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A jam submission

Law of DistributionView game page

Survive the waves by building up your factory. Use the factory to get more bullets, turrets
Submitted by Maax — 15 minutes, 46 seconds before the deadline
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Law of Distribution's itch.io page

Results

CriteriaRankScore*Raw Score
Did the game align well with the task?#1013.3823.600
Did the secondary mechanic complement the core mechanic well?#1062.8813.067
Would you like to see this game idea developed further?#1182.9433.133
Was there a sense of progression?#1192.5682.733
Overall#1222.8933.080
How well implemented was the core mechanic?#1432.6932.867

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
CHOICE

Which game engine did you use?
Unity

Will you continue in GDKO if you were selected as a Wildcard?
Yes

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Comments

Submitted

I love these kind of games.  I think you have the beginnings of a good, but rough prototype here.  I hope you get a chance to expand upon it further.

Submitted

Very cool idea for a game! I love factorio and seeing the conveyor belts instantly made me happy. I like the shooting section it feels good and it's fun to kill the dudes. I think I needed more tutorials on how to craft stuff, I got my smelter to make iron bars, but I was trying to turn that into 3 iron rods that the belts need and I wasn't able to figure out how to get it to work. Really impressive work for 2 weeks tho, making a factory game and a wave based shooter in that time is crazy. Great work!

Developer

Thanks :D
Sorry to hear that you could not get the automation for the belts to work. My tutorials were not enough at all :(

Submitted

this is a really cool idea. i had a difficult time onboarding and still feel like there are features i'm being ignorant of. the work you put into this is clear right off the bat, well done. i hope you had fun making it :)

Submitted

Really like this game! Can't wait to see what you do next with it! As others suggested I'd focus on reworking the UI layout, maybe add a few more tutorials to help the player understand what to do. It took me a second to understand the gameplay but when I did it was very fun and built my resources :D . Also maybe have the enemies paused while you are building and when you come back have them  start a few seconds later. Every time I came back to that world they just swarmed me. 

Developer

Yeah the Ui is a bit lackluster :D.
I agree with having the enemies pause for a bit when changes modes.
Thanks for playing and leaving feedback <3

Submitted

But the UI gets the point across for this round!! You still did a good job for only two weeks!

Submitted

It seems like a very cool idea, and once this gets some polishing I would love to try it!

Try to work on the UI and a good tutorial and this will be awesome! :D

Submitted

This was fun to play! I was a bit confused of what to do at first, but then eventually got the hang of it! Nice work!

Submitted

I was a bit confused, but I still enjoyed the game a lot!

Developer

Thanks for playing. I tried to have a better tutorial then in my other games. Could you tell me what exactly was confusing or difficult for you?

Submitted

I found it difficult to tell what ores deposits produced, or what certain structures did. It would be nice if hovering over them said what they were

Developer

I agree with you. I forgot to consider that it's not always clear what the bulidings or the ore deposits do. Thanks for your feedback <3

Submitted

I really like the concept of having like a resource gathering and management game with an action shooter. I think you covered the task well and think you could take this game forward in many different great ways.

Developer(+1)

Thanks for playing  and leaving a comment <3

Submitted

Ah!  VS style game.  Nice!  Movement controller and shooting both felt nice.  Had no issues with either.  During the second phase, I couldn't quite figure out what I was supposed to be doing for a while.  Maybe some UI panels to explain some of the different buildings?  I think you're onto something with that two-phase style gameplay.  Keep going with that.  Cheers!

Developer

Thanks for playing. I agree with you. The factory could be way more accessible in a lot of ways.
I would have liked to have tighter relationship between the resources produced in the factory mode and the vs mode.