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A jam submission

A little storyView game page

Sometimes you don't know where you might end up.
Submitted by EduardKhusainov
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A little story's itch.io page

Results

CriteriaRankScore*Raw Score
Story#1303.1563.156
Music#2093.3783.378
Aesthetics#2663.4893.489
Theme#2693.4223.422
Sound#4072.5782.578
Fun#4742.7112.711
Mechanics#5022.6002.600

Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
I used the free packs from the Unity Asset Store for the models: Character Pack: Free Animal People Sample Free Low Poly Nature Forest LOW POLY - Cliffs Lowpoly Nature & Village Pack Low Poly: Woods Lifestyle free pack Character Set: Human-Animal Hybrids Free Sample Music: Lesfm

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Comments

Viewing comments 20 to 1 of 38 · Previous page · First page
Submitted(+1)

I enjoyed playing, although I didn't manage to complete it. I somehow got trapped in a wall in the first level at one point and had to restart the level, see below (that's what we get for toying with dimensions! :) ). Similar to what someone else commented, it took me "dying" to realize the birds weren't my friends, but maybe I didn't read something close enough. I learned though and next time I avoided them, LOL. I liked the graphics and by the time I played didn't have issues with controls, etc. Great job!


Developer

Thank you, I will try to readjust all the colliders in the scene since they are free assets on lvl1. I had to rely on raycasting to track the player's position in space so that it reads the surface normals and doesn't collide with them.

Submitted

Excellent submission! I got stuck on Level 2. Keep building!! :-)

Submitted

More complicated than I expected but there were some nice ideas in there. I liked the photos turning the birds into cards the most.

Submitted (1 edit)

Hi, congrats on your game! :) It was an interesting game, although I didn't manage to complete it. I liked how you implemented the story into the game. At the beginning, I was a bit confused by the text screen, and it took me a while to figure out how to close it. It might be helpful to indicate the button that is responsible for closing those screens within the text itself.

I noticed that this was your first game jam, but you managed to create quite a lot for your game. With time, you'll get the hang of how game jams work :)

If you have some spare time, please try out my game. It's a classic space shooter from the 80s but with a personal touch. Please leave your honest feedback.

Developer

Yes, that's entirely my oversight because you have to play the game in full screen to see that you need to press the F key.

I tried to mention that in the game description. I'm glad you came to give it a try!

Developer

Thank you to everyone who honestly tried to complete level 2. I had to make some adjustments. Since this is my first game jam, I didn't consider that players would have to play through hundreds of games and may not want to figure out the mechanics no matter how well I explain them. I appreciate the time of those who were able to do it!

I made some adjustments to the game because not everyone was able to complete Level 2. It has become easier now, with reduced spawn time for the victory item. Arrows have been added to indicate the direction for the W button.

Submitted

Cool concept! I wish the controls were a little bit more clear, but I got them in the end.

Submitted

Interesting game.  I couldn't pass the flying part.  I pressed E to flip the card and I used W to move up or down depending on which way the gravity was but I couldn't avoid enough of the rocks or I'd go just too low or too high and it would restart.  It would have been nice to see more of the game.  Good job getting all this done solo. 

Developer(+1)

Thank you for trying it out. I made some changes to the game to make the gameplay easier

Submitted

Interesting take on the theme

I think a lot have issues with the controls - me too.
If you dont want to use the mouse thats fine but if you don't I would recomend that you use W/S for forwards/backwards A/D sideways and Q/E for turning...

At first I thought the birds where my friends - with the little hearts until I died and realised that it was dmg.
I got up to the 2D flying gravity part and managed to stay a float for a while but at some point I always just fell or foated to the top without being able to stop that.

Developer

Thank you for trying it out. I made some changes to the game to make the gameplay easier

Submitted (1 edit) (+1)

You've done a lot with so many different dimensions that I can see in the photos, but unfortunately I couldn't make it to them. I think you could have polished a few parts even more and left like a part or two away. But good work anyway on submitting and actually getting such a large variety of gameplay inside a bit over a weeks work! :) 

I had the same issue as SpectralShark unfortunately, I just couldn't get past the gravity part, it just kept taking me up, with everything I did. Pressed E tried not to press it, same with W, but still always at some point it took me there. 

I like the idea here and it ties well with the theme, but the movement in first level as well was a bit funky. :D 

Developer(+1)

I tested the level but didn't find any errors. Perhaps it's not clear that pressing the W key also changes its direction?

Submitted(+1)

Okey because you went to this measures to test it, I will give it another go and see! :) Don't want to leave anything hanging! 

Submitted(+1)

Okey I got it working, but I gotta say that the movement is very counterintuitive, I got the portal appearing but for ages I forgot to move forward, was so used to just pressing W to make sure I wasn't hitting the edges and when I started moving forward it just dropped down and I lost.

