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Sylvania: Last stand's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #23 | 4.341 | 4.341 |
Overall | #30 | 4.065 | 4.065 |
Fun | #40 | 3.993 | 3.993 |
Story | #80 | 3.522 | 3.522 |
Sound | #88 | 3.543 | 3.543 |
Mechanics | #89 | 3.659 | 3.659 |
Aesthetics | #96 | 4.109 | 4.109 |
Music | #99 | 3.681 | 3.681 |
Ranked from 138 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
3d Models: https://kaylousberg.itch.io/kaykit-adventurers , https://kaylousberg.itch.io/kaykit-dungeon-remastered , https://kaylousberg.itch.io/kaykit-skeletons , https://kaylousberg.itch.io/kaykit-medieval-hexagon , Music: https://tommusic.itch.io/free-fantasy-sfx-and-music-bundle , SFX from https://freesound.org , VFX https://github.com/celyk/GPUTrail?tab=readme-ov-file
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Comments
Fun game, Liked the boss, some special hit points might be good to add to give the player a bonus for skill, the bombs kind of do that but they are too easy to hit by accident. Nice job!
Really fun to play this game. Overall easy to play and has a good level of difficulty. I was surprised by the boss and really enjoyed that part.
Nice one! I loved the lighting in the game it had that epic sun about to set time for a showdown feeling!
Really appreciate you felt that way because that's exactly the kind of feeling I was trying to inspire.
And a game is all about experience!
Thank you for your positive feedback!
Good game. I'm missing the exit button xD. Pressed the credits twice for exiting the game.
I did have the feeling the enemies were walking faster nearby but that could be perception.
The story visuals and music were very good. I gave me the vibe of medieval.
tbh, honest, me too. But I were not able to implement it?! I mean, using the
doesn't work with WebGL (or I didn't manage to get it work correctly): the window doesn't close at all and stays black...
Any tip?
Awesome game, neat concept! Loved the different enemy types and the variety they had! The boss was great! Good Job!
Fun game. Liked your choice for enemy (and boss) design. Also the variations in the enemy types.
This is a great game! I had a lot of fun playing it, keep up the good work!
Such a simple concept but it's done really well. I like the idea of shooting pickups to trigger them. Boss was a pleasant surprise and very intimidating
Seems like I can't hit them when they get too close. Might be just skill issue tho lol
You have to really look down to hit theme when they're too close. Question is: how did they get there? :)
It's just when you fail to shoot them and they get close and start hitting you. When they're close enough to hit you, I couldn't hit them back.
Congrats on your submission! We used the same assets, but had very different games. I liked the boss you had, that was pretty cool!
They're really great quality assets! Love Kay's productions! You game is very fun too! Just rated it ;)
Thanks! Yeah, the asset packs were amazing and completely worked out of the box which is very unusual in my experience, so I was probably going to go back and buy the paid assets for later projects.
Fun game! You need to let me know how you set up the lighting and environment. It looks great. The ambient sound in the background is a nice touch.
It is really good! Good job! :D
Nice execution the boss surprised me!
You know I like this one :)
This was great! I had a really fun time! great job!
Love it! The mechanics flow great and are easy to understand. The look and animations are also great.
Impressive work! Good job!
Really cool game! Tons of fun!
is there an option to skip dialogue after you die?
Yes: hit the Replay / Retry button and you'll have the main scene reload