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Merian The Knight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #265 | 3.490 | 3.490 |
Mechanics | #300 | 3.115 | 3.115 |
Music | #346 | 2.969 | 2.969 |
Fun | #369 | 3.000 | 3.000 |
Story | #461 | 2.042 | 2.042 |
Sound | #670 | 1.583 | 1.583 |
Theme | #676 | 2.115 | 2.115 |
Ranked from 96 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
2
Did you use any existing assets? If so, list them below.
Mixamo animations, and the background music from freesound.org, everything else is made by us.
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Comments
The game is really nice!
I really like the aesthetics and the music for it, it fits really well!
Thanks a lot!! I'm really happy you enjoyed the game!
Nice dark souls-like game; I like the models of the characters; I think more suspense-like music would be fitting; and some SFX would make the game juicer. I understand that you only had 1-2 hours a day to make the game, but this has the potential to be great; it has its own unique charm. Good job!
Thanks a lot for your words! I really appreciate it
I'm a begginer 3D Artist, been using blender only since last year and did a lot of course on Characters (both high-poly and low-poly) and Environment, those are the firsts one that i do use for a game! I like them too, i was unsure about the texture so i'm really glad you did like it!!
Yeah many asked for SoundFX to give some more weight to the actions in-game, with the next update that will also have an outdoor zone, NPC with dialogue boxes, A LOT bigger dungeon, a real Boss and other things, it will also have all the proper sounds (and probably a new background music), just need to do the finishing touches (and find some free time from work lol) and i will upload the updated builds.
That sounds exciting! Good luck with that! Your 3D modeling style is pretty good; it has that retro feel. Keep up the good work! 😄
Incredible game, loved it, character models are fantastic.
Thanks a lot! I really appreciate your words
I'm a begginer 3D Artist, been using blender only since last year and did a lot of course on Characters (both high-poly and low-poly) and Environment, those are the firsts one that i do use for a game! I like them too, i was unsure about the texture so i'm really glad you did like it!!
That's very cool, you done such a great job.
Would be cool to keep in touch, this is my discord VanVick#5756
Nice game, enjoyed it quite a bit after getting hang of it. Not sure why but by only holding W the knight was moving to the right :D
Thanks a lot for you feedback! I really appreciate it
Strange bug, never get the keysettings messed up, may i ask if you are playing the game through Firefox? (Most of the people who encountered bug and glitch are on Firefox)
I hope you enjoyed the game even with this strange behaviour of the key bindings you encountered
That was fun ^^
Thanks a lot! I'm really happy you enjoyed the game
The character models are so cute! I love the textures used, it made the whole aesthetics of the game is cohesive.
Man I died so many times XD, the victory animation of the enemies got me playing over and over again coz I wanted to win so bad!I wish there was sound fxs tho, for footsteps, blocking, weapon slash, sprints and etc.
For the last 3 enemies, they flew at me so fast that they clipped through the walls of that fence lol.
I see that I have 3 hearts, but I get 1 shotted so fast XD.
The heavy attack feels kinda too heavy, I wish it was a tiny bit faster.
But overall, great game! I finally beat your game at the end ehehe, I wish there were more levels :).
Thanks a lot! I really appreciate your words
I'm a begginer 3D Artist, been using blender only since last year and did a lot of course on Characters (both high-poly and low-poly) those are the firsts one that i do use for a game! I like them too, i was unsure about the texture so i'm really glad you did like it!!
Yeah many asked for SoundFX to give some more weight to the actions in-game, with the next update that will also have an outdoor zone, NPC with dialogue boxes, A LOT bigger dungeon, a real Boss and other things, it will also have all the proper sounds (and probably a new background music), just need to do the finishing touches (and find some free time from work lol) and i will upload the updated builds.
For the Red Knights yeah they are hella fast i thought this way they would the player to a defensive strategy, the game is meant to be won using parry, shield block and using the opening between attack of the enemy to punish them!They didn't clip through the wall tough, since during the test i saw that they could run at the wall (the path finding script is a bit basic at the moment) i made their collider exactly their precise size so they walk through the opening betwee the small column.
Thanks again for your feedback!! (i will evaluate speeding a bit Charged attack too)
I feel like I got warped back into my old Runescape character holding a sword with that glowy sort of blue!
Thanks a lot! I really appreciate your words
With Runescape you sent my mind to really old memories ahahah, i'm really happy that you enjoyed the game!
Very impressive original low poly aesthetic. Cool combat system, looking forward to seeing y'all improve it in future updates.
Thanks a lot for your kind words! I really appreciate it
Yeah the next updates will make the game a lot bigger, with an outdoor zone, NPC with dialogue boxes, A LOT bigger dungeon and a real Boss, almost all these things are already done, just missing finish touches. I will upload the updated builds when i get some free time from work!
