Arr ye matey be a mighty fine submission to this 'ere game jam ya gone and done developed in ye spare time. I do be a sucker for entertainments of the most nautical variety and I was mighty pleased to have her a look-see over. Our dream of a republic may be now restin' in the depths of Davy Jones' locker but God rest her soul, it was a dream more lovely than a flagon of rum at the end of the longest voyage. May the salt in your beard ever flavor your stews and may the wind blow steadily in the general direction of your intended passage
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Republic of Pirates: Last Stand's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #47 | 3.722 | 3.722 |
Overall | #54 | 3.926 | 3.926 |
Fun | #56 | 3.889 | 3.889 |
Music | #63 | 3.759 | 3.759 |
Theme | #69 | 4.056 | 4.056 |
Story | #72 | 3.648 | 3.648 |
Mechanics | #91 | 3.648 | 3.648 |
Aesthetics | #147 | 3.944 | 3.944 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Art from kenney.nl, sounds from opengameart.org, pathfinding by A* Pathfinding Project.
Comments
Wow, nice game. We have very similar intros, I like this pirate game.
I did however struggle to read the text when running in normal browser mode but when switching to full screen it helped.
Good job.
nice game with good implemented mechanics and nice clean art style as well. Well done
Great job with the smooth game play! The tripleshot was a nice touch; felt really satisfying to line up next to the enemy, land all 3 shots, and hear the krk-krk-krk. The animated sinking was cool too!
Proximity based AI was well implemented. Gameplay was intuitive, though I think it would have been even better with a deeper gameplay loop (e.g. upgrades, or tougher enemies).
Nonetheless, solid submission!
Thanks a lot for playing and leaving feedback!
Honestly, with the sinking, I feel it needed something more to make it better, maybe just some water bubble particles would do the trick. And as usual, the plans were big but the enemy AI and polish took more time than expected so I had to settle for a simple game loop :-)
You did a really good job with the controls, and the enemy AI suited the game well. It may be nice to add things like power ups to heal or improve your ship or maybe constructable defences in order to give the game a little more depth.
I liked this one a lot, reminds me of some of the mechanics from the old Sid Meiers Pirates game. I played it on my youtube and gave my feedback if you want you can check it out here
Really nice. Nice mechanics, game feel, simple AI made me thinking abou strategies. Well done.
Haha, love the "Drunken Sailor" music themes! Very clean execution, satisfying hits and mechanics. Great work!
Very fun and addicting package. The ship combat and effects were satisfying. I was always so tempted to go out and explore, but knew my duty as a pirate was to take down the pesky do-gooders.
Very nice game. I really like the move and the shoot system. Music is awesome!
Great art style and music. I love pirate games. Thanks for submitting!
I'm definitely a sucker for a good pirate themed game probably stretching back to my love of the Monkey Island games and I really enjoyed this one!
Really cool enemy AI I felt like the ships were very alive and responsive to what I was doing.
The sound effects were excellent, especially those juicy cannon shots, nice work!
The visuals were fun and laid back and overall I just had a relaxing time playing this game even though the combat can be quite intense.
Excellent work!
Nice little game! The only thing that felt off to me was that the cannon balls took some direction from the ship's velocity. Took some getting used to. Love the music!!! Drunken Sailor is one of my favorite sea shanties.
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