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Siren Cat in Space's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #49 | 3.835 | 3.835 |
Overall | #60 | 3.838 | 3.838 |
Soundtrack/SFX | #67 | 3.776 | 3.776 |
Interpretation of the Secondary Theme | #70 | 4.071 | 4.071 |
Graphics | #101 | 3.824 | 3.824 |
Gameboy Soul | #149 | 3.682 | 3.682 |
Ranked from 85 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
The player travels through space. Just like the title says.
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Comments
That was fun! The art is very charming and polished.
As much as I liked vacuuming up stars with the spread shot, I do wish the pistol and bubbler were more on par.
Great work!
Hopefully I'll find time to add even more weapons and balance everything. Eventually.
Thank you so much for playing!
Simple but very fun! Spread seems to be the best weapon to get since well, there are a lot of asteroids spread out across the screen. Would love to see this game with an endless mode.
Endless mode seems simple enough to add to the post-jam revision, I'll give it a try.
Thanks for the feedback!
You can't give a game with a cat-character a bad score. It's also really good on its own.
The character was a white square for the majority of the jam time. Sprites and sounds came in the last couple days, and it was a really pleasant change to see a cute cat instead of geometry.
Thanks for playing!
Full disclosure, I clicked on this game because there was a cat on it.
I loved this totally. Nice graphics and choice of colors. good sound effects and bg music. I like the simplicity but I wished for a shield or a star-magnet :-)
Nice ending, too!
There will be a content update eventually, many ideas had to be cut for time.
Thanks for playing, and for the kind words!
This is a really fun one! Love the cat sprite, and the hitbox being the helmet makes it super clear, great idea!
Having the body of the character be the darker color shade helped a lot, there were some highlights at some point but keeping the brighter colors just for the helmet helped a lot readability wise.
Thanks for playing!
Ditto. The number of asteroids felt overwhelming at times.
The original design had a lot more elements inspired by Vampire Survivors. What remained after cutting the scope was the overwhelming amount of rocks closing in and the urge to carve a path through them. Spread helps a lot!
Thanks for playing!
It's silly and fun! Everything felt big on the small screen, so got very busy quickly. More enemy types would be cool but nice that you got in some different weapons! Great submission!
Thank you for the feedback, I'll revisit this project and add more content, it was really fun to develop.
This was a solid experience. The movement was extremely fluid and responsive, which was my favorite part of the game. The hitbox was a bit funky, and some additional enemy variety would've been nice, but otherwise the game feels "complete", which is nice to achieve in a 10-day jam.
I had to scale back on the planned content because I was pretty busy last week, and I couldn't make the most of the 10 days. I'll definitely update the game with more variety on enemies and weapons post-jam.
Thanks for playing!
This was a lot of fun to play and very intuitive. The purple color palette you chose was really nice and I love that I get to be a cute and unique merkitty!
Thank you so much!!!
Super satisfying gameplay! I really liked having multiple options for weapons and upgrades. Loved the music and the cat.
I have plans to add even more weapons post-jam.
Thanks for playing!
Great game!!! The gameplay was very nice!!!
Thanks for playing!!
Nice work, this has a lot of satisfying gameplay elements. I'd love to play a larger version of this with more enemies and powerups. I'll be looking forward to post jam updates!
I wonder what kind of animal produces space milk?
Some mysteries in the galaxy are better left unresolved.
Thanks for playing and for the kind words!
Very satisfying. Juicy game feel. Overall very fun!
Thank you so much for playing!!
I liked the asteroid physics, very interesting. Good music too :)
That was inspired by stage 5 in Gradius V for the PS2, one of my favorite shmups of all time.
Thanks for playing!
very cute!
Thank you!
Very nice game made me feel "vampire survivor" style game vibes. I really liked that the weapons have upgrades and that the hitbox is just the helmet. One thing that according to me would make more sense is that you can grab the powerups with the whole body, although that would perhaps make it easier.
I tried adding a secondary collider to pick up stuff. It felt great to be able to pick up the boxes with the body. But that also meant that stars would need to react to it for consistency. It made collecting stars too easy, I could sweep up and down and rack up the multiplier effortlessly. I might make the boxes slowly gravitate towards the player after some time, in a future update.
Thanks for playing!
There is nothing I want more than to scritch this cat while it's purring in my lap
The fishbowl helmet might get in the way of headpats unfortunately.
Thanks for playing!
Super Juicy! Had a good time, wish there was more weapons but it was fun!
There were plans of plenty of weapons and support items, but I mostly had this past weekend to properly work on the game. There are plans for a post-jam update, so there will be more content eventually.
Thanks for playing!
nice, simple, super well executed and most of all super fun. 5/5
I'm glad you liked it! Thanks for playing!
So cute and original, how did a siren cat end up in space XD i need some backstory!
Welp, I guess I'll have to add an intro cutscene and some epic backstory in a post-jam update.
Thank you so much for playing, and for the kind words!