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FIGHTER'S QUEST's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Soundtrack/SFX | #137 | 3.360 | 3.360 |
Gameplay | #143 | 3.240 | 3.240 |
Gameboy Soul | #159 | 3.600 | 3.600 |
Graphics | #188 | 3.360 | 3.360 |
Overall | #223 | 3.072 | 3.072 |
Interpretation of the Secondary Theme | #375 | 1.800 | 1.800 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
It's as close as we could make it :)
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Comments
The streamlined item interaction and combat is an interesting approach. The art and palette is pretty. The soundtrack is great!
At one point, the random item chests gave me 8 rings, and I couldn't figure out what they were used for. Strange occurrence.
The character froze after interacting with one of the cave doors: the entrance to the room with the drunk man blocking the exit.
Good work!
It took me a second to get the hang of the inventory, but I had fun. The world was super cool to explore and the sound fx were super nostalgic.
This looks and plays really different from anything I've seen on unity before, nice work creating the game mechanics and style.
Solid game. There are two things you could improve: the selected item slot is quite hard to differentiate and I got stuck in front of a fisherman's hut after interacting with the door.
Really had fun playing your game! If you make it simpler, I bet you could make it run in the original hardware! It would be amazing to play it on a real gameboy!
Just make that equip menu easier to navigate please. I can barely see when you select an iten from a chest haha
The graphics are good, the movement and SFX are satisfying. Nice work!
Great game! There is a lot of to this game. The world is big and the mechanics are impressive for a game made in a week. The walking sound was a little annoying & I found regaining health to be difficult.
Fun and charming game! Exploration and movement is a lot of fun, and the characters have a really nice personality (especially the mushroom men). If you expand the game further, I would recommend making the combat a little more clear as it was confusing at first until I got a hang of it, but good work on weaving it into the space theme. Good luck!
LOL
sooo yeah that mushroom man dialogue wasn't supposed to make it into the final version of the game.. when we discovered we forgot to remove it we all had a good laugh.. glad you enjoyed it, fair assessment thanks for playing!
Very ambitious game, I enjoyed the size of the world and the combat. I ran into many bugs, one of which left the game frozen in "Combat" mode so I had to restart. I had some issues using the inventory screen, and I was very confused the first time I played because I beat the game without fighting anything. Also, I don't see how the space theme applies here. But good work, a lot was accomplished in a short amount of time!
Nice graphics !!!
I liked the graphics overall, lots of unique design.
The player sprite is cool and a smoother walk animation would really make it stand out.
Good catchy music, the controls feel good and its snappy and responsive to move around.
I did have some issues navigating around the inventory screen. Using my arrow keys the cursor never seemed to go where I want it, and I don't think I was able to pick up any loot. I think I closed the chests without looting anything which made them disappear? Not sure.
I also ran into a bug in the cave just inside the southern road on the left. I walked next to the slime, the "COMBAT" banner went up and then I was soft-locked. No controls did anything. On a reload and second play I was able to fight things perfectly well in the other caves.
thank you for the honest feedback! honestly this is likely because i left the dumb default pink background for the (already pink) cursor outline to meld with. it's VERY hard to see specifically at the top right (you can tell only by 4 pixels) and i forgot to make the border bigger or flash or something to help. working on making anything stand out with only 4 colors was definitely a challenge for me!
4 colors is a huge challenge to get ui elements to read to the player.
I will say that all the in-game sprites look very appealing and I had no trouble finding my way around or differentiating between different elements in the game world, which is also a huge challenge with a small screen and 4 colors. UI nitpicks aside its definitely one of the nicer looking submissions I've played. :)
Cool game!
i liked, i finished in one run.
I would have slapped a space helmet on the dude XD The engine looks and plays great, only problem is missing the theme
Really fun! Only thing is I don't understand how the space theme fits, exploring the world and finding loot was great!
thanks for playing it!
going into the jam we sort of wanted to try an rpg, and when the secondary theme was revealed as space' we decided to interpret that for the 'tile' movement system. We planned medium / large (2x2 tile) monsters, movable blocks and pressure plate puzzles and such, and also to expand the town after completing objectives; we clearly went way over scope, alas!
Really like the style and animation, fighting and exploration is a lot of fun.
I died multiple times. Oddly, I’m not even mad. Exploring the world is fun, combats feels really smooth.
I’m playing more this weekend for sure.