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A jam submission

Bag BoyView game page

Gameboy-inspired platformer about a boy saving his brother, who’s been sucked into an old GameBoy cartridge
Submitted by Arssin (@BiniedaMat), aweczet (@aweczet) — 5 hours, 59 minutes before the deadline
Rated by 29 people so far
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Bag Boy's itch.io page

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How does your game meet GBJam's theme?
The main character enters a Halloween world full of monsters in a Gameboy to save his brother.

Please, use the exe version for now. I left the web version (because, you know, it's for the lazy) :D. Currently, the web version has a slight bug that imposes an outline that looks like a lighter color, which is not true, because the entire game uses 4 colors.

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Comments

Viewing comments 26 to 21 of 26 · Next page · Last page
Submitted

Fantastic job! I liked how you can throw the glove upwards and it also has a boomerang-like return.

Submitted(+1)

Well made, with nice big stages and checkpoints. Whatever people before me said is true. Well done!

Developer(+1)

Thank You!

Submitted(+1)

Very polished experience, enjoyed the variety in levels and enemies. Decent all round imo

Developer

Thanks!

Submitted(+1)

Buttery smooth gameplay, well done. The boomerang effect on the weapon is great to play with and getting multiple enemies in one throw was satisfying. Good job all around.

Developer

Thank you so much for this kind words!

Submitted(+1)

I'm not sure where to start with how well rounded this game is! I loved that you were able to add in boss fights. I think my favorite thing about this game is the bag costume and the weapon physics! It was very fun to manipulate it while jumping!

Awesome submission!

Developer(+1)

Glad you had fun! Thanks

Submitted(+1)

Nice platformer that fits the GameBoy premise quite nice and could have existed like this. Was quite fun to play and the checkpoints avoided a lot of potential frustration. The meta layer of playing a GameBoy game where you enter a GameBoy game was a funny touch, too.

Unfortunately it seems you didn't actually use the resolution defined in the rules and then scaled the output window but instead scaled every sprite and rendered a higher resolution. That especially shows in the mismatched font sizes and the rotating gameboy projectile. That's not a deal breaker per se as this is still a very nice game, but maybe make sure not to next time, as this is a rather unnecessary issue :D

Developer (2 edits)

Thanks for the feedback!

I understand thing about fonts, but the UI was where I spent the least time and I've been tweaking some things for the last 10 minutes.

But when it comes to gameboy, I don't scale the sprite there at any point. The output window is just run at x5 scale from 160x144, so I don't think that's the case. ^^ Or maybe am i missing something?




Submitted

Hm strange. But no then it seems fine

Developer

Good i was thinking like "wait was something else there or what". So ye all sprites and tiles in the game are no touched by scaling, I also didn't want to be a person who bends the rules because i understand how much work people put into this.


And as for the text you might actually be right, I'd have to look at the code because honestly I'm not 100% sure what it is at which point because someone else did it. Thanks for pointing!

Viewing comments 26 to 21 of 26 · Next page · Last page