Not bad. I like it though I prefer soundFX and audio feedback to music...also the block is way too powerful! once you wait for them to aproach just block if you lucky and get a pary big attack otherwise small and then stand in block and wait....also I downloaded it so I can play with a gamepad but I cant invert the y-axis so I still had to play with mouse xD
Thanks a lot for your feedback! I hope you liked the game even with the missing soundFx
Yeah many pointed that the "hits" doesn't have the proper weight without the sound, but to be honest i added music last minute, in the next updates where i will bring a lot of things like an outdoor zone, A LOT bigger dungeon, NPC with dialogue boxes and a proper Boss, it will also have proper sound for walking, fightning etc, almost all of these things are ready i just need to do the finishing touches (and find some free time from work lol) and i will upload the updated version.
Yeah the parry/block system is key! But as you can see in the comments many had trouble playing the game that is how i wanted it to be hard if you don't get the basic mechanics, easy once you get the skill and knowledge on how to approach the game!
For y-axis, the updated version already has a menu with various settings, like invert y-axis, sound and music volumes etc, i used the normal y-axis there is in other souls like for this release because i thought it would be the most common and confortable for most people
I remember playing lots of two player games on xbox 360 with a friend and I always inverted the axis and he played normal - there was one game that only had one setting for both players - we couldn't play it xD so no worries these are minor points for a Jam Game
Fun game, I like the retro look. Great entry for the short amount of time. Good Job
Thanks a lot! I really appreciate your words
I like the mechanics but enemies are a little overloaded, I know you had so little time to invest and I hope to see a polished version. Music loop get's repetitive after a few seconds. Cool entry!
Thanks a lot for your feedback! I really appreciate it
What do you mean with overloaded? Too fast or too aggressive? (Just to understand more what you didn't like)
The game gets eventualy infintely more easy once you "master" the parry or just block and wait for the enemy cooldown for an opening to punish them!
For the music it has been a last minute add to be honest (even if at the end i really like the one i choosed) but i get what you mean, i will try to find (or eventually with my limitated music skill, make) a longer one with better loop that doesn't get annoying after long period of time, especially because the next updates are going to make the game a lot bigger and longer.
Thanks again for you words, I hope you enjoyed the game even with these "flaw" you encountered!
Yes I saw it. It's because you need a learning curve, as soon as the enemies appear they just need a hit to kill you. Music is not that bad but it's just a small loop, in this kind of games I like to take time exploring so a larger loop could help. Game have potential also we have so little time to make something polished, but I really love 3D rpg's.
Great game in such a short amount of time, with nice dark souls vibes. Congratulations! :)
Unfortunately, the web build had some mouse drifting issues for me. Also, I did notice that something if off with the hitboxes or animation events, because sometimes you get damaged even before the enemy attack animation begins. Lastly, the music loop is too short, and hearing it over and over again is a bit annoying.
Thanks a lot! Glad you noticed the Dark Souls vibes ahahah
For the issue with the web build could you tell me which browser and operating system are you using? I tested it on multiple devices and never got that kind of problem, just so i can investigate more and fix it!
For the hitboxes is strange because they are really small just precise around the player/enemy and swords, the hit system is very basic if the collider of the weapon hits the player/enemy collider damage will be applied (if the animation is playing of course) there is no damage done only when the enemy is doing the animation, for the music it has been a last minute add to be honest (even if at the end i really like the one i choosed) but i get what you mean, i will try to find (or eventually with my limitated music skill, make) a longer one with better loop that doesn't get annoying after long period of time, especially because the next updates are going to make the game a lot bigger and longer.
Once again thanks a lot for your feedback it has been super useful! I hope you could enjoy the game even with these flaw you encountered
(One last thing, did you try the native version? Just to know if you experienced the same problems)
I was using firefox on win 10. Now I have tried desktop build with controller and fortunately there is no drifting. However, I have identified the problem with the animations. If you stand at the left side of the enemy, then when it brings the sword back before the attack, there is a collision with the swords hitbox. Also, when you are standing directly in front of the enemy and it brings back his sword to idle position after attacking, there is another collision. This way, when you stand in front of the enemy you can easily lose 2 healt points in one unblocked attack. I would suggest activating the swords collider only when the true attack period of the animation is playing.
Thank you for all your feedback it is really appreciated to make the game better!
Now i understood what you meant with the animations! Yes in fact i did at the start a "true attack" frames, but i decided to delete it at the end because in fact this doesn't happen when you fight the enemy at the proper distance it made the fight more like a real sword fight where even a sword that is getting back after an attack can damage you, during the test to me it seemed a better way to let the player focus on parry and blocking mechanic instahead of getting the damage and then punish the enemy during the cooldown between attacks.
One last thing if you have it installed could you try the web version with Chrome or Edge (Chrome based not the old one) and see if the mouse drift is still present?
Thanks a lot again for your help
I see, you have some valid points. Still, sometimes it is better to be a bit more forgiving towards the player :) As I read some of the comments, someone asked for more lifes. I think this way the reason, because when you only have 3 lifes and 2 gets chopped away in one attack, then it seems a little unfair.
