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Law of Distribution's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did the game align well with the task? | #101 | 3.382 | 3.600 |
Did the secondary mechanic complement the core mechanic well? | #106 | 2.881 | 3.067 |
Would you like to see this game idea developed further? | #118 | 2.943 | 3.133 |
Was there a sense of progression? | #119 | 2.568 | 2.733 |
Overall | #122 | 2.893 | 3.080 |
How well implemented was the core mechanic? | #143 | 2.693 | 2.867 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
CHOICE
Which game engine did you use?
Unity
Will you continue in GDKO if you were selected as a Wildcard?
Yes
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Comments
I love these kind of games. I think you have the beginnings of a good, but rough prototype here. I hope you get a chance to expand upon it further.
Very cool idea for a game! I love factorio and seeing the conveyor belts instantly made me happy. I like the shooting section it feels good and it's fun to kill the dudes. I think I needed more tutorials on how to craft stuff, I got my smelter to make iron bars, but I was trying to turn that into 3 iron rods that the belts need and I wasn't able to figure out how to get it to work. Really impressive work for 2 weeks tho, making a factory game and a wave based shooter in that time is crazy. Great work!
Thanks :D
Sorry to hear that you could not get the automation for the belts to work. My tutorials were not enough at all :(
this is a really cool idea. i had a difficult time onboarding and still feel like there are features i'm being ignorant of. the work you put into this is clear right off the bat, well done. i hope you had fun making it :)
Really like this game! Can't wait to see what you do next with it! As others suggested I'd focus on reworking the UI layout, maybe add a few more tutorials to help the player understand what to do. It took me a second to understand the gameplay but when I did it was very fun and built my resources :D . Also maybe have the enemies paused while you are building and when you come back have them start a few seconds later. Every time I came back to that world they just swarmed me.
Yeah the Ui is a bit lackluster :D.
I agree with having the enemies pause for a bit when changes modes.
Thanks for playing and leaving feedback <3
But the UI gets the point across for this round!! You still did a good job for only two weeks!
It seems like a very cool idea, and once this gets some polishing I would love to try it!
Try to work on the UI and a good tutorial and this will be awesome! :D
This was fun to play! I was a bit confused of what to do at first, but then eventually got the hang of it! Nice work!
I was a bit confused, but I still enjoyed the game a lot!
Thanks for playing. I tried to have a better tutorial then in my other games. Could you tell me what exactly was confusing or difficult for you?
I found it difficult to tell what ores deposits produced, or what certain structures did. It would be nice if hovering over them said what they were
I agree with you. I forgot to consider that it's not always clear what the bulidings or the ore deposits do. Thanks for your feedback <3
I really like the concept of having like a resource gathering and management game with an action shooter. I think you covered the task well and think you could take this game forward in many different great ways.
Thanks for playing and leaving a comment <3
Ah! VS style game. Nice! Movement controller and shooting both felt nice. Had no issues with either. During the second phase, I couldn't quite figure out what I was supposed to be doing for a while. Maybe some UI panels to explain some of the different buildings? I think you're onto something with that two-phase style gameplay. Keep going with that. Cheers!
Thanks for playing. I agree with you. The factory could be way more accessible in a lot of ways.
I would have liked to have tighter relationship between the resources produced in the factory mode and the vs mode.