Play Soup Brewing Sim
Rusty Cauldron's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity: Does the game include something unexpected or interesting? | #18 | 3.875 | 3.875 |
Overall: Is the game objectively good? | #33 | 3.813 | 3.813 |
Fun: Is the game enjoyable or satisfying to play? | #35 | 3.719 | 3.719 |
Aesthetics: Does this game have aesthetically pleasing artwork or polish? | #50 | 4.094 | 4.094 |
Theme: Does this game represent the theme well? | #67 | 3.781 | 3.781 |
Cozy: Does the game you feel cozy? | #83 | 3.500 | 3.500 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
took a while to get it but was quite clever once I got in to it
good job
Had a great time playing! The initial instructions screen was pretty overwhelming but I picked it up quickly once I got started playing. Overall good fun!
Yeah, the tutorial screen is not great, sorry about that and thanks for getting thru the initial hump and playing.
Oh my, this triggered my competitive mind! Very refreshing take on tetris, I liked it. I would have liked two things though: Background music and the possibility to retry the level.
Thank you.
Agreed, music is sorely missing. By retry you mean a quick reset or smt. else?
Yes, Sometimes (well, before I found out you could use ingredients to clear out blocks :p) I found myself in a bind and felt the round was lost anyway, so I just waited there for the countdown to finish so I could start a new round.
Yeah, sorry, I wanted a pause/restart menu, but didn't have the time. ESC should actually refresh the page and reload the current lvl though. It's briefly mentioned in the probably-too-long itch description ๐
Super good game, also got stuck at some point, but I understand what went wrong, and the tetris + sudoku style mechanic is such a good idea. Didnt understand the fire boosting mechanic until later in the game after I accidentally lost a component to it, but once I figured it out it was a super nice addition. Very unique game, great artstyle, great idea, amazing execution. Incredible job!
Thank you ๐
I should have better signposted the boosting, sorry about that.
Really nicely crafted game! I kept getting stuck, bad luck I guess. Love the idea.
Lovely art style, and a fun novel concept! Wish it had some sound, some nice noises would've added a TON of juice to the puzzle aspect
Sweet entry, very creative :)
-Mopi
A really fun and unique puzzle game! Definitely the game that made me think the most so far. The onion and the eggplant definitely added a lot challenge. The artwork looks very nice and well detailed. I think the one thing that should be a bit reworked on is the tutorial as it did take some time to learn the basics of the game. But overall this is a well made game, Good job!
Thank you and happy to hear the difficulty curve worked for you. The tutorial def needed more love, sorry about that.
Such a fun game! I enjoyed playing it. I didn't realize I had to put multiple ingredients in the pot to make some things at first. The orange Xs on the beige background where also a little hard to see for me. The artwork was very charming and your idea is so unique. I could see myself playing this game for quite a while. Good job!
Thank you.
Didn't thing multiple ingredients would be an issue, but the UI could def use some more work as would the tutorial. The contrast on the board fine to me, but I didn't consider consider colour blindness which might make it quite bad. Sorry about that.
A little tricky to figure out at first (I didn't grasp until day 3 that what you get from columns/rows is actually listed outside the grid, and I didn't realize you had to drag the cards into the cauldron), but once I got all the mechanics down 5 minutes in, what an engaging tetris/sudoku twist! The visual aesthetic was cohesive and charming as well.
Thank you for taking the time to figure things out. I'm not sure most people actually realise how the card clearing works based on the grid.
I didn't figure out at first that I was supposed to put the cards in the cauldron, but when I did, I found myself engrossed in the game. Love how challenging it becomes after a few days. Nice work!
Yeah, it needed a proper tutorial sequence, sorry about that. Glad to hear the difficulty scaled reasonably.
I'm not really sure what's going on here. I tried reading the tutorial multiple times but its hard for me to understand without being able to interact with the game itself. And unfortunately i couldn't really figure it out while playing with it.
I'm sorry i don't like being overly negative in these reviews, but the introduction does need some work.
That's a fair point. I wanted to add a proper tutorial, but I was running out of time, so I just cobbled together the (fairly obtuse) tutorial screen.
I enjoyed this puzzle design! Once I figure out how all the pieces worked together with the vegetable cards and cauldrons, it was a neat challenge. Also, I think you used the art assets really well; it pulled together nicely and added a really polished look to the game!
Thank you and sorry you had to figure it out - a proper tutorial would have been nice ๐
I tried to unify the palette of the oaks wood set with the rest of the sprites - mine or otherwise - but there's still way less detail in those, so it still doesn't fit as well as it should.
Btw. have you rated the game? The rating count is still the same IIRC. Comments are way more useful than ratings ofc, but still ๐
I wish I could rate your game; it looks like only one person from each team who submitted can rate games, but I'll ask if my team member can do it for me!
No worries, I had no idea only submitters could actually rate. Thanks for playing, that's the most I could wish for ๐
I brought up rating on the Discord server and it was changed to whole teams, so now you should be able to rate ๐
Oh that you was you? Nice! I did notice the change last night. Thanks for bringing it up!
The game has a nice spin as a sudoku-type game. It was challenging working through the days, but rewarding once you got some good planning going. A very fun and cute game!
I didn't think of it much as sudoku, but rather as tile-laying (boardgame) inspired but I can see the connection. Glad that you found it rewarding ๐
This was a blast to play! I loved the gameplay loop, and the increasing difficulty really made this a really nice game. Very high marks, and in the words of Adam Driver, "Good soup!"
Happy to hear that. My initial pass was way too hard, though I was playtesting super sleepy at around 3 AM and made it way more relaxed during that only full-session playtest and I was afraid if the difficulty still wasn't out-of-whack.
the artstyle is so pretty ! id would love to get some sounds that would make the game play more interactable but the overall game idea and meachanic were great!
Yeah, the complete lack of audio definitely hurts the game, but I just didn't get to it. I'm still terrible at planning jams... ๐
Fun game to play! and love the art
Love the pixel art in this!
Really cool game, great concept and amazing pixel art, totally loved it.
That was a blast! I am a little exhausted from it. It was very challenging, and kept me on my toes, but I only failed 1 day. I loved how different each level felt. I also like that they didnt just get harder. It was nice to go from a complex shaped day to like all straight lines and be like 'oh I got this'. It gave me the break I needed to keep going. Also it was beautiful and well designed. Nice job!
Thank you for the kind words and for playing the whole thing. Failed 1 day as in couldn't beat the final day or failed just once? I'm happy to hear the variety I designed it for came thru ๐
To be honest I didn't expect most people would play thru all the levels as that just takes too long for a jam game but that came thru only once I actually playtested the whole thing.
I only failed once. Unfortunately the game froze when I was on level 8 I think, so I never got to see the boss :(
Sorry about that, wonder why it froze ๐คจ. Anyway, you should be able to just refresh the page to pick up where you left off.
Or if you just wanna see the boss you could enter
to the browser devtools console and refresh to get to the boss lvl.
Overall is good. The artwork is cozy, and the unique puzzle gameplay. Keep up the good work!