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Lurk.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Interpretation of the Secondary Theme | #5 | 4.697 | 4.697 |
Overall | #10 | 4.350 | 4.350 |
Soundtrack/SFX | #10 | 4.329 | 4.329 |
Graphics | #13 | 4.658 | 4.658 |
Gameplay | #15 | 4.211 | 4.211 |
Gameboy Soul | #109 | 3.855 | 3.855 |
Ranked from 76 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
Ghosts and other horrors lurk in the darkness.
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Comments
You really nailed the SPOOK VIBES with this one! :)
Thanks, I’m glad you got a good spook or two!
Was excited to play this from seeing all the progress shots. Was worth the wait. The monsters design is great and the animations slick, only wish that that sleepy ghost would let me out of the locker.
Oh no! I must have skipped over this on my bugs to fix, damn! Thanks for the feedback!!
Really nice work. The only bad thing I can say is that maybe the game could be a little more difficult.
Thank you! Haha yeah, I always try balance jam games a little more over to the less “difficult” side (even though that is kinda hard from a developer point of view with limited outside testing) just so more people can enjoy without frustrations.
Astonishing tbh, i was so inspired by seeing this game, i cant wait for next jam to do something better my own
Wow I really liked that one, unique characters, a nice bouncy animation for walking around, very well done. I loved the music too, this was very well made, and it's interesting how you made use of multiple palettes for great effect. Great job!
Thank you so much! That palette switch was a last minute thing so I’m really glad that shone through!
Very well done game, great delivery on the theme, loved the soundtrack!
Thanks you, I had a blast with this jam’s theme. Gotta love an early spooky season!
Great one! It got me wetting my pants, well not literally, but yeah. The agony is there. Almost perfect, but one point in gameplay. Pressing the button too fast made my wrist hurt... Point for extra mappings. WASD and KL. Not that this is my thing, but I strongly believe d-pad on the left, buttons on the rights is part of the gameboy soul as well.
If you’re talking about pressing the buttons to open/break things, the action is to hold not mash. I realize this isn’t the clearest thing in the game though (if you skip over the objective screen before the run) so that’s my fault! Absolutely, I added WASD K/L and controller mappings just for that option, I personally use WASD K/L. :)
Oh, press and hold. Nice. I used the WASD/KL as well ;-)
Wasn't expecting to scream during this jam, but you actually made a game that was legitimately terrifying! Great job.
Personally love hold actions over mash actions (yay accessibility!!) but also didn't realize that was the case at first
good job
This is insanely well polished. Congratulations in advanced!!! Super well made, everything about it is great!
Awesome game, super complete, it made me feel anxious with the lights going out and having to find more oil, etc, and all the animations are great, the enemies are super scary. Great great work.
Cannot stress enough how much I love the enemy reactions. The way they'll sit there for a second and make you question what's about to happen, followed by that exaggerated stretch of the mouth, it all fit together perfectly. Great job!
I’m so happy you enjoyed it. Those stretchy mouths gon’ get ya! Thanks for playing!!
totally brilliant! I love the atmosphere! everything is so juicy!!!!!!
the bounciness of the sprites really does it for me, good work!
This is awesome. Really polished and well put together with compelling mechanics.
Fantastic game…nailed the spooky theme. super cool idea and perfect implementation. kudos.
Excellent gameplay and presentation. Very creative monsters design!
Super polished, really solid entry. Congrats!!
Simply amazing! Great work! I'm speechless
Really cool! has some classic horror game vibes while having a cute artstyle
I think you guys did a really good job making this game! I love the art, music, sound effects, though I feel like instead of brightening my lamp I would have liked a dash.