nice story and presentation. is it really LUCK to win? Because i managed to win 3 times in a row... hm.
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GONZA's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #43 | 3.726 | 3.726 |
Audio | #70 | 3.096 | 3.096 |
Overall | #96 | 2.959 | 2.959 |
Theme | #113 | 2.767 | 2.767 |
Innovation | #116 | 2.753 | 2.753 |
Gameplay | #172 | 2.452 | 2.452 |
Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Awesome! I liked the artwork and the audio but the writing and general creativity was great. The Russian-Roulette-style mini game was fun
I like the tongue-and-cheek humor and I like the color palette you went with! The game was a bit easy since there was not much of a penalty for not shooting, so just mashing shoot every turn worked well to beat the game. Perhaps adding a penalty to shooting without a bullet or some other abilities like buckshot roulette has would add a little more strategy to the game.
A game with a very cool atmosphere. I very like the graphics and the universe.
There are a LOT of texts, but at least it shows us the "lore" of the game, which is quite cool.
I also appreciate the humor :)
After this awesome presentation, the gameplay itself is a bit disappointing to be honest. I expected to walk into some levels and shoot on weird enemies, but it seems the goal was just to click on two buttons in the hope the RNG will be nice with the player ^^'
I understand it's quite hard to polish the game presentation and the gameplay in so little time!
Art, presentation, audio, and overall feel are cohesive and well done. Dialog is a little hard to read (and so much of it) and felt like it was trying too hard to appeal to gen z or something haha. I didn’t really get the actual gameplay part, but I won somehow and the ending was good. Overall nice job!
I like the presentation of the game, animations, the art, but some texts are unreadable as mentioned by the others, overall good game
I like the design and the monochromatic palette you chose.
I think I spotted a bug that the "destroy sequence" audio is played twice when I played the 2nd time.
The boss is confusing since I don't know the reload timer and my character cannot move.
Another thing is that the wall of text dialogue is hard for me to read. Better to keep them 3 lines maximum for readability. ( unless it is just random yap to convey the feeling of it )
Rickrolled! lol! Loved the writing and presentation in your game! I just wanted to mention that the blue text on blue background might be hard for some people to read. I wish it was a little longer but I am also glad I was able to play the whole thing. keep it up!
Nice effects and sound. The presentation got me pumped, but then I got a bit confused when it comes to the gameplay.
I couldn't get past the very first dialogue (?) because of the window size. Could you please resize it to be smaller or at least editable ? It seems cool from the images, can't wait to be able to rate it :))
Very cool special effects with the noise screen, and neon colors almost has a computer glitche style to the graphics.
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