns, analyze them, try to recreate them, then put together a combination of what you like in what you think is an appropriate difficulty curve. Introducing individual patterns one by one then mixing them together once they've been introduced probably helps making a good curve. I got help from more shmup-savvy friends, even if they aren't devs their knowledge goes deep.
Best of luck.
i couldn't get out of the start of the game, there is a lot of bullets in the screen, but it's probably because I'm bad at bullet hell games.
sweet mary get this man a bible lol. this game is fun and INCREDIBLY polished. the music is really cool. it was pretty hard though and my bird died a lot. i like your sexy games concept too. best of luck in your future endeavors! i'm wondering if you'd check out my game as it would mean a lot to get feedback from such a pro.
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