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A jam submission

Cyborg Cyber JamView game page

Top Down Cyborg Shooter and Hacker!
Submitted by Fictional (@fictionalaroma), Olddevbless, Snorth — 11 minutes, 34 seconds before the deadline
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Cyborg Cyber Jam's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#3283.3083.308
Story#3632.2692.269
Mechanics#3892.9622.962
Fun#4182.8852.885
Theme#5182.5772.577
Music#6671.6151.615
Sound#6711.5771.577

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
4

Did you use any existing assets? If so, list them below.
Incomputech Music (not actually there), Kenny Simple Space 2D for the Hacking Scene

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Comments

Viewing comments 20 to 1 of 21 · Previous page · First page
Submitted

Reminds me of lockpicking/hacking in Fallout games where its a minigame instead of just a check. I like the double game mechanic. The controls were a bit tough to get used to though.

Submitted

That was nice. I felt the movement a little off, I was missing the sound, but I found the mini game very interesting!

Submitted(+2)

Nice graphics, the movement just exploded my mind,  especially in the mini game spaceship shooter. I missed sounds a lot and the menu was a little buggy, but the overall is amazing! Very nice game and thank you so much for posting the codes on github ❤️

Developer

Am very glad the code is going to be helpful!

Submitted(+1)

Dang, this was ambitious! I liked the aesthetic and particularly the character animations. I've read some of the previous comments, so I know there's no sound/music yet, but I will second that I would have liked the movement controls to shift depending on which direction the player is facing. Cool glimpse of a game I hope you keep developing. :)

Submitted(+1)

I beat the bugged door! Was good to explore a bit more of the game.  The models are great and there's some nice effects and lighting too. I really wasn't feeling the controls of the hacking mini game having the player rotate around the cursor point like that, but once you get used to it they actually work pretty well!

Developer(+1)

haha wait what! how? I can't get past it, please share your sorcery! :D

Submitted(+1)

I think it was just completely random luck haha! I saw on a stream that it *could* open so had to try again.

Submitted(+1)

Great art. The color design is very good. Animation on the characters is good too. The controls on the hacking game are unique as well.

Developer

thanks for your kind words and taking your time rating and commenting ❤

Submitted(+1)

This has potential but needs polishing! Isometric games are one of my favorites. Not to repeat the other comments, but I really recommend tying the movement to the look direction of the player, it feels off otherwise.

Developer

Thanks for playing and the feedback! :) 

Submitted(+1)

I like the art. Cannot hear any music or sounds... are there?
I think this game needs an intro scene where it shows the controls, something really simple could do the job.
I like the hack the door minigame but it's so hard to beat because enemies shoot a lot.

Cool prototype I would like to see where it goes!

Developer

Thanks for playing and giving feedback! ❤ yes right now there is no sound unfortunately.

Submitted(+1)

Nice game, the controls are a bit weird. I think it's because you move depending on where you aim with the mouse. I think it would be easier to control if you aim and move seperately from each other. So aim with the mouse and move with wasd without taking a look at where the mouse is. I also tried moving with the gamepad, but the movement there was weird as well.
Other then that I really liked the game, especially the aesthetics which reminded me of tron and the hacking minigame was on point as well! Well done :)

Developer

Hey! Thanks for playing the game and taking your time giving us feedback ❤

Submitted(+2)

Congrats on submitting! It's a little rough around the edges but I had fun with it! I'm always a fan of games-within-a-game so I really liked the hacking minigame idea. There was a door on the second stage that I couldn't seem to open.

Developer

Yeha that door has had its triggers disconnected at some point -_-

Submitted(+2)

I love isometric games!!!

Developer

Woop! thanks for stopping by here as well. a bit of a heads up, one of the doors are broken so be sure to check the game out later on 😇

Submitted

I will, thanks.

Submitted

Is this the BUGGED bugged door? Because I cannot at all find a way to open it. Check out my amazing score, though!



The controls for hacking game are pretty interesting, there are lots of games where you use the mouse pointer to set the direction you move in and there are a few games where you can move around in an arc by pushing left and right but I don't think I've played a game with both those elements used at the same time.

If there's more to the game past that door, let me know how to get to it! :)
Developer(+1)

The blue circlle thing on the floor is SUPPOSED to be a spawner.... and is killable and tied to the door

There is another more bugged door in level 2 tho so :P

Submitted

I threw so many bombs at that circle! D:

Developer

yeah.... i think the grenades are bugged too......

Submitted

This one? (I did a hacking segment which blew up a whole room, that was neat!)

Developer(+2)

yeah thats the one, I will try to patch that tomorrow!

Submitted(+2)

The controls aside, what are we shooting? I thought I saw like hotdogs, or carrots, or maybe slippers? Maybe the dessert Eclaire? So many questions, so much fun :) the game has potential! Good work ^^

Developer

😅Those are uuuuh... lazer rays! uuuh... yeah maybe they don't look like it tho hahaha. Thanks for taking your time rating and commenting :)

Submitted (2 edits) (+2)

Nice idea, top-down shooters are always a good option. However, the controls are a little weird. Loved the minigame in the game, but also there controls need some rethinking. I understand the idea of moving around the cursor, but it's really difficult to adapt to it. Also because the "main" game works the opposite, you move with respect to the camera, so switching is difficult! And some music and SFX may add a lot to the game!

Nice done!

Developer(+1)

So many bugs man..... we had the music picked out and everything but just...... ran out of time to make sure it went in right

Submitted(+2)

Good game, but I would like to improve the controls. :)

Developer

Big Agree!

Developer

Thanks for your comment and feedback! :) What did you feel was off?

Submitted(+2)

I like the concept here. Fun to play, though it seems the second door is bugged. The controls feel a bit loose, though some tweaking could really tighten those up. Not sure what the mini game was suppose to do. It seems like it was like a terminal hack, which is a really cool idea. Overall I liked the concept here and feel like this could be a good game to continue developing! Nice Job!

Developer

Thats Exactly what the terminal was supposed to do honestly! But yeah kinda there is alot of bugged things....

Developer

Thanks for taking the time to comment and give feedback! Yes the minigame is the second dimension to the game, its supposed to open the doors when the counter hits 0 although one door is bugged right now. 

Submitted(+2)

I don't know if it was just buggy or if there were elements still missing
Did you implement sound or was that something that didn't play on my end?

Normal movement was strange and the character didn't aling himself with the direction of the mouse correctly. Shooting in the big fight however felt good - I think probably the most fun part of this game and with the controls straifing actually works well - maybe redesign the character with some kind of hoverboard would actually work well...
The mini game I didn't understand either thats probably because it has little feedback if what you are doing is actually correct.

So looks and shooting are nice and straifing works well.

Developer

Always love feedback, thanks for taking your time! :)

Submitted(+2)

I really liked the look of the game and the shooting was good. I would've hoped to be able to hold to shoot but it was fine the way it was too. The movement felt strange. I think a lot of top down shooters like this have like a two button movement where you have to press like A and S in order to go bottom left, and that just makes more sense in my head because I've gotten used to it. But the moving got a minute to get used to. The in game asteroid mini game also had a similar weird feeling with the movement. And I was sure what the lives meant and energy. I don't think I beat it correctly because I couldn't get the door to open. But all the numbers were negative for me so I think it might have been bugged wasn't sure. But it's a cool foundation to build upon :)

Developer(+1)

Thanks for taking your time to play and critique our game! :) I'm sure you managed to do the mini asteroid game correctly, its just that one of the doors are bugged right now and won't open, will be fixed soon! :D

Submitted(+2)

Lots of interesting ideas, but I had a few issues.The controls feel super weird. The minigame is confusing (the controls change, the number at the top seems to be random, and I don't know if I beat it or not, it just exits with very little feedback)

A lot of potential. Good job for getting it out

Developer

Thanks for your comment and review! :)

Submitted (1 edit) (+2)

Game looks interesting, but is really buggy. Tho I don't know what is bug and what is intended, so I'll just list things which doesn't work good as for me:

• Player controls: it feels really strange tbh. Like when in some games you get bad bonus which turn your controls to be opposite, and when you press right you actually going left. Minigame one is more interesting, but main character controls...

• It's hard to understand that minigame panels is interactable, I wouldn't know it if not read description. They're just very similar to background. If they were placed other side, so that player could see visible bright blue screen, it would be much better.

• Minigame is unintuitive too. I got that top numbers mean how many enemies left, but why bottom one goes from -100, then after damage it goes from -10000 to 0? I guess it's just non-initialized health value.

• Idk if there's more, but I couldn't pass past blue circle on ground, there's door which I couldn't open.

Also, bullets look strange(debug scale?), big enemies haven't health bar, but has same health as small one, which feels wrong. Well, I wonder is there more of game past that door, but I can't go there. And yes, in free assets note you say that you used some music, but I couldn't hear any, so I guess it's bug too.

Developer(+1)

Yeah it is so bugged...... but we got it out and I think thats important!
The 100-1000 bug is a miss string formated float, and yes, the lack of ui unfortunately crunch hit us

Developer(+1)

Thanks for your comment and detailed review, much appreciated ❤

Viewing comments 20 to 1 of 21 · Previous page · First page