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GONZA's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #43 | 3.726 | 3.726 |
Audio | #70 | 3.096 | 3.096 |
Overall | #96 | 2.959 | 2.959 |
Theme | #113 | 2.767 | 2.767 |
Innovation | #116 | 2.753 | 2.753 |
Gameplay | #172 | 2.452 | 2.452 |
Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hi!
Tried several times, but unfortunately no luck :).
Interesting submission of work! Nice graphics and music. I would like to have a more readable font, but it is beautiful in its own way. You say you were lazy to make another boss, but not lazy to write so much game text :D. The atmosphere supported by the audience is gorgeous!
It would be good to post a description of the controls in the game instead of a comment on the game, because comments are not always read by people.
It would be nice to have a music on/off button as well.
I did not understand the relevance of the topic, but overall a fun game, congrats!
thanks for the feedback and sry for the text
The text was fun :).
I love the graphics and humor in this game. I'm not sure about the probabilities, but I won it just by keeping on pressing fire. My previous attempts at guessing resulted in an epic loss. You got a subscriber :)
NO WAY SOMEONE SUBSCRIBED!! and thx
I’d love to see this in a few more builds. Powerups, RPG stats like damage,luck and health,or Paper Rock Scisors as you suggested. Modifiers to the six bullets (and one in the chamber)- I know it’s a cannon, but maybe a semi automatic cannon :-).
Will you continue developing?
hhhmm maybe because i have a project that has a better chance to be able to print money
Love the art style!
thx
Great game. Art style is soo good
thx
Love the graphic effect! The fight against the cannon dude confuses me; is there a timing so the Fire button will work? I never win and it takes forever.
i forget to put timer for fire button sry for that and thx for the feedback
A very cool game! I liked the art and audio, and liked enjoyed the atmosphere you created using them. Great job!
thx
I'm a big fan of the art style, it was very pleasing to eyes. The dialogue narrative also felt smooth (?). Agree with others that maybe some incentive to choosing correctly would've been nice. Good work nonetheless.
thx for the feedback
The game was fun but idk if it was my browser but does the game doesn't have any sound?
try reloading the page this game does have sounds
nice story and presentation. is it really LUCK to win? Because i managed to win 3 times in a row... hm.
well....i can't remember the percentage but it is BRUH i guess
Awesome! I liked the artwork and the audio but the writing and general creativity was great. The Russian-Roulette-style mini game was fun
thx
I like the tongue-and-cheek humor and I like the color palette you went with! The game was a bit easy since there was not much of a penalty for not shooting, so just mashing shoot every turn worked well to beat the game. Perhaps adding a penalty to shooting without a bullet or some other abilities like buckshot roulette has would add a little more strategy to the game.
thx for the feedback
A game with a very cool atmosphere. I very like the graphics and the universe.
There are a LOT of texts, but at least it shows us the "lore" of the game, which is quite cool.
I also appreciate the humor :)
After this awesome presentation, the gameplay itself is a bit disappointing to be honest. I expected to walk into some levels and shoot on weird enemies, but it seems the goal was just to click on two buttons in the hope the RNG will be nice with the player ^^'
I understand it's quite hard to polish the game presentation and the gameplay in so little time!
Well actually the original idea was a rock,paper sizzor where gonza and the enemy can shoot the rock,paper sizzor but i ran out of time and thx for the feedback
Love the atmosphere you created with the graphics and audio!
thx
Art, presentation, audio, and overall feel are cohesive and well done. Dialog is a little hard to read (and so much of it) and felt like it was trying too hard to appeal to gen z or something haha. I didn’t really get the actual gameplay part, but I won somehow and the ending was good. Overall nice job!
thx of the feedback
I like the presentation of the game, animations, the art, but some texts are unreadable as mentioned by the others, overall good game
Sry i use the lowest brightness so i didn't noticed that much
I really like the art!
thx
I like the design and the monochromatic palette you chose.
I think I spotted a bug that the "destroy sequence" audio is played twice when I played the 2nd time.
The boss is confusing since I don't know the reload timer and my character cannot move.
Another thing is that the wall of text dialogue is hard for me to read. Better to keep them 3 lines maximum for readability. ( unless it is just random yap to convey the feeling of it )
hhmmmm i guess its really hard to read on there but thx for mentioning
Rickrolled! lol! Loved the writing and presentation in your game! I just wanted to mention that the blue text on blue background might be hard for some people to read. I wish it was a little longer but I am also glad I was able to play the whole thing. keep it up!
Thanks for that , NO WAY SOMEONE REALLY DID SUBSCRIBED ME AND the blue text in the blue background i thought about actually but let it be there thanks for mentioning that i will keep that in mind in future
Liked the art of the game ,nice game.
thx