it was a fun time playing your game, I really liked it even though it was difficult.
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Last Stand's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #108 | 3.771 | 3.771 |
Music | #145 | 3.557 | 3.557 |
Aesthetics | #158 | 3.843 | 3.843 |
Story | #179 | 2.971 | 2.971 |
Sound | #203 | 3.143 | 3.143 |
Mechanics | #214 | 3.371 | 3.371 |
Theme | #369 | 2.957 | 2.957 |
Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Yes, I listed them on the Itch page.
Link to your source?
Attached as a download on the Itch page.
Comments
I really liked this take on a tower defense game. I like that you are more active as a player having to juggle multiple things at once. The decision making got to be a little bit too much for me in the third level but I still enjoyed it :)
Very nice submission. Game looks great and plays well. Only suggestion i would have is maybe adding an auto shooting unit as bjorvack suggested or implementing some sort of ultra attack that you could build up to that would clear all enemies on screen (when you get truly over run by enemies and need a powerful attack to clear them.) but would have a cool down so you can't use it too often.
It's a fun game. If possible I would suggest adding a health bar to the enemies as I thought some were not hitting til I realized they all take 2 hits to kill until the big ones.
Yes, definitely some better player feedback seems to be the most suggested thing and I completely agree. I had thought about health bars but I thought it might look a bit busy especially because some of the later levels have a ton of enemies coming on-screen. I'll need to experiment with different things! Thank you for playing my game!
Nice castle defence game, do try to tune the difficulty curve a bit. In the second level an auto firing unit would be excellent to manage this
Really cool game. I really enjoyed it although I only made it past the first level :D
Very nice castle defense! I enjoyed killing the enemies and chosing my defenses, the graphics and animations were great! I would add an hit effect to the enemies (when they don't die) to confirm that they were hit. But it was a very nice entry!
The action version of the Plants vz. Zombies? :)
Nice work!
Thank you! I'm glad that you enjoyed your time spent with the game. I think that's where a lot of people have difficulty because of the Reaper. If it helps any, he still takes damage even when he phases through defenses. Also, he actually stops to fight the soldier because in my mind he was "reaping" his soul.
Hey there! Nice work man, I read this is your first Jam and you did this all by yourself. You can be proud!
When I started the game and the beat dropped I was instantly bobbing my head *dududu dudu dudu* :D. After a few tries I was looking for a mute button though, not too big a deal.
I read the instructions before playing for once.. So I read that I had to left click to build stuff and press space to shoot.. and WD to move up down.
WD to move up down works really really smooth!
Space to shoot seems unreliable, not sure if intended or not but the range of the bolt varies greatly.
And I think the most concerning part was that I could not build anything! I'm clicking left right and center (probably in the wrong place eh?) but I have not managed to set up a building.
Needless to say, my fireballs could not keep up with the invading horde and I died, in all attempts in pretty much the same way :D
Let me know if I missed anything, I'll gladly give it another few goes with some buildings to assist my dark magic!
Congrats on your entry!
edit: After reading the comments, clearly I'm the only one that has not been able to figure out how to build anything.. But please do tell as I tried again just now and I just don't see it :D
Thank you for trying my game! As far as the fireballs are concerned. They are indeed hitting the enemies. My problem is that I didn't give enough player feedback to let you guys know that they are hitting. The main problem is the collider on the fireball is too large so it's hitting the enemies without making a visual connection on screen. Someone also suggested that I add in a particle system for when a fireball hits and I think that would be a great idea as well.
I can totally get where you're coming from with the music. I wanted to do a lot more with the audio in the game with providing a sounds option to turn down the SFX and music volumes if players wanted. But it was running down to the end, so I added in sounds the quick and dirty way just trying to equalize everything the best I could.
I updated the description a bit on how to place defenses. Pretty much you just select it from the selection at the bottom of the screen and then place it on a desired square. There's 4 defenses in all but they're not unlocked right away. The first level has no defenses as I wanted it to be a level for the player to get used to the controls of the player character. Hopefully that helps if you come back to try again! Thanks for the feedback!
Aaaah, there we go. Okay, so the problem was that in my first 5 attempts I was not able to complete the very 1st level.. And in the very first level there are simply no buildings to be built! Ha!
Reason I was not able to beat the level is because I did not understand that my fireballs were actually hitting things as they seemed to randomly evaporate at various different stages of their lifetime.
Managed to get a few levels further this time around until I got beat by a ghost thingy.. boo :D
Thank you for taking the time to explain the predicament and allowing me to take in the full experience. Well done stealthyshoroean! :)
This game teaches you how to play very well by introducing new mechanics at the beginning of each level. And I enjoy it so much that I could see myself playing this game for a really long time if it had an upgrade system along with this excellent core package.
I have to agree with Alpaca Rider that some feedback on enemy hit would be nice. However this is a great game, keep on keeping on!
Thank you! Yeah, I tried to intuitively teach players about new mechanics without explicitly stating what it was. I'm glad that it worked and that you enjoyed your time with it!
Actually, I already have ideas for other systems to go alongside of what's here. One of the things I thought of was having like a screen with the town and various upgrade services for your different defenses. Like a blacksmith could improve the soldier's attacks or maybe a stable could improve the health of the cavalry unit.
Sorry for duplicating, but I guess I should be writing here, not sure :D.
Very nice and very aesthetically cohesive. You have some pixel art assets together with higher resolution ones, but you make it work well together.
Music is also really fitting, and the theme is just perfect for this game. Don't die, or else...
The only thing that caught for a couple of tries was the lack of feedback on enemy hit. Some kind of particle would be nice there, I thought my fireballs were actually not reaching the enemies :D.
Wow! Great work! First game jam too? Loved the gameplay and the graphics. Everything felt responsive and was a fun core loop
Very fun game with a simple but extensive design. Would be even better if there's some feedback when the projectile hit the enemies. Great game.
I love the idea of this. I was confused though as the range of my spell was different often. Is there only 1 allowed on screen at any time?
You mean the fireball, right? No, there can be several on screen at once. The range may appear different because once it hits an enemy the object (fireball) is destroyed. I definitely need to make it better with player feedback so that they know the fireball actually hit the enemies. I think one problem is that the fireball's collider is the size of a square which is too big and doesn't allow for it to make a visual connection with enemies on screen. Thank you for playing my game!
Congratulations on your first jam ever!
You made quite a bit of an addicting game here haha
Controls were responsive, I feel like the graphics worked together quite well too! The soundtrack, albeit I liked it, felt a bit out of place for the graphics though!
The different types of enemies, the different types of... "towers", they were unique and interesting and clearly had their own mechanics, which I found very enjoyable!
Keep going and good luck on your future jams! Looking forward to see what you come up with in the next one :D
Had alot of fun on this one. The visuals on the fireballs went a bit wonkey, wasn't sure if it was hitting things or not, but it was fun! I think I'll need to go back and play it more, see if i can get farther then level 2 aha.
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