But yeah the movement is working, was just a learning curve for sure. Maybe better indicators needed, but yeah got it working! Thanks for the video! 

Developer(+1)

Thank you, I didn't complete your game on the first try either. And not even on the second try:D

Submitted(+1)

Yeah it can be a bit difficult. Very hard to balance, it's an artform for sure which is almost impossible to perfect, especially to such a varied players (lot of people like so many different genres)

Submitted

I had to stop whem I got to the gravity part because the bird I'm supposed to watch start behind the profile picture so I can't see, and when I do its too late. Interesting concept though

Developer (1 edit) (+1)

the bird is just an indicator, for orientation, the first gravity switch is in 10 seconds, because it starts in that place, then the cycle is smaller and it always stays approximately in the center, I recommend full-screen mode 

Submitted

Ok, so good news and bad news. I went and retried it and managed to get something going, but it still reaches a point where my character just flies up no matter what I do. Also, I figured out why I was struggling the first time, you start in the flat position which gives no control, so have to press E as soon as you start.

Look, I like the idea you had here, practically I just can't get it to work for me.

Developer

My friend also had difficulties with that level when he tested the game out of curiosity, but his girlfriend managed to complete it without any issues. Perhaps there is a difference in spatial perception. I ran through the game six times for testing before releasing it, and everything seemed to be working fine. I'll try to make the level easier.
You're welcome! I'm glad I could help by trying the game multiple times.

Submitted

Ok, I tried again, I figured out the controls, and I still don't like it. The gravity changes too abruptly for me and I can't get the pieces to finish the level.

Submitted

nice game. I don't like the player movement control because it's not easy. better if you put more sfx for this game. for me, some long text font is too small, maybe better to make it bigger and contain it in a scroll box I think. overall good job for finishing it!

Submitted (1 edit)

Quite an interesting game. Controls are a bit finicky but that is also a good challenge. in the second part the gravity changed too abruptly that i died multiple times an indication that is easier to understand would be nice ı couldnt understand the bird, maybe a sound indication? Also the information text and lore texts are a bit too long. too much to read at one time. Splitting one long text to multiple bit sized text with a dialogue like system would be good for that. But overall a lot was done in during the given time, it needs polish but it is quite good.

Also forgot to add, adding a button or a menu to decrease/mute sound and music would be nice.

Developer

I used long texts because not everyone has the desire to rush through every small piece of dialogue, and I didn't have enough time to properly design the UI. I had to prioritize coding and environment design.  Yes, I agree that level 2 is slightly difficult, and I think I will reduce the spawn time of useful objects. It's my first game jam, and I didn't consider that players would be trying out many games and might not want to fully understand or master the mechanics. If there's any difficulty with the level, I have left a short video in the comments as an example of how to navigate through it.

Thank you for your feedback!

Submitted

Nice game, good job on the submission!

Developer

Thank you for taking the time to play my game!

Submitted (1 edit)

Very interesting take on the theme, I liked it.  The tank controls for movement were a bit odd and floaty, but nothing too uncomfortable.  The low poly environment was nice, great use of free assets!  Also the music tracks in stages two and three were perfect for the situation.  I would have liked a checkpoint in stage three, it was annoying to have to start the stage all over.  I did make it to the ending though!  It was cool that you fit a bit of a story into a jam game.

There were a few friction points that made the experience a bit more frustrating than I would like.  In the second stage, sometimes the gravity would switch right before I grabbed a fragment, so I would miss it.  And I didn't want to cut it too close to the end to make it easier to grab, because the bottom of the screen kills you from much further away than I would expect.  Thankfully though, if I missed a fragment I could just keep trying when it came around again, so it wasn't that bad.

In the third stage, there was a point about halfway through where spiders came and killed me twice while I was trying to read the dialogue before I noticed what was happening.  It would be nice for the dialogue to pause the game maybe, or if the spiders stood out more against the dark background it would be easier to notice them moving.

Also I didn't realize for a while that the rotation controls were based on the colored axis lines.  It would be nice if the lines were a bit brighter or thicker so it was easier to see the color.  However, for my experience it would be more intuitive if the controls were based on the character's rotation, rather than an external object's rotation.

The floating background objects in the third stage were awesome though, good job on the environment.  I especially liked the vfx for the portal thing that takes you between stages.  That was made in Unity VFX graph?  It was hard to make out exactly what each particle looked like (for the purposes of trying to make something similar :) ), but the overall effect was very cool with the colors and all!

I do want to make it clear at the end here that I enjoyed my time in this game, great job!

Developer(+1)

Many objects in the scene were not meshes but rather particle systems, including  textures as I mentioned in the comments below. The box textures were also created using a particle system (sometimes I refer to it as a particle system, but I also mean VFX graph). I'm glad that you wrote a detailed comment; I also have some aspects of the game that I'm not satisfied with, but with limited time, there's only so much I could do. I'm happy that people are taking the time to play through all the levels, and I hope they find it rewarding.