I'm sorry, but I do not have any other browser installed. I'm glad, that I could help you :)
Nice gameplay ! If you want to test our game we would be really happy:
https://itch.io/jam/gamedevtv-jam-2023/rate/2077485#post-7873319
Thanks a lot! I really appreciate your words
Yeah, absolutely i will give it a go!
Thanks!
Nice game mechanics and cool graphics :)
Thanks a lot! I really appreciate your feedback
Nice game mechanics and cool graphics :)
Thanks a lot! I really appreciate your feedback
Ahh, so tough! While I may suck at this kind of game, it works really well and the story fit the theme. Great job!
Thanks a lot! I really appreciate your words
If the game is to tough, try focusing more on parry and blocking, each enemy has a cooldown after attacking, here you have your openings to punish them!
Unfortunately there are graphical issues for me, there is a weird haze over the game so I couldn't really see properly, the movement felt great though!
Hi!
Graphical Issues? Maybe you are running the game on a browser/hardware that doesn't properly support WebGL and WebAssembly, could you try to download the .exe version and see if the problem persist?
I can send you screenshot over on discord, maybe I will try a different browser, I am on a Mac so can't do the .exe
Played the downloadable version so I could use a controller and am glad I did, feels really nice and weighty to control. Love the PS1 style textures and the animations are so fluid! As others have said some sound effects would add more impact but really enjoyed playing as is!
Thanks a lot for your feedback! I really appreacite it!
And i'm also super happy that you enjoyed the game without the "hit" sounds that i'm planning to add with the next updates (i will also add a menu with sounds volume so that music and gameplay sounds can be managed, and for people like you that prefer the experience with only the music without gameplay sound you will be able to turn them off!).
Also what gamepad did you use? Xbox gamepad should work on the web version too (But the .exe is superior so i'm still glad that you downloaded it instahead of playing in the browser)
It was the Xbox gamepad yeah, it might well work in the browser but was happy to download it :)
Yeah you did the right choice, most people are playing it in the browser while the .exe is a lot better.
I'm really happy that you enjoyed the game, thanks again for your words!
Great game, really, the idea, the theme, and I love medieval kind games.
Do you nitice that when you are near a wall and rotate your player, you look the outside of that wall?, I really recomend you, the use of Cinemachine virtual cammeras that let you limit the field of visión of your third person player, viewing just the inside of the building where you are when you rotate your player.
The idea is that you layer your walls with a customized layer, for example, a "Wall " layer, then select your Cinemachine virtual cammera and the Cinemachien virtual component, you need to open the Body section and search there the Obstacle title, just down from that title, there is an option named Cammera collision filter, open the combo field next to the option name, and select your new "Wall" layer, prove now your third person cammer near that wall and buala, your cammera don´t look anymore the wall outside.
Good luck to your Project, I think it is a great one to win the contest.
Thanks a lot for you kind words, i have reall apreaciated them!!
For the camera, yeah i didn't use cinemachina but i made a script with collision detection for both (front and back) faces, i didn't notice this little bug that if you get too near you will see the other side of the wall, but isn't hard to fix, it will be fixed for the next update (so thanks to pointing it out!) generally i prefer to write my own cameras to have more control about his actions.
Also i love medieval too! ahahah
Well, I learnt many things from your comments, the idea of a custom cammera sounds great, and thank you for tell me about the mini map in my game, is a great idea, to help the player doesn´t loose the way when he is walking in the scene. The idea of a mediaval game remember me the first game I played in my very life with that theme, It was Exodus Ultima III, the Origin System best seller in that ages, one of my favorites Rol Playing videogames. I played Ultima in Commodre 64 some years ago. today, a title like Dark Souls is one of my favorites. That games inspire me very mucho friend. I hope you the best for your Project, and I wish you to have a great contest, Good luck.
Wow thanks a lot for your words! We have a lot similar gaming background i did too play a lot Ultima III and now i love Dark Souls!
Thank you really for all your kind words!
You are welcome Drakenroft.
Really cool retrò aesthetics and combat system. It would feel even better with sounds to highlight hits and parries.
Dying in one hit makes it a little too difficult for me, but it's a really cool entry, good job!
Thanks a lot for you feedback! I really appreciate it
If you die in one hit you are too near the enemy, more near to the enemy you are, more damage you will take, is to remember the player to have some distance during a sword fight!
Honestly without a health bar or some other indication it felt random and unpredictable. Anyway now I finished it!
I'm glad you managed to finish it!
Anyway i'm not sure on what you mean, you have your health (3 hearts) on the top left
And thanks a lot again for your kind words this is my first jam!
Oh, maybe it's because I played the web version. I think it crops the border of the screen.
it should’t happen, resolution is fixed for both native and web version, on what browser and operating system are you running the game?
Firefox on Windows 11.
If you have trouble with scaling in WebGL check out this plugin, it spared me a lot of headaches:
https://seansleblanc.itch.io/better-minimal-webgl-template
Yeah, that's what i use, but with scale to fi deactivated since i want a fixed resolution and scale, anyway after troubleshooting with other people in the comments it came out that Firefox doesn't always play to well with Unity WebGL builds
Thanks a lot for your help!