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A jam submission

CurseFall DraftView game page

These cursed cards have attached themselves to you, and the only way to survive is to utilize its pocket dimension.
Submitted by OneMannGames, likesjx — 13 hours, 29 minutes before the deadline
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CurseFall Draft's itch.io page

Results

CriteriaRankScore*Raw Score
Mechanics#94.2864.286
Music#164.1074.107
Story#274.0004.000
Fun#344.0364.036
Sound#383.7143.714
Aesthetics#404.2864.286
Theme#1453.8933.893

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
2

Did you use any existing assets? If so, list them below.
Kennys 1-Bit platformer pack, and music by Komiku from FreeMusicArchive.org

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Comments

Viewing comments 20 to 1 of 24 · Previous page · First page
Submitted(+2)

What a concept - nice idea!
I didn't get what I was supposed to do in the battle but that might be because I didn't read all the text (there was just way to much of it)
I think the character is quit difficult to control - very fast and feels a bit like running on soap...sorry^^

Developer(+1)

no yeah its all good, we were going to expand the tutorial but we ran out of time so it stayed an info dump, and yeah still got a but of work to do on the character controller, thanks for playing!

Submitted

please check out my game too and let me know what you think

Submitted(+2)

This is a really interesting concept for a game, maybe a roguelike where you slowly expand your deck and go up against increasingly difficult opponents? My only suggestion would be to refine the character movement, as it was a little difficult to control. The black and white color scheme is great!

Submitted(+2)

Ok, this was something! Crazy concept of deck building with the platforming, haven't seen anything like this. Good job and keep up the good work of extending this game!

Submitted(+2)

This game has an incredibly interesting concept!! It is very well designed too!! Excellent job. I am a fun of card games, so your was one of the first I wanted to try. Found no bugs, and gameplay is very smooth. I think you should expand upon the idea that you have established with htis game.

Submitted(+2)

This is such an interesting concept. I love the idea of building your own roguelike with a deck of cards. You knocked it out of the park with the art style and the sound design as well. Such cool concept and I would love to play a more fleshed out version of this when you had more time to work on it and build up the concept more. 

The movement felt a small bit too floaty for me, but man, this game was a blast to play! 

Submitted(+2)

Very fun platform game, it reminded me of Super Meat Boy :D

Well done!

Submitted(+2)

Very wild idea and one of the coolest games I have played this jam! I don't know if its my computer screen but for some rooms when playing on the website its hard to see the doors/ entrances to the next room. Other than that awesome job and I am excited to see where you take this.

Submitted(+2)

pretty cool concept. really unique one for a platformer game (at least I never play platformer game like this). Good job for completing the game!

Submitted(+2)

nice game, I like the simplest of the art style used in this game. would try out mine and rate it according.

Submitted(+2)

Great job. Love it!!

Submitted(+2)

Very cool idea, I love the graphics.

Submitted(+2)

Excellent game!

Submitted(+2)

Very good game

Submitted(+2)

Alright, so I think I found the top 3 contender for sure!!!! God dammit this was SOOOO good, like I would play this over and over again if it had more enemies and level variations and powerUp variations (maybe like some small ammo pack to kill those pesky enemies on the red levels).

Such a great idea and done so well and the whole concept of building your own level and based on that trying to quickly go through everything to kill the opponent, once again SOOOO GOOOD! 

Found one issue, one of the maps (the enemy places on that I can't look at what that room is) like you can see all the others and what the "challenge"/level will be, but that won't give you the popup info. It has those to lines almost from top to bottom and bottom to top on the other side.

Also missed completely that if you get hit you lose time, maybe it was said there, but I normally like to just jump into the game and see if it is intuitive and easy to learn, but that I just realised maybe on the second or third round when I was wondering why my time was so low :D 

Developer(+2)

thank you! I actually think it doesn’t mention that dieing reduces time, must have forgot to mention it haha. It’s not very intuitive, it’s got some work to do in that regards, and we’re excited to keep working on it and improve it so we appreciate your feedback. 

Submitted(+1)

Yes please do and I will be a willing testuser for any new versions, it was so much fun even though the actual gameplay was just a platformer, but how it was tied to the other parts was so good! :) 

Submitted(+2)

A lot of worked went into this one. Lots of stuff going on, which feels quite overwhelming at the beginning.

Really innovative

Submitted(+2)

Hey, I recognize this tileset! ;) I love the look, and the sheer ambition of what you've created here, and I also hope you will continue developing this game. I'm going to second some of the others' feedback and say that the learning curve was steeper than I would have liked. Also, tbh it took me a while to even figure out I was supposed to draw cards and place them on the map with the mouse at the beginning. *facepalm* But a really impressive creation! And I appreciated the Undertale references.

Submitted(+1)

Awesome game concept and realization! I lost horribly, of course. Will find another soul and try again.

I also love how you combined art styles within black + white (+ red).

Very well done!

Submitted(+2)

This is really cool conceptually. I can see this going somewhere great. The aesthetic is wonderful, and the gameplay is promising. Down the line, if you do keep developing this -- which you should -- I might start the game with a really easy level that explains the mechanics a bit more simply. As it is, I feel like I'm jumping into the deep end of the pool to learn how to swim. But wow, nice work!

Developer(+2)

thank you! But yes you are totally correct, we had thought about having a small mock battle with George the flower where he would explain what’s going on and yeah, but didn’t have the time so it just stayed an info dump, but yeah we want to continue working on it so we’ll definitely have to get something like that implemented.

Submitted(+2)

The best game I tried in this game jam yet and I'm pretty sure it will remain in the top 5. Amazing presentation, concept, story, visuals, music, basically everything is amazing here. Gave it 5 stars in all categories because it totally deserves it, you really put your soul into this one (pun intended :D)
In terms of potential improvements I found the game a bit hard, lost 4 times in a row. Maybe that's me, because the first run was trial and error but the 2,3,4 I had a solid grasp but still lost by a tiny margin.
The player gets stuck on walls sometimes when you jump and keep holding the arrow key that points to the wall.
I'm also interested in following your progress, are you planning on posting updates/devlogs?

Developer(+2)

Thank you! We appreciate the feedback, and i agree, its a harder than it should be for a jam experience. We do know we want to continue to work on it, so yeah out there enough people that want updates/devlogs I’m sure we can figure that out.

Submitted(+2)

Shoot me a link if you ever decide to start a YouTube with devlogs, would love to watch the process

Submitted(+2)

This was really cool, the level building mechanic is really interesting and something ive never seen before. I thought the sound design was also great.

Viewing comments 20 to 1 of 24 · Previous page · First page