Submitted

A very interesting concept. I think that if you put in the effort and time, you'll get a decent game. You did a great job!

Developer (1 edit) (+1)

Thank you for your feedback. I didn't write shaders for the game, so I had to rely on the particle system and VFX graph. The game will be further developed to have a visually pleasing appearance. By the way, the images on the boxes are also created using the particle system.

Submitted

Fatal Frame for kids ^^

Developer

It's possible that it may seem that way, but try to complete level 2 and reach the third one.

Submitted

I thought the beginning of the game was really nice. Unfortunately, I wasn't able to get passed the auto-scrolling flying bit. I just wasn't able to grasp the concept of what was going on. It would've been cool to see the rest of the game. The screenshots look nice :(

Developer

Please write what difficulties you encountered on level 2?

Submitted

I just didn't understand what was going on. I read through it. And I understood it was something to do with gravity. But it just didn't make sense to me. The bird controlled the gravity? Or told the gravity and the controls just weren't lining up with what I wanted them to do. I just didn't understand

Developer

In general, here's how it works: both you and the sparrow get sucked into this chaos. In this area, gravity changes its direction, either objects fall downwards, or the hero flies downwards, or he falls upwards. The sparrow serves as an indicator of the current gravity direction. Previously, there were up and down arrows, but I removed them and added this touch with the bird. If you press E and flip the card, you cannot control the flight because you lose the angle and the ability to catch the wind stream. However, if you fly at an angle, you can control the flight upwards or downwards depending on the direction of gravity. This level focuses on coordination and how quickly you can readjust when the top becomes the bottom.

Developer

I have recorded a snippet of gameplay for you to clarify the situation.

Submitted(+1)

Fun game!  I like the photography theme, and thing it's a more thoughtful interaction model than shooting things with a gun.  I kinda figured out the flying picture level, but it seemed to be a lot going on.  Consider starting with fewer mechanics and layering them on as the player progresses, similar to what's done in the first level.

I had some difficulty reading the tips because they were very small, especially the notebook next to the camera.  I also missed the "Press E to pick up the camera" message - can the player just pick that up by walking to it like the mushrooms and photos?

Developer(+1)

I had to take this step because players may simply not notice that they've picked something up. Yes, Level 2 turned out to be a bit challenging. After the game jam, I will rewrite the code and enhance the visual aspects of the game by making buttons appear near objects and adapting the UI to make it more user-friendly. I want to make the game more accessible, and I'll also work on creating a mobile version.

Submitted(+1)

Totally understand the player maybe not knowing the picked up the camera.  One option for that might be to show the camera in the top right corner of the screen with/above the photo/mushroom collection tracker since it seems to be your inventory.  Could also reinforce this with the notebook explaining more about the camera and how to use it.

Sounds like you're really passionate about this game, and that's awesome :D

Developer(+1)

Thank you for your feedback. It is very important to understand how others perceive the game.

Submitted

Fun looking game with great music, and I love the idea of defeating enemies by capturing them in a photo with your camera, really fits with the theme of the jam I think.

I got to the part with the dice floating in space, but I couldn't progress past the fourth or so die. It rotated a bit off-centre, like the top was no longer level, maybe that was what caused it? I also struggled with the 2D asteroids-like segment, though I got the hang of it in the end. I think it would have been useful to have a visual indicator of which way gravity was pointing, that would have made it easier and quicker to understand.

Besides that, I'm a little sorry I didn't figure out how to scroll down in the textboxes, as you'd obviously put effort into the story and I would have loved to be able to read all of it!

Developer (1 edit) (+1)

Thank you for trying. You will remain in my heart as the first person to reach level 3. The cube tilt might be caused by differences in FPS among players because during testing, the angle rotation was correct. However, upon checking now, I realized that the angle calculation is slightly off. If you want to progress, there's a little trick to mainly use Q and E for cube rotation.
About 2D:
Gravity keeps changing, so you need to keep an eye on the sparrow behind you.

Submitted

Looks like a fun concept! I couldn't get past the 2D paper segment though. On my first attempt I almost had it, but after the first time it reset the controls felt like they became unresponsive and I'd get pushed to the top or bottom. Tried a few times to see if I was doing something wrong but no luck.

Developer(+1)

If you're facing the player while flying, the controls won't respond. But when you're at an angle, it feels like you're catching the wind, which carries you through the chaos tube. Gravity keeps changing, so you need to keep an eye on the sparrow behind you. It shows the direction of gravity. To flip the card, use the E button.

Submitted

I'll give it another shot, that must've been entirely my fault! I thought the sparrow at the back was just a fun extra touch.

Viewing comments 20 to 1 of 38 · Previous page